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  • Softballchic10

    An Open Letter to Ellie and Joel

    By Softballchic10

    There are certain games that come along from time to time that really get your attention. It could be for the action, the graphics or game play. However, it is a rare occasion that a game grabs you for all of these, plus the amazing experience of becoming emotionally attached and involved in the actions of characters. It is to this that I write this open letter to Ellie and Joel. I met them in the “The Last of Us.” *(Please note that I've tried to write this to contain no spoilers.
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Where I Read ? Electronic Gaming Monthly #110

Before going further ahead in my EGM Recaps, I’m going to fill another gap in my archive – the gap for issue #110 for September of 1998. Our cover story for this issue is Metal Gear Solid for the PlayStation. The cover art isn’t too bad in my opinion. The editorial column for this issue is by John Davidson, and addresses the semi-maturing of games, in terms of the sexuality of characters, though not necessarily the maturity of the stories or the character designs. Well, there are some ways to

Count_Zero

Count_Zero

Guybrush Is Dead. Long Live Guybrush!

Below, you can find the Guybrush – version five – that actually made Monkey Island 2: Special Edition (you can confirm this for yourself by looking at this screenshot) in addition to an assemblage of comparative shots from the forthcoming remake. Don’t forget to vote for your favourite Guybrush-ne’er-to-be (“Special Edition” is currently in the lead)! </img> </img> </img> </img> </img> Source

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MAGS April: Part III

Dear all, this is the final entry to my coverage of April’s MAGS compo. For more information on the competition and the previously discussed entries, you should take a look at the first and second part of the article. This Sunday instalment takes a look at the remaining three contestants: Hard Space, Snakes of Avalon and Space Pool Alpha. Once more, don’t forget to cast your vote! The compo is still ongoing and lasts until the 17th of May. Hard Space Our first entry today, Hard Space: Conqu

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Andrew Oliver: "Preowned games bigger than piracy." Areala: "BULLSHIT!"

(Note to Penn & Teller: no infringement on your popular TV show is intended by this blog's title). You may not know who Andrew Oliver is, or why he would make such a comment, or why I am ranting about him, and that's OK. Andrew, along with his brother Philip, is the co-founder of Blitz Games Studios, a small development house from the UK which specializes in licensed titles, especially in the realm of software aimed at younger gamers. Remember all those Xbox games Burger King sold in thei

Areala

Areala

Playstation Move & Project Natal: Does Anyone Care?

No, seriously, ignore the hype Sony and Microsoft have been dumping into the press about their new motion controller Wii-toos for a minute, and think. Do you care about this? Do you know anybody who does? The answers you come up with, after careful consideration, are more than likely, "No," and "No," respectively. I'm not hating on either Sony or Microsoft (I own a PS3), and I'm no Nintendo fangirl (I don't own a Wii). I'm simply asking the question that nobody else in the gaming media seem

Areala

Areala

MAGS April: Part II

This is part II of our coverage of the April MAGS competition hosted at the Adventure Game Studio forums. Voting continues until the 17th of May, so you still have some time to check out the entries. The previous part of the article discussed the first four entries to the competition (AGS Footballer Tech Demo, Alphabeta, Dead Hand and Dead Pixels), and the third portion, on Hard Space, Snakes of Avalon and Space Pool Alpha, will be released shortly afterwards, so stay tuned! Today’s part, then

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Movie Review ? Election (2005)

Get Election (2005) from Amazon.com The Triads are a bit of an odd duck in terms of how they decide their new leaders, at least in Hong Kong anyway. While in the Mafia, the second in command (Underboss) ascends to the top spot when the boss dies, retires or is imprisoned, and other organized crime groups determine succession based on family ties, or just having the head of the organization hand-pick a successor, the Triads, at least in this film, pick their new head by a vote of all of the head

Count_Zero

Count_Zero

MAGS April: Part I

While there are quite a few steadily recurring, deadline–based game creation compos currently in existence, like Ludum Dare, Java4K and PyWeek, one of the longest-running monthly competitions still ongoing is in fact the low-key Monthly Adventure Game Studio contest, or “MAGS†for short. Chris Jones’ engine has spawned a close-knit community that constantly produces periodic communal activities like the adventure series “Reality on the Norm†and a yearly award ceremony. But why feature

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Versioning Guybrush Threepwood

LucasArts have been curiously posting old concept art revisions on a Facebook page dedicated to the forthcoming Monkey Island 2: Special Edition. Four scrapped versions of your favourite leading man, Guybrush Threepwood, have appeared so far: My question is, which of these discarded Guybrushes would have been your favourite? View PollFor a completely different type of comparison, you can check out our earlier post that juxtaposes old and new cover artwork from the game. </img> </im

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Bulletspeak

Together with EA and Epic Games, the Polish Painkiller developers People Can Fly are certainly doing their darndest to specifically target us connoisseurs with their latest Unreal Engine 3 game, Bulletstorm. How, exactly, you may ask? Glancing over older press releases (frantic, adrenaline fueled, immersive) for Painkiller, the lingo has been amped up several notches: Symphony, carnage, blockbuster, unadulterated, entertainment, arsenal, outrageously, unprecedented, frantic, yell-inducing, inci

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Retro Picks - Areala's Top 10 Casual SNES Games

Following up on my previous blog entry, I decided I would make this concept more than a one-time deal. So this time, instead of NES titles, we'll look at my top 10 casual SNES games. Remember, this isn't about long, drawn-out games that take hours of levelling or days of practice to complete. This is about games you can pick up, play for a little while, and then put down again when you don't have very long to sit in front of your TV. 10 - Super Tennis As noted in the previous blog, there ar

Areala

Areala

First Details of XCOM Land

The shroud has been lifted from 2K Marin’s new first-person shooter, the re-imagined XCOM. Several magazines hitting the shelves this month contain the first details and screenshots. PC Gamer’s article briefly surfaced online courtesy of Games Radar, but has mysteriously disappeared since. The damage has been done, though, the details are out. You play as FBI agent William Carter, tasked with combating an invasion of alien forces on idyllic 1950’s America. The tranquil and perfect suburbia sett

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Quality Control ? Casino Kid 2

Get Casino Kid 2 from eBay Normally, for my Quality Control picks, I don’t like to pick sequels to stuff I haven’t played. For Casino Kid 2, I decided to make an exception, as from a storyline standpoint, I’m not missing anything. Plus, as I’ve been playing a few Texas Hold ‘Em Poker games, recently, so I’d like to see what a NES gambling game is like. The Premise: Casino Kid, the protagonist of the last game, has beaten all the best gamblers in the United States. However, the world remains.

Count_Zero

Count_Zero

Counter-Strike: Source Beta

Valve’s Quintin Doroquez has just released the following crucial information to all those clamouring for the forthcoming revised version of Counter-Strike: Phase 1 of the Counter-Strike: Source beta has opened at cyber cafes that subscribe to the Valve Cyber Café Program. A full listing of those venues can be found here: http://www.steampowered.com/?area=cafe_directory Later this month, the beta will be extended to owners of Counter-Strike: Condition Zero and ATIHalf-Life 2 video card bu

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Where I Read ? Nintendo Power #39

We continue our trek through 1992 in Nintendo Power with issue #39 for August. Our cover game for this issue is Mario Paint. It’s safe to say that it’s not definitely not going to be my Quality Control pick for this issue. The letters selected this issue are about parents who play Nintendo games (some even from the parents in question). Not surprisingly, there are a lot of them, and they tend to prefer puzzle games. There are exceptions – we have one gentleman who has beaten Zelda, Startropics

Count_Zero

Count_Zero

Flight of the Humblebee

You already know the deal. The sale is coming to its end and you now have exactly one day left to purchase (…more copies of…) the “Humble Indie Bundleâ€: Somehow missed the bundle altogether? Contains five full games: Aquaria, Gish, Lugaru, Penumbra: Overture and World of Goo (plus Samorost 2 as a late bonus from Amanita Design) The profits all go to the developers as well as two charities: EFF and Child’s Play. You pay what you want to whom you want. The games are cross-platform and DR

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Where I Read ? Electronic Gaming Monthly Issue 113

On to issue #113 of Electronic Gaming Monthly for December of 1998. Yeah, that’s another gap in my archive, but that’s okay. Our cover story for this issue is The Legend of Zelda: The Ocarina of Time for the N64, which is still one of the best regarded Zelda games of all time, on par with Link to the Past. As a note, the masthead for this issue now includes James “Milkman†Mielke, Ryan MacDonald, and Mark MacDonald. Our editorial from John Davidson for this issue is on some of the spectacula

Count_Zero

Count_Zero

Movie Review ? Iron Man II

Superhero movies tend to do better on the second installment than on the first installment. The Dark Knight was better than Batman Begins. X-Men 2 was better than the first X-Men movie. Part of this is because the writer no longer is saddled with having to set up the hero’s origin story, while also setting up the origin story for the villain as well, and laying down the rules of the setting, and establishing all the characters you’re introducing. Come movie number two, and you (and the audience)

Count_Zero

Count_Zero

The Stones Beckon... - Barrow Hill

Picture this: it's the middle of the night, you're driving through the countryside by yourself, your only company is the voice of the local radio station's DJ talking at you via your stereo system. You notice you're getting low on gas, so you make a diversion to a service station for a fill-up, and that's when it happens. Everything just stops working. You get out of the car to find out what's going on, and a mysterious energy field blocks your passage back the way you came. Now there's noth

Areala

Areala

Quality Control ? Thunder Spirits (SNES)

Get Thunder Spirits at eBay For this week’s Quality Control, I’m going with my second “also ran” from the the pages of Nintendo Power – the Technosoft shump Thunder Spirits. The game is the third game in the Thunder Force franchise, and the only game in the series to get released on the SNES. The Premise The forces of the Galactic Federation are not faring well in their century long war with the ORN empire. The Empire has installed cloaking devices on 5 their planets that harbor major bases t

Count_Zero

Count_Zero

Where I Read ? Nintendo Power #38

On with the Nintendo Power recaps. We’re on to issue 38 for July of 1992. Our cover story for this issue is Street Fighter II for the SNES. I will not be doing a Quality Control for that game unless everything else stinks, because it’s Street Fighter, we all know it’s good. We’ve actually got some decent cover art this time, with Guile hitting a high kick. The letters for this issue are general slice-of-life stuff. Panic Restaurant Guide This is a bizarre little platformer for the NES, where y

Count_Zero

Count_Zero

Where I Read ? Electronic Gaming Monthly #107

We have another gap in the EGM archives, which takes us forward almost a year, to issue #107 for June of 1998. Our cover story for this issue is Turok 2, and this issue also gives us some very nice cover art, in my opinion. Our editorial column for this issue is from John Davidson, who is now EIC for GamePro, which he has significantly re-formed. The editorial column is, as columns often are, about the shape of things to come. The Game Boy Color has been announced, and Sony has introduced some n

Count_Zero

Count_Zero

Jim, Yes Means No

Almost exactly two years ago in 2008, on April the 22nd, the recovering Interplay had just sent out a press release announcing a new Earthworm Jim game to be developed in conjunction with an animated series and a feature film, with original author Douglas TenNapel working as a creative consultant on the game. Conversely, earlier in the same month, Interplay had just “reinitiated its in-house game development studio, and [was] hiring game developers,†and vouched to “leverage its portfolio

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