So, for the moment I’ve run out of EGM issues to recap – at least moving towards the present day. There are still some gaps in the backlog that need to be filled, and do intend to fill those once I get the issues. In the meantime though, I’m going to take a moment to look back at the history of EGM, and a look at my recaps.
The growth of EGM, to be frank, very much reflects on the development of the gaming industry after the crash. EGM was, originally, basically a bit more of a computer game ma
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I came in to this movie knowing nothing about Cormac McCarthy. I hadn’t read the book this movie was based on. I hadn’t read The Road, nor had I seen the movie that was adapted from the book. What I did have, however, is knowledge of the Coen Brothers from seeing Fargo and O Brother, Where Art Thou. I can justifiably say that after seeing this movie, I couldn’t see anyone else doing this film. I don’t have this reaction with all films. Sometimes, when
For this game I played through the first level.
The Premise
In the future, Earth is torn by a massive global war over limited natural resources. Jake Brain is a mecha pilot for the United Pacific States Marine Corps, and together with the crew of the Mech Carrier Versis, they do battle with the forces of the evil Axis for the safety of Earth.
The Good
This has some of the best controls for any of the mecha action games I’ve played. Only Metal Storm has better controls, in my opinion. I had
We’re continuing on with the Nintendo Power recaps with issue #45 for February 1993. Of note in the letters in this issue is one calling for the SNES getting Final Fantasy III, which they say we’ll get it as an adaptation of Final Fantasy V (sort of, we get Final Fantasy VI instead).
Cybernator Guide
Konami has a new mecha action game, and this is the guide for it. We get a map for the first stage, as well as notes and boss strategies for stages 2, 3, and four. Reading this, and seeing the plo
This week we come to what will be the last of my EGM recaps, sort of – for September of 1999. I say sort of because there are some back gaps in my archive which I really need to fill, and once I get the issues to fix them, I will. However, as I’m not recapping any issues of EGM’s current run (the one that they’re currently publishing both online and in print), I won’t be recapping any issues chronologically after this one. Unless some get put up on Retromags. Have I confused you enough yet? Go
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As someone who intends to become a network security professional, I know a little something about hacking. Not how to penetrate people’s systems or anything like that, but I know about security flaws, I know about ways a possible attacker might come at your system, and I know that the visual for these attacks would be pretty boring. After I learned that the premise of Live Free or Die Hard would involve cyber-crime, I developed a lot of reservations a
So, previously, one of my Quality Control picks was one of Capcom’s Disney licensed games for the NES – Chip & Dale Rescue Rangers. This week, we’re going with one of their SNES licensed games, featuring Disney’s biggest mascot, Mickey Mouse.
The Premise
Emperor Pete has dognapped Pluto, Mickey’s pet Dog. Mickey must progress through several worlds to free Pluto from Pete’s foul clutches.
The Good
The costume switching mechanic in the game works really well, and they do a good job of set
We’re moving on to Nintendo Power’s 6th year, with our cover story for this issue being Mickey’s Magical Quest from Capcom. There’s letters about Mario Paint, but not much of note. Also, from the Table of Contents, we have a significant note – the SNES games have been moved to the front of the magazine, with the NES games being moved to the back. It’s doesn’t seem like much, but it’s a really big shift.
The Magical Quest Guide
Pete has kidnapped Pluto, and Mickey must save him! We get notes
So, after filling a few holes in my recaps of EGM, we now continue forward again with issue 121 for August of 1998. Our cover story is most of the upcoming Resident Evil games for the PlayStation and other systems. Our Editorial column this issue is about the upcoming torrent of Dreamcast titles, as well as wishing John Ricciardi well in his new job of Editor in Chief at Expert Gamer, EGM’s companion strategy magazine. I’ve been somewhat considering doing EGM2/Expert Gamer for my next recap colu
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Awhile back I played and reviewed (somewhere else – I can’t find the precise review) 50 Cent: Bulletproof. The game was the first game featuring rapper 50 Cent. It wasn’t a good game, but it wasn’t absolute crap either. It was just incredibly mediocre. However, it sold incredibly well. So, I wasn’t surprised when the game got a sequel, but I wasn’t particularly expecting quality in any form, so I just ignored the game. However, then I started heari
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Now, while I did not beat this game, I did get considerably further than I could with Super Star Wars.
The Premise:
In a series of levels each designed to be their own Wile E. Coyote & Road Runner Cartoon, you, controlling the Road Runner, dash through the stages trying to reach the finish line of each stage.
The Good:
The game has an excellent sense of speed to it. Without exaggerating, I can say that this game is just as fast as the Sonic t
We continue on to the last issue of Nintendo Power for 1992, and the cover game for this issue is Road Runner’s Death Valley Rally. The letters column for this issue has nothing of interest.
Batman Returns Guide
So, this is more of a brawler than a Ninja Gaiden style action-platformer. Oddly enough, we get maps of the whole game. It’s kind of odd – you really don’t need maps for brawlers. Boss strategies, certainly and maybe specific notes for levels, but not maps. Maps are considerably more
This week, once again, we’re filling another gap in my archive of EGM recaps, with issue #42 for January of 1993. Our cover story for this issue is Teenage Mutant Ninja Turtles: The Hyper-stone Heist for the Genesis. Our editorial column for this issue relates to CD Rom systems. In particular, Sega’s got the Sega CD, and while it doesn’t have a lot of great software, at least they have software. Nintendo’s CD system is still promises in the ether, yet they’re still attacking Sega’s system in pre
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As a quick note – I’m reviewing the US release of the film. The European Union cut of the film is several minutes longer and is the director’s vision for how the film would turn out.
The way that crime thrillers and mysteries have been adapted to the big screen has kind of changed over the years, more or less. While TV series like Peter Gunn and Bones try (and succeed) to provide a “knowledge chain” sort of like a chain of custody, where the audience
I’m sorry, but I have to admit that I wasn’t able to get past the first level of this one. The game sends a never-ending string of enemies at you in the first level, and I wasn’t particularly able to figure out a pattern for the first boss, so I wasn’t able to get past it – at least not within my self assigned deadline. This is not a game I would have been happy to spend money on. Pass on this game unless you don’t have any problems regularly running into a brick wall.
No, seriously – if you’re
We’re continuing with our Nintendo Power Recaps, with issue 42 for November of 1992. Our cover story for this issue is Super Star Wars for the SNES.
Joe & Mac Guide
The first major cave man platformer has come out for the NES, and the art on this preview fails anatomy pretty badly. We get maps of the first 4 levels of the game, as well as notes for fighting the various bosses.
Crash & The Boys Street Challenge Guide
This is, essentially, a Track & Field game with a River City Ran
This week we’re going back to fill another gap in my archive. Specifically, issue 41 for December of 1992. Our cover story for this issue is Road Rash 2 from EA. For those unfamiliar with the series, Road Rash is a motorcycle combat racing game series. Our editorial column from this issue is from Ed Semrad, hyping the changes to EGM. Basically, the magazine is now bigger and better. No information about whether it’s more badass.
In the letters column we get several letters about whether or not
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About 6 years ago, a sort of scandal rocked the gaming industry related to a blog post by a woman known as “EASpouse”. The blog post criticized EA’s labor practices at the time, which required employees to work massive amounts of unpaid overtime, as they were salaried employees. By massive, I mean about 12-16 hour days, 6 days a week, regularly. This was a big deal among gamers, because very few of us had ever had the opportunity to peek behind th
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When it comes to reviewing the also-rans in Nintendo Power, the reasons for picking that game as a Quality Control title are different from the reasons why I’d pick a game that was featured prominently in the magazine (say, with a guide). With the games that get a guide, I’m looking for a game that’s generally not a classic, and attempting to see if it was worth the consumer’s time. The assumption behind this is that the customer is more likely to buy a game that gets a gui
Moving on with the Nintendo Power Recaps, we have issue 41 for October of 1992. Our cover game for this issue is Super Mario Kart, which would go on to spring a very long series of cart racers (and, if you really think about it, also bringing about the Wipeout series). This issue’s letters are all on the topic of how readers got the money for their NES (aside from, you know, asking your parents).
Adventure Island 3 Guide
Master Higgins is back. We don’t get complete maps of each area, but we g
My original intention for my next EGM recap was to do a recap of issue #117, but my copy of that issue was incomplete. So, I’m moving on to issue #120. Our cover story for this issue is WWF Attitude, and it’s autographed by Stone Cold Steve Austin even. Now, while this is EGM’s 12th year, they’re calling this their 10th anniversary issue. That doesn’t quite make any sense with me, but I’ll leave that aside.
Our editorial column for this issue reflects on another of the string of school shooti
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I have a love-hate relationship with Frank Castle. As someone who got into the pulps, especially characters like The Shadow, before he really got into comics, I never really had a problem with a comic book character who killed criminals. Thus, the Punisher appealed to me a little, as the character had a lot in common with characters like The Shadow, in terms of being a grim or mostly silent vigilante who gunned down gangsters. While I recognized that h
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When I was recapping issues of Nintendo Power prior to the release of the SNES, I did a Quality Control review of Willow for the NES, a game which took the action RPG elements of the Legend of Zelda, and combined them with a level & EXP system, like the Y’s games. I thought it was pretty decent. Now that Nintendo Power has brought us to the 16-bit generation, and presented a 16-bit Zelda-alike, I figure it’s time to revisit the genre to see how it’s progressed in t
We continue on with the Nintendo Power recaps with issue #40, for September of 1992. The cover game for this issue is Felix the Cat for the NES. I find it interesting that so soon after the launch of the SNES, we still haven’t gotten many SNES games on the cover of the magazine. Most of our letters this issue are about where you’d like to take your Game Boy.
Felix the Cat Guide
We also get complete maps of the first 3 stages, as well as power-up notes and notes on stages 4 through 6.
Prince o
Before going further ahead in my EGM Recaps, I’m going to fill another gap in my archive – the gap for issue #110 for September of 1998. Our cover story for this issue is Metal Gear Solid for the PlayStation. The cover art isn’t too bad in my opinion.
The editorial column for this issue is by John Davidson, and addresses the semi-maturing of games, in terms of the sexuality of characters, though not necessarily the maturity of the stories or the character designs. Well, there are some ways to
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