So, I’m continuing on with the Nintendo Power Recaps with issue #46, for March of 1993. I’m also posting this issue of my recap on GiantBomb.com. Hello to you all! Anyway, this issue’s cover game is Tiny Toon Adventures: Buster Busts Loose. All things considered, the cover art for this issue is a little better then some of their earlier cover art for licensed properties (as opposed to licensed photographs).
Our letters column actually has stuff that’s worth mentioning this time. We have a lette
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As I’ve mentioned in my review of The Soul of a New Machine, I enjoy reading about the history of the computer industry. As you’ve probably gather from all my magazine recaps, I also enjoy learning about the history of the video game industry. Consequently, I enjoy books that fall in the category where the two Venn diagrams overlap. They do so with the book I’m reviewing this week, Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Ensl
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So, in my wanderings across the internet I came across the music video for the song ?She Drives Me Crazy? by the Fine Young Cannibals, which I, frankly, hadn’t heard before. So, I decided to check out the album that it came from, The Young and the Cooked, and give it a try. I was rather impressed with what I heard.
The Track List
She Drives Me Crazy
Good Thing
I’m Not The Man I Used To Be
I’m Not Satisfied
Tell Me What
Don’t Look Back
It’s
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So, it’s now time to review the Ultimate Universe’s take on the member of Spider-Man’s rogue’s gallery I hate the most. I’m going to say this right now. I hate Carnage. The character is completely unoriginal. He was created to be a darker-and-edgier version of Venom, who was in turn meant to be a darker and edgier version of Spider-Man. The character has essentially no depth. He kills people for no reason. That’s it. He breaks out of where he’s hel
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With my last Nintendo Power Recap, I picked Tiny Toon Adventures: Buster Busts Loose for my next Quality Control pick. This was in part because I was a fan of the Tiny Toon Adventures TV series, and partially because I kind of liked the last Looney Tunes game I played, Death Valley Rally. So, we’ll see how well this game holds up.
The Premise:
Playing as Buster Bunny, you travel through various stages based on either cartoons from Tiny T
I’ve finally found another issue of EGM to fill one of the holes in my back catalog, with issue #66 for January of 1995. Our cover story for this issue is Killer Instinct, and is looking positively ’90s-licious. We also get a look at the Virtual Boy on the cover. This issue’s editorial column is about the Virtual Boy, and to be short, Ed Semrad is not impressed with it, in terms of game quality, display quality, or quality of the controls.
Letters
This issue’s letter of the month is a cautiona
We continue on with the Nintendo Power recaps with issue #47 for April of 1993. Our cover story for this issue is Starfox, after it played second fiddle to Tiny Toon Adventures last issue. Our letters column this issue has a bunch of letters asking the question of what column they’d like to get rid of, and what they’d like to replace it with.
Overall, most of the readers of the magazine would like to get rid of George & Rob’s column. I’m not too surprised ? the column’s reviews aren’t neces
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“World Tours” are, anymore, a given for most rock concert tours, at least with any performer big enough to get Platinum records. However, I really don’t think that most people “get” what goes into a concert tour that goes around the world – both in terms of the toll on the performers and the toll on the crew. This leads us to Flight 666, a concert film that follows Iron Maiden’s “Somewhere Back in Time” Concert Tour. What makes this tour different from other tours
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A while back, I went out on a limb and said that Guitar Hero: Aerosmith was superior to Guitar Hero III. I’ve now had an opportunity to play the second band focused Guitar Hero game, and while I enjoyed it, it encountered some of the same problems that Guitar Hero III had.
For starters, the game isn’t balanced well. On Normal, I found myself running into serious problems with the first two tracks of the game, with the game. Even when I switched down t
I’ve found one more gap that I can fill in my Electronic Gaming Monthly Recaps ? with issue 104 for March of 1998. Our cover story for this issue is Yoshi’s Story for the N64. This issue also has the absolute dumbest ad for Klonoa ever ? in that it deliberately tries to draw a connection between the main character of the game and blood-borne pathogens of the sexually transmitted variety. Yeah.
Our editorial column for this issue is from Editorial Director Joe Funk, about starting a retro gaming
We’re moving on with the Nintendo Power Recaps with issue #48 for May of 1993. Our cover story for this issue is the beat-em-up adaptation of the Batman Returns film. Our letter themed topic for this issue is suggestions for contests. The prizes that are printed seem pretty reasonable. We have one writer who suggests a Wrestlemania themed contest, with the winner getting a trip to Wrestlemania IX, second prize being a Super Wrestlemania Game Pak and a years subscription to WWF magazine, and the
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So, I enjoy historical books, particularly those about the middle ages and the renaissance, so when I saw this book on display on the library, it caught my eye. Since I’m going to an SCA event this weekend, this is probably the perfect time to put this review up.
The book is meant as sort of realistic and semi-cynical guide on how to be a medieval knight, covering everything from tournaments to warfare to economics. The book is generally a fun read. Because the tone
Having run out of issues of EGM for now, it’s time for something completely different. Specifically, we’re shifting focus from gaming consoles to computer gaming, with Analog Computing Magazine. For those unfamiliar with this magazine, it focused on computing on the Atari 400 and 800. Why am I picking this magazine? Well, because the first computer I ever used was an Atari 800, so Atari computers hold a special place in my heart over the Commodore 64. Fear not though, once I’ve gone through this
I have a lot of music on my computer. A lot of music. Currently, iTunes says that I have enough music to play for 8.9 days straight. Consequently, I like games that let me bring my music into the games in means that matter, by procedurally generating content based on my music, and I’ve purchased a lot of games that let me do this. I’m going to call these ?Custom Music Games?, because ?Music-Based Procedurally Generated Games? is clunky as well.
However, such games don’t lend themselves well to
We move on with the issues of Analog Computing with its sophomore issue, for March and April of 1981. As you can see from the cover, we’ve got coverage of some printers for the Atari 8-bit systems.
Editorial
Last issue’s Editorial column was a statement of principles, while this issue’s column is a request for feedback from readers asking what they’d like the magazine to become. They also stated that at the behest of Atari dealers they’ve decided to stop running ads for their own Atari softwar
Just in time for the 25th Anniversary of the US launch of the Nintendo Entertainment system, my Where I Read for Nintendo Power has reached issue 50, for July of 1993. It shouldn’t be a surprise to say that this issue’s cover game is a notable one ? Legend of Zelda: Link’s Awakening for the Game Boy ? the first portable outing for the series.
Our letters column for this issue has an interesting question ? when they added two more face buttons on the SNES controller (in addition to the two shoul
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It’s been a while since I put a film review together, for something outside of a genre film for Bureau42. However, what better place to get back into the swing of things than the 1960s jidaigeki film Sword of Doom.
The film stars Tatsuya Nakadai as samurai Ryunosuke Tsukue, a sociopathic-at-best samurai, who cares for nothing but the improvement of his skill. The film follows Tsukue over the course of two years, as his violent tendencies slowly get the b
I’m continuing on with my walk of Analog Computing Magazine with issue #3 for May/June 1981. Our cover story is programming languages, and we have an ad at the beginning of this issue for Mosaic Electronics spring catalog, and their 32K RAM expansion board. Cygnus Micro systems is also advertising their new disk loader, word processor, and electronic Ledger. Also, COMPUTE! Magazine has a couple new books coming out.
Editorial
First up, we learn that our editors are full-time college students,
Finding a ?canon? of important works in any field is generally difficult to settle on. Do you go by popularity, artistic merit, influence on other works, early works of prominent creators, or a combination thereof?
The Rough Guide to Anime, by Simon Richmond ? in Penguin Books Rough Guides series, probably has the best ?canon? list of anime titles available, and certainly makes for the best English language primer to anime currently in print in the US, and makes for interesting reading for long
We have another recap of an issue in Nintendo Power, just in time for a significant, coinciding event in the modern video game industry.
The issue is Nintendo Power #51, for August of 1993. Our cover game for this issue is Street Fighter II Turbo, which introduces the ability to have same character matches in the game, as well as the ability to play as the bosses, coinciding nicely with the release of Capcom?s latest fighting game to include Street Fighter characters ? Marvel vs. Capcom 3.
In
Red Hot Chili Samurai is a manga that feels like it’s not sure what it wants to be. The manga follows samurai Kokaku Sento as he fights various criminals in rural Japan during the Shogunate. Kokaku’s strength and weakness is his dependance on hot peppers, which he eats regularly, and which strengthen him, like Popeye.
Like Kenshin, Kokaku and his comrades, bespectacled Ento, ninja manservant Shou, and girly-girl of action (if that makes any sense) Ran refrain from killing at all times, even if
Movies set in historical periods or otherwise based around historical events will never go away. We will always have Victorian tales of class-based angst. Same with tales of valorious (or conniving) knights in medieval Europe. For Eastern cinema, we’ll probably always have samurai films of various stripes, and the same with various Wuxia films, discussing various martial artists and their exploits in Imperial China.
To get try and some background on wuxia films and their I recently read The Chr
Concert films tend to follow a very specific formula: Band does stuff before performing, audience eagerly awaits performance, band performs, band and audience leave. Buena Vista Social Club follows that formula somewhat, but with some tweaks that makes it stand out.
The film follows American music producer Ry Cooder gathering a bunch of classic Cuban musicians together to record an album of popular Cuban songs from the 40s and 50s, of the son genre, which was generally unknown in the US outside
I’ve set up a Blip.tv channel recently (which is also why I changed the name of the blog), and with my acquisition of a webcam and lapel mike, you can look forward to seeing more video content on the site soon. First up are my thoughts on Microsoft’s E3 press conference.
Filed under: Video games Tagged: E3, E3 2011, Electronic Entertainment Expo, Microsoft
Source
So, this interesting little article from Ars Technica came up on my Digg feed, and I felt like commenting on it ? and I felt like commenting on it outside of a forum site like RPG.net.
In a nutshell, a turf-war has started among Anonymous. One faction favors the group’s current anarchic “Anyone who wants to be part of anon can be part of anon, and use our big DDOS Of DOOM” (no, they don’t actually call it that). The other faction feels that Anon should be limited to those whose Kung Fu, if you
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