I've attempted to introduce a few real-life friends to Retromags, both through visits to the site in general and trips to my blog in particular. Several of them were quite excited by the prospect of leafing through old Nintendo Powers, especially those who are, like me, now in their early to mid thirties and remember trading cheats out of the Classified Information column on the playground or trying to figure out a way to beat Warmech in Final Fantasy. Others, though, scoffed at the idea of a
Released in 2003 to very little fanfare by a company that was known only for producing driving simulators, Kya: Dark Lineage came out of nowhere as a 3D platformer that was ambitious to make itself heard in a world that was already overcrowded to the point of bursting. No doubt, many gamers looked at the simple cover art and the fact that it was developed by Eden Games (who?), and dismissed it outright as being unworthy of their attention without even the respect of a rental.
This is a
Piracy itself is a topic for another blog entirely, so tonight we're just going to focus on Titan Quest itself and showcase a small sample of what happens when you take anti-piracy schemes to the next level.
You remember Titan Quest, don't you? Of course you don't. It was developed by the now-defunct Iron Lore Entertainment, and published by THQ, Inc, and it was targeted at the market of people who were waiting for Blizzard to get around to releasing Diablo III. And like most every other PC
Even if you played the daylights out of Resident Evil, even if you can beat the game handily with an S-ranking and one hand tied behind your back, you've never seen Resident Evil quite like this...
EGM previewed the original Resident Evil for the Playstation back in issue #75 in their "Next Wave" column. This was over two years before the game made it to the US, and still very much in its beta stage. And wow, what a difference a couple of years makes! Click that picture to your left and chec
WARNING!! WARNING!! WARNING!! WARNING!!
This blog entry deals with a game that features adult subject matter, including adult language, mature sexual themes, and graphic depictions of violence. If you are easily offended by such things or have not reached the age of consent for your area of residence, please do not read any further or click on any links featured within.
In keeping with this month's recurring horror theme, I'm cranking it up a bit (hopefully without violating any posting r
If you don't remember the third-person action/survival horror title "Run Like Hell: Hunt or Be Hunted," don't be too disappointed with yourself. It's understandable. After all, the game was in development for five years, went through producers, artists and programmers like wood chippers going through storm-tossed trees, and saw a 100% code rewrite starting 10 months from its shipping date. The fact that it even landed on the market in 2002 is a wonder in itself.
RLH, as it is most commonly a
Akira Yamaoka, for the Silent Hill 3 soundtrack, composed a song entitled "Letter - from the lost days". Sung by Mary Elizabeth McGlynn, it's the narration of the present-day protagonist directed to herself some years in the future, expressing her hopes, dreams, and fears. It's a hauntingly beautiful track:
But while flipping through a book of inspirational writing ideas yesterday, one in particular caught my eye. The suggestion was to write a letter to yourself in the past. Amidst
The above song, "Santa Monica," comes from Savage Garden's self-titled debut album. It's the final track. Chances are, unless you're a huge fan of the band, you've never heard it. It got no radio play, there was no official music video, it's just one of those songs the world glosses over. It's also the one most completely out of place on the record. It's no pulse-pounding dance club track like their breakout hit, "I Want You". It's not a poetic profession of love like "To The Moon and Back" or "
Holy crap, it's been well over a year since my last blog post. How on earth does that happen? I guess 2014 just got away from me, that's all. There's really nothing else I can say beyond that. I haven't abandoned the blog or anything, I just don't have all that much to say about gaming at the moment.
Most of my work here on Retromags as of late involves the magazine database. Just as few minutes ago, I put the finishing touches on the index for issue #50 of Computer Gaming World, and befo
In the past four months, I've completely destroyed more than fifty of my own books for the purpose of digitizing and sharing them with the rest of the world.
This, I must admit, was something that past Areala had never imagined future Areala would do. After all, I spent years collecting these books, paging through them, enjoying the memories and worlds they unlocked. As a gamer, they were a part of my identity. I fell in love with them because they were books about a hobby I greatly enjoyed
Fair warning: Spoilers abound from here on out. If you haven't played the game, leave now or suffer the indignity of having one of the best Game Boy games ruined for you without playing through it yourself.
The appearance of the beloved "Legend of Zelda" series on the Game Boy was a reason to rejoice for many series fans, giving gamers hours of entertainment while they explored the little island of Koholint, a place that was but a dot on the Hyrulian map, and yet seemed to contain far more secr
Most people who have spent any significant portion of time around computers are aware of the style of program known as a "chatbot". This is a simple piece of software programmed with some degree of artificial intelligence that can "interpret" what a user is typing, and then attempt to carry on a conversation with that person. Really good ones can often fool the general public, and every so often, someone will write one and unleash it on some unsuspecting chatroom and then sit back and watch th
I've gotten a few PMs since I joined up at Retromags from other members asking me what my name means, or where it came from, so I figured it would be a good idea to answer that question out in the open, once and for all.
First of all, Areala is not a misspelling (intentional or otherwise) of "areola". One is my user name, the other is a part of the body. Just figured I should get that out of the way.
Those of you who were reading small-press comics in the mid-90s may have guessed where my n
The safety of children online is not just my responsibility or your responsibility or the parents' responsibility. It is everyone's responsibility. Online, children are exposed to things that were never meant to be seen or heard by the young or the old. As an example of this, and a reminder to all of our Retromags readers to take this kind of thing seriously, I give you the following public service message in its entirety.
Use this image. Keep this image. Post it on your break room
I had to have it.
The minute I laid eyes on it in my local game store, I knew that it was coming home with me. If there's one thing I'm a gigantic sucker for, it's horror-themed games. And as soon as I took Theresia off the shelf and read the description, I knew there was no chance I was leaving the store with exactly the same amount of money as I walked in with. No chance in hell.
Theresia is a point-and-click adventure game developed with more...mature...themes in mind. We've seen
Let's Read: Nintendo Power #4
I've had a change of heart and decided to continue my "Let's Read" series for a little bit longer. I'm having fun doing it, and that's what counts, because this is my blog and I am allowed to change my mind for no reason whatsoever, so nyah.
As you can see from the cover shot, Zelda II: The Adventure of Link is the focus for this issue. This is a posed cover with an actor dressed as Link looking down on a manequin made up to look something like a sleep
You know what? I'm sick and tired of this decades-old mantra being trotted out by every two-bit critic who can't even be arsed to involve himself or herself with the object of his/her derision. I honestly thought we were past this nonsense when Roger Ebert first decided to throw the idea that video games cannot be art out into the open years ago. One would have assumed that the immense number of people (both gamers and developers alike) who took offense at this might have made him re-think hi
(Note to Penn & Teller: no infringement on your popular TV show is intended by this blog's title).
You may not know who Andrew Oliver is, or why he would make such a comment, or why I am ranting about him, and that's OK. Andrew, along with his brother Philip, is the co-founder of Blitz Games Studios, a small development house from the UK which specializes in licensed titles, especially in the realm of software aimed at younger gamers. Remember all those Xbox games Burger King sold in thei
So, I'm sick and tired of politics. I have had it up to here with stupid people making stupid statements that they have no intention of honouring once they get into office. We're now involved in three different military actions directly, God only knows how many indirectly, and it's just getting ridiculous. How zarking hard it is for any of you bozos in politics to just tell the freaking truth?
Republican, Democrat, Libertarian, Independent, Green, Tea Partier, Blue Dog, Conservative, Liberal
You're familiar with the cliche "Hindsight is 20/20" right? Of course you are, that's why it's a cliche. But that doesn't mean that we can't have some fun with it anyway. So to get this party started, I'm going to pick on Flux Magazine for a little while.
Flux was a magazine from the mid-90s devoted to comic books, music and video games. It didn't last for very long (a mere 7 issues) but it attempted to brand itself as the more "mature" alternative to EGM and the like. What this mea
I didn't make the connection until just now, but the cover to NP#11 is obviously an homage to the original clay modeled cover of the premier issue. We're now nearly two years into Nintendo Power's run but their momentum is only building from here on out. If you need to ask why, just take a look at that cover again: they're talking about the biggest, most hotly-anticipated video game release in NES history. Hey, piezanos, it's Super Mario Bros. 3!
But first, more big news rocking the Nintendo Wo
Retromags member Softballchic and I spend a lot of time talking most nights, and it's often about video games: what we like, what we dislike, and what we're really good at. Last night the topic of achievements/trophies came up. On the PS3/Vita/PS4 model, acquiring every other trophy in a game rewards you with a final achievement, a Platinum trophy, which showcases that you've not just finished the game, but COMPLETED the game. By the time you acquire a Platinum in most games, there should be lit
I was very nervous picking up Borderlands. Sure, I'd read all the reviews that said what a fun game it was and all, but after all, I already have Fallout 3. Did I really need another game set in a post-nuclear style area where everybody is searching for a Vault?
I plucked up my courage, deposited my money at the local game store, drove home and discovered that, yes, I absolutely did need another post-nuclear style game that has 87 bazillion different types of guns.
Keep in mind, I'm playing
Quick: when is a Final Fantasy game not a Final Fantasy game? Answer: when Nintendo decides to rename a different Squaresoft RPG in the hopes of capitalizing on the fame of the Final Fantasy name. This was the case with a series of games released in the US on the Game Boy. In the US, we know them as Final Fantasy Legend I, II and III, and Final Fantasy Adventure.
In Japan, however, they're two completely different series. Final Fantasy Adventure is actually Seiken Densetsu, the precursor to
Let's Read: Nintendo Power #1
You've probably seen on YouTube or other internet video sites the "Let's Play" idea, where one person sits down with a game, a microphone, and a screen capture utility and proceeds to play through an entire game while offering running commentary, pointing out secrets, and in general just showing off what the game has to offer. Well, I'm not cool enough to have a video capture device or a microphone or the desire to sit and blabber my way through hours of
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