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The red-headed step-blog of Retromags.com

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Are You AFRAID? You Should Be...

You want to know something? Jack Kilborn isn't right in the head. They say you've got to be a little off upstairs to write horror stories in the first place, but...sweet mother of pearl, somebody dropped Kilborn on his skull five or six times then fed his psyche into a Veg-O-Matic for shits and giggles just to see what would come out on the other end ("It slices...it dices...it warps fragile little minds..."). The most likely culprit? Joe Konrath, the real live writer behind Kilborn's pseudo

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Another Year Passes

Holy crap, it's been well over a year since my last blog post. How on earth does that happen? I guess 2014 just got away from me, that's all. There's really nothing else I can say beyond that. I haven't abandoned the blog or anything, I just don't have all that much to say about gaming at the moment. Most of my work here on Retromags as of late involves the magazine database. Just as few minutes ago, I put the finishing touches on the index for issue #50 of Computer Gaming World, and befo

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Another Nifty Easter Egg

The last Easter Egg-themed blog entry that I wrote was about the weirdest secret I had ever seen in a video game. This one isn't quite as bizarre, but it is a fun story that you may have heard before and in my opinion, is worth telling again. So, when was the last time you got to kill your own boss (without fear of legal repercussion)? The short answer for all of you is (hopefully) "Never." For the members of iD Software circa 1994, however, the answer was, "As often as we want to." It was

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Andrew Oliver: "Preowned games bigger than piracy." Areala: "BULLSHIT!"

(Note to Penn & Teller: no infringement on your popular TV show is intended by this blog's title). You may not know who Andrew Oliver is, or why he would make such a comment, or why I am ranting about him, and that's OK. Andrew, along with his brother Philip, is the co-founder of Blitz Games Studios, a small development house from the UK which specializes in licensed titles, especially in the realm of software aimed at younger gamers. Remember all those Xbox games Burger King sold in thei

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An Important Public Service Announcement

The safety of children online is not just my responsibility or your responsibility or the parents' responsibility. It is everyone's responsibility. Online, children are exposed to things that were never meant to be seen or heard by the young or the old. As an example of this, and a reminder to all of our Retromags readers to take this kind of thing seriously, I give you the following public service message in its entirety. Use this image. Keep this image. Post it on your break room

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Amusing Product Placement In Video Games

If you don't remember the third-person action/survival horror title "Run Like Hell: Hunt or Be Hunted," don't be too disappointed with yourself. It's understandable. After all, the game was in development for five years, went through producers, artists and programmers like wood chippers going through storm-tossed trees, and saw a 100% code rewrite starting 10 months from its shipping date. The fact that it even landed on the market in 2002 is a wonder in itself. RLH, as it is most commonly a

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AD&D Horror Done Right - Jacob's Well

While unpacking some boxes of my magazines today, I ran across an issue of Dungeon magazine (number 116 to be precise, November 2004) that made me stop what I was doing and filled me with a desire to read the article advertised on the front cover. As a 30th anniversary celebration for Dungeons and Dragons, this issue listed the 30 greatest adventures of all time to appear under the D&D ruleset, any version. The list was chosen by the editors as well as a team comprised of some of the bigge

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A Warrior Nun's Most Difficult Adversary

The above song, "Santa Monica," comes from Savage Garden's self-titled debut album. It's the final track. Chances are, unless you're a huge fan of the band, you've never heard it. It got no radio play, there was no official music video, it's just one of those songs the world glosses over. It's also the one most completely out of place on the record. It's no pulse-pounding dance club track like their breakout hit, "I Want You". It's not a poetic profession of love like "To The Moon and Back" or "

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A Little October Fright

Note: this is a cross-post of an editorial that I wrote for Intelligent Gamer, another gaming site that I contribute to on a semi-regular basis. I figured it was gaming related, though not video game related, and deserved a spot here on my blog. And actually, as of about 5:30 today, the article hasn't appeared on IG's website, so you get a sneak preview of it here first! Who loves ya, babes? * * * * * Thirteen Little Scary Story Starters At a loss for something to creep out your role

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A Cold Day In Hell - Silent Hill: Shattered Memories

"Anxious" does not even begin to describe my feelings when I discover that there is a new survival horror game coming out. As you've no doubt figured out by now if you've been reading my blog for any length of time, horror games are something I simply cannot get enough of. And while there are a number of franchises that compete for my attention, none is more apt to receive my gamer girl bucks than the perversely fascinating titles in the Silent Hill series. Having played through every entry i

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A Clive Barker Gaming Mystery

Magazine demographics often come into play when deciding what ads agencies will submit to a particular publication. In the case of this ad, which came from the very first issue of Next Generation magazine in 1995, their attempt to reach an older, more mature audience meant they got stuff that wouldn't fly in the pages of EGM or GamePro, which were targeted at a younger teenage audience. Check this out though: that's an offer to write a horror fiction story for a video game inspired by Clive Ba

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[Let's Read] - Zod Wallop by William Browning Spencer

The first time I read "Zod Wallop," I had just graduated from high school and was working away the summer before my transition to freshman status at Ball State at the local public library. I saw it on the shelf, mentally asked, "What the hell is this?", took it home, and read through it in two days. After I returned it, I never saw a copy come through again, and for a while I had forgotten about it. Then, several years ago while working at the bookstore, a paperback with an odd title c

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[Let's Read] - Nintendo Power 04

Let's Read: Nintendo Power #4 I've had a change of heart and decided to continue my "Let's Read" series for a little bit longer. I'm having fun doing it, and that's what counts, because this is my blog and I am allowed to change my mind for no reason whatsoever, so nyah. As you can see from the cover shot, Zelda II: The Adventure of Link is the focus for this issue. This is a posed cover with an actor dressed as Link looking down on a manequin made up to look something like a sleep

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[Let's Read] - Nintendo Power #9

Let's Read - Nintendo Power #9 1989 comes to a close with the Nov./Dec. issue of Nintendo Power, but the big N isn't leaving the 80s behind with a whimper. They're going out with a BRICK. Or rather, a bunch of bricks in the form of a puzzle game from a Russian mathematician that would turn adults and children alike into absolute zombies in the coming months. I'm talking about none other than Tetris, and its impact on the gaming world makes it ripe for inclusion as this issue's cover feature. "G

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[Let's Read] - Nintendo Power #8

Let's Read - Nintendo Power #8 Here we are, eight issues in to Nintendo Power's run, and the big news of the Sept./Oct. issue is Duck Tales. In fact, it's such big news that the big N is devoting a dozen pages to it in this issue in addition to all the attention it got in issue #7. The best news is that Duck Tales is one of the rare examples of a licensed property game that didn't suck eggs, so I can't begrudge Nintendo for featuring this game on the cover. This issue also features th

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[Let's Read] - Nintendo Power #7

Let's Read - Nintendo Power #7 When I started doing this series, it was actually this particular issue that I was looking the most forward to digging back through because the cover features Mega Man II, which is one of my favorite NES games of all time. Aside from Issue 1, this is the earliest issue of NP that I have in my collection, and I believe I acquired it through a promotion that Chips-Ahoy cookies ran where if you sent in a few UPC symbols, you'd get a free issue of the magazine

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[Let's Read] - Nintendo Power #6

Let's Read - Nintendo Power #6 Welcome back folks to another exciting episode of Let's Read magazines with Areala! Today, we're tackling the sixth issue of Nintendo Power. Why are we tackling the sixth issue of Nintendo Power, you ask? Because we've already taken care of issues 1-5 in previous blog entries, and it's always best to avoid redundancies. A quick look at the cover will tell you that this is, in fact, the May/June issue from 1989, and the feature everybody will be talking

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[Let's Read] - Nintendo Power #5

Let's Read: Nintendo Power #5 Ninjas didn't just suddenly become popular with the arrival of Robert Hamburger's "Real Ultimate Power" website, that was more just the icing on the cake. For the real birth of the ninja power lovefest in the western world, you have to go back to the 1980s, when ninjas were sort of like the Nazis of film and video games. You could have them commit all sorts of heinous crimes (like kidnapping presidents or hijacking arms shipments) without anyone in the wor

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[Let's Read] - Nintendo Power #3

Let's Read: Nintendo Power #3 I've always thought that every so often Nintendo chose some odd titles to give cover treatment to with their magazine, and this issue's focus on Track & Field II is probably the first time I thought this. Granted, I've never been into sports games, so that probably explains some of it. But did they really think that anybody in their right mind would list this game alongside the likes of classics such as Super Mario Bros., Metroid, or Legend of Zelda?

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[Let's Read] - Nintendo Power #2

Let's Read: Nintendo Power #2 Powering on (bad pun, bad pun) from our last [Let's Read] brings us to Nintendo Power #2, which has probably the most infamous cover art of any Nintendo-produced magazine in the company's history. Yes, that is Simon Belmont of Castlevania fame holding Dracula's severed head by the hair. A closer inspection of the image reveals Dracula's heart, ring, fingernail, and eyeball laid out on the cloak where the evil one has fallen, and a bloody hand reaching

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[Let's Read] - Nintendo Power #11

I didn't make the connection until just now, but the cover to NP#11 is obviously an homage to the original clay modeled cover of the premier issue. We're now nearly two years into Nintendo Power's run but their momentum is only building from here on out. If you need to ask why, just take a look at that cover again: they're talking about the biggest, most hotly-anticipated video game release in NES history. Hey, piezanos, it's Super Mario Bros. 3! But first, more big news rocking the Nintendo Wo

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[Let's Read] - Nintendo Power #10

It's been a while since my last one of these, and I find myself desiring to get back on the horse, so let's get this party started up again, shall we? Hold on to your seats boys and girls, and LET'S READ!! Hot damn, this issue brings back memories. Aside from the first issue, this is the earliest issue of the magazine that I still own in physical print format (I had issue #9 a long time ago, but it met with a gruesome accident involving Kool-Aid that I'm still not willing to discuss). In any

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[Let's Read] - Nintendo Power #1

Let's Read: Nintendo Power #1 You've probably seen on YouTube or other internet video sites the "Let's Play" idea, where one person sits down with a game, a microphone, and a screen capture utility and proceeds to play through an entire game while offering running commentary, pointing out secrets, and in general just showing off what the game has to offer. Well, I'm not cool enough to have a video capture device or a microphone or the desire to sit and blabber my way through hours of

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[Let's Read] - GamePro #1

Let's Read : GamePro #1 Phillyman requested that I do this one next, so that's where I'm going. If this isn't where you wanted me to go, then you've only yourself to blame as nobody else spoke up. So tell me what you want me to do next with a PM or a comment, otherwise I'll start picking things myself and you'll just have to suffer anyway. Make it easy on yourselves. GamePro #1, May/June 1989 - 60 pages - $3.50 So it's been roughly a year since Nintendo Power launched, and some

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