Jump to content

Blogs

Featured Entries

  • Softballchic10

    An Open Letter to Ellie and Joel

    By Softballchic10

    There are certain games that come along from time to time that really get your attention. It could be for the action, the graphics or game play. However, it is a rare occasion that a game grabs you for all of these, plus the amazing experience of becoming emotionally attached and involved in the actions of characters. It is to this that I write this open letter to Ellie and Joel. I met them in the “The Last of Us.” *(Please note that I've tried to write this to contain no spoilers.
    • 2 comments
    • 3,527 views

EEEk!

The Electronic Entertainment Expo has crept upon us once again! On this website, we will be following up, at the very least, on four of the major press conferences: Microsoft and Electronic Arts today, and the Nintendo and Sony on Tuesday. We probably won’t be parroting the more generic announcements – don’t know about you, but my fingers are already worn out from scrolling thru the sudden flood of Kinect news – but anything we think is worth mentioning will certainly find its way on t

vrap

vrap

Where I Read ? Electronic Gaming Monthly #121

So, after filling a few holes in my recaps of EGM, we now continue forward again with issue 121 for August of 1998. Our cover story is most of the upcoming Resident Evil games for the PlayStation and other systems. Our Editorial column this issue is about the upcoming torrent of Dreamcast titles, as well as wishing John Ricciardi well in his new job of Editor in Chief at Expert Gamer, EGM’s companion strategy magazine. I’ve been somewhat considering doing EGM2/Expert Gamer for my next recap colu

Count_Zero

Count_Zero

Video Game Review ? 50 Cent: Blood on the Sand (PS3)

Get "50 Cent: Blood on the Sand" at Amazon.com Awhile back I played and reviewed (somewhere else – I can’t find the precise review) 50 Cent: Bulletproof. The game was the first game featuring rapper 50 Cent. It wasn’t a good game, but it wasn’t absolute crap either. It was just incredibly mediocre. However, it sold incredibly well. So, I wasn’t surprised when the game got a sequel, but I wasn’t particularly expecting quality in any form, so I just ignored the game. However, then I started heari

Count_Zero

Count_Zero

[Let's Read] - Nintendo Power #5

Let's Read: Nintendo Power #5 Ninjas didn't just suddenly become popular with the arrival of Robert Hamburger's "Real Ultimate Power" website, that was more just the icing on the cake. For the real birth of the ninja power lovefest in the western world, you have to go back to the 1980s, when ninjas were sort of like the Nazis of film and video games. You could have them commit all sorts of heinous crimes (like kidnapping presidents or hijacking arms shipments) without anyone in the wor

Areala

Areala

Quality Control ? Road Runner?s Death Valley Rally

Get Road Runner's Death Valley Rally at eBay Now, while I did not beat this game, I did get considerably further than I could with Super Star Wars. The Premise: In a series of levels each designed to be their own Wile E. Coyote & Road Runner Cartoon, you, controlling the Road Runner, dash through the stages trying to reach the finish line of each stage. The Good: The game has an excellent sense of speed to it. Without exaggerating, I can say that this game is just as fast as the Sonic t

Count_Zero

Count_Zero

Where I Read ? Nintendo Power #43

We continue on to the last issue of Nintendo Power for 1992, and the cover game for this issue is Road Runner’s Death Valley Rally. The letters column for this issue has nothing of interest. Batman Returns Guide So, this is more of a brawler than a Ninja Gaiden style action-platformer. Oddly enough, we get maps of the whole game. It’s kind of odd – you really don’t need maps for brawlers. Boss strategies, certainly and maybe specific notes for levels, but not maps. Maps are considerably more

Count_Zero

Count_Zero

Where I Read ? Electronic Gaming Monthly #42

This week, once again, we’re filling another gap in my archive of EGM recaps, with issue #42 for January of 1993. Our cover story for this issue is Teenage Mutant Ninja Turtles: The Hyper-stone Heist for the Genesis. Our editorial column for this issue relates to CD Rom systems. In particular, Sega’s got the Sega CD, and while it doesn’t have a lot of great software, at least they have software. Nintendo’s CD system is still promises in the ether, yet they’re still attacking Sega’s system in pre

Count_Zero

Count_Zero

Hanwell Mental Institute Mystery Deepens (Updated: 3rd and 4th Videos)

I received the following message from an individual who identified himself as Leonard Huntings (though this is possibly a pseudonym). It was apparently reconstructed from an analog source and remastered for internet distribution. It's a little creepy... Appended to this message was the video itself, which I am presenting here: It's currently impossible to know where this video orginated, as I don't know anybody named Leonard Huntings. An educated guess would be that it somehow ti

Areala

Areala

Movie Review ? In The Electric Mist

Get "In the Electric Mist" from Amazon.com As a quick note – I’m reviewing the US release of the film. The European Union cut of the film is several minutes longer and is the director’s vision for how the film would turn out. The way that crime thrillers and mysteries have been adapted to the big screen has kind of changed over the years, more or less. While TV series like Peter Gunn and Bones try (and succeed) to provide a “knowledge chain” sort of like a chain of custody, where the audience

Count_Zero

Count_Zero

Quality Control ? Super Star Wars (SNES)

I’m sorry, but I have to admit that I wasn’t able to get past the first level of this one. The game sends a never-ending string of enemies at you in the first level, and I wasn’t particularly able to figure out a pattern for the first boss, so I wasn’t able to get past it – at least not within my self assigned deadline. This is not a game I would have been happy to spend money on. Pass on this game unless you don’t have any problems regularly running into a brick wall. No, seriously – if you’re

Count_Zero

Count_Zero

Where I Read ? Nintendo Power #42

We’re continuing with our Nintendo Power Recaps, with issue 42 for November of 1992. Our cover story for this issue is Super Star Wars for the SNES. Joe & Mac Guide The first major cave man platformer has come out for the NES, and the art on this preview fails anatomy pretty badly. We get maps of the first 4 levels of the game, as well as notes for fighting the various bosses. Crash & The Boys Street Challenge Guide This is, essentially, a Track & Field game with a River City Ran

Count_Zero

Count_Zero

Where I Read ? Electronic Gaming Monthly #41

This week we’re going back to fill another gap in my archive. Specifically, issue 41 for December of 1992. Our cover story for this issue is Road Rash 2 from EA. For those unfamiliar with the series, Road Rash is a motorcycle combat racing game series. Our editorial column from this issue is from Ed Semrad, hyping the changes to EGM. Basically, the magazine is now bigger and better. No information about whether it’s more badass. In the letters column we get several letters about whether or not

Count_Zero

Count_Zero

Book Review ? The Soul of a New Machine

Get "The Soul of a New Machine" from Amazon.com About 6 years ago, a sort of scandal rocked the gaming industry related to a blog post by a woman known as “EASpouse”. The blog post criticized EA’s labor practices at the time, which required employees to work massive amounts of unpaid overtime, as they were salaried employees. By massive, I mean about 12-16 hour days, 6 days a week, regularly. This was a big deal among gamers, because very few of us had ever had the opportunity to peek behind th

Count_Zero

Count_Zero

Quality Control ? Axelay

Get Axelay from eBay When it comes to reviewing the also-rans in Nintendo Power, the reasons for picking that game as a Quality Control title are different from the reasons why I’d pick a game that was featured prominently in the magazine (say, with a guide). With the games that get a guide, I’m looking for a game that’s generally not a classic, and attempting to see if it was worth the consumer’s time. The assumption behind this is that the customer is more likely to buy a game that gets a gui

Count_Zero

Count_Zero

Where I Read ? Nintendo Power #41

Moving on with the Nintendo Power Recaps, we have issue 41 for October of 1992. Our cover game for this issue is Super Mario Kart, which would go on to spring a very long series of cart racers (and, if you really think about it, also bringing about the Wipeout series). This issue’s letters are all on the topic of how readers got the money for their NES (aside from, you know, asking your parents). Adventure Island 3 Guide Master Higgins is back. We don’t get complete maps of each area, but we g

Count_Zero

Count_Zero

Where I Read ? Electronic Gaming Monthly #120

My original intention for my next EGM recap was to do a recap of issue #117, but  my copy of that issue was incomplete. So, I’m moving on to issue #120. Our cover story for this issue is WWF Attitude, and it’s autographed by Stone Cold Steve Austin even. Now, while this is EGM’s 12th year, they’re calling this their 10th anniversary issue. That doesn’t quite make any sense with me, but I’ll leave that aside. Our editorial column for this issue reflects on another of the string of school shooti

Count_Zero

Count_Zero

Two Pieces of Contemplative Poetry

Occasionally when the muse strikes me, I will write. Sometimes I do short stories, sometimes I work on longer ones, but often I write poetry. These are two examples from my lunch break at work today. Feel free to contemplate their meaning to myself or to you, and discuss in the comments box. * * * * * In my heart I wrote the ending a million times. In my mind I wrote it one thousand. In my journal I wrote it four or five. In my reality It was written once With heavy editing, not my

Areala

Areala

Movie Review ? The Punisher: War Zone

Get The Punisher: War Zone from Amazon.com I have a love-hate relationship with Frank Castle. As someone who got into the pulps, especially characters like The Shadow, before he really got into comics, I never really had a problem with a comic book character who killed criminals. Thus, the Punisher appealed to me a little, as the character had a lot in common with characters like The Shadow, in terms of being a grim or mostly silent vigilante who gunned down gangsters. While I recognized that h

Count_Zero

Count_Zero

Quality Control ? Soul Blazer (SNES)

Get Soul Blazer from Ebay When I was recapping issues of Nintendo Power prior to the release of the SNES, I did a Quality Control review of Willow for the NES, a game which took the action RPG elements of the Legend of Zelda, and combined them with a level & EXP system, like the Y’s games. I thought it was pretty decent. Now that Nintendo Power has brought us to the 16-bit generation, and presented a 16-bit Zelda-alike, I figure it’s time to revisit the genre to see how it’s progressed in t

Count_Zero

Count_Zero

Transformers: War for Cybertron Rolls Out June

It’s been a while since we last had a look at Transformers: War for Cybertron, and since then there has been some good media released that gives us a good look at the gameplay. G4TV has a developer walkthrough narrated by Matt Tieger from High Moon Studios, demonstrating the game with Optimus not-yet-Prime. As the earlier previews suggested, the game really does take a lot from the Gears of War series, and plays like a tight third person shooter. There is more to the basic formula with the addi

vrap

vrap

Where I Read ? Nintendo Power #40

We continue on with the Nintendo Power recaps with issue #40, for September of 1992. The cover game for this issue is Felix the Cat for the NES. I find it interesting that so soon after the launch of the SNES, we still haven’t gotten many SNES games on the cover of the magazine. Most of our letters this issue are about where you’d like to take your Game Boy. Felix the Cat Guide We also get complete maps of the first 3 stages, as well as power-up notes and notes on stages 4 through 6. Prince o

Count_Zero

Count_Zero

Quote of the Day: Gray Matter

The game employs a new Progress Bar system within each chapter too, revealing how far towards solving a specific problem you are and detailing how many ‘bonus actions’ you’ve managed to solve along the way. Although not necessary to advance the plot, bonus actions allow you to discover more detail about the back-story. (They also reward you with those inexplicably tempting Gamerscore morsels on Xbox 360.) –Kristan Reed, Gray Matter Preview @ Eurogamer (See also: Mata Hari) </img> </i

vrap

vrap

×
×
  • Create New...
Affiliate Disclaimer: Retromags may earn a commission on purchases made through our affiliate links on Retromags.com and social media channels. As an Amazon & Ebay Associate, Retromags earns from qualifying purchases. Thank you for your continued support!