Miscellaneous
49 files
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How to Win at Nintendo Sports Games
By Areala
After three successful books covering Nintendo games of all genres, Rovin turned his roving eye to a sports-centric edition of his best-selling series, and thus, How to Win at Nintendo Sports Games was born. While some games, like Ice Hockey, were covered in previous volumes, even these titles get an expanded treatment, often re-measured against other games about the same sport. There's also a short section on some Game Boy sports titles, and a very short "Sports Shorts" section with a half dozen tips for sports-themed carts.
As with all of Rovin's other material in this series, this is all-text, all the time. Of course, the upside to this was they were inexpensive as well: four or five dollars as opposed to the ten or twelve other, more graphically complex guides could command.
Enjoy! ❤️
309 downloads
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Ultimate Unauthorized Nintendo Super NES Game Strategies '95 Edition
By Areala
The 1995 update to the long-running "Ultimate Unauthorized" series of books, this time written by Jason Rich as opposed to Corey Sandler and Tom Badgett. Very minimal illustrations and screenshots, almost all text, it's a travesty that at this point in the series they were charging $10.95 for this book when there were so many better offerings out there. About the only good things one can say is that it does cover a ton of titles, and the paper quality is superior to other books of its type.
Otherwise, pity the poor reader who wound up with this book instead of one of the many better selections out there. I felt guilty chopping up some of the other books I've scanned, just because going through them brought back so many good memories and it seems a shame to destroy one even if the end result is that it's preserved for others to enjoy.
This one though? I feel zero guilt. It merely existed on my shelf, and now I can recycle it to make room for something worthier.
Enjoy. ❤️
497 downloads
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Ultimate Unauthorized Nintendo Game Strategies, Volume 2
By Areala
What's that? You want more ultimate, more unauthorized, more Nintendo, more strategies? Of course you do! Here's another 250+ pages of them!
Much like Volume 1, there's quite a bit left to be desired in this book. The images are still all in black and white, and still very low quality when compared to those in Prima's "Game Secrets" series. And there are some mistakes here and there (the image from Magmax showing up in the entry for Seicross being probably the most egregious offender). But look at all those money saving coupons in the back!
Well, they've long since expired, but you get my point. If you loved the first book, you're going to love the second. If the first volume did nothing for you, then I'm afraid I have some bad news...
Enjoy! ❤️
Edit: check out the discussion thread for this file for some more great info about the artwork by Bill Mayer used on this and other covers in this series, courtesy of @TresHombres:
512 downloads
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Ultimate Unauthorized Nintendo Game Boy Strategies, 3rd Edition
By Areala
Jeff Rovin might have figured out how to get the money from video game books flowing, but brother, Corey Sandler and Tom Badgett's output over the years stuck a vacuum hose into the pockets of America's youth, siphoning off birthday cash, allowance money, and everything else they could get their hands on. This here's the third edition of their already best-selling Game Boy book, and for a mere five dollars, it promised nothing less than total dominance and the latest info on the most recent games.
You've got to hand it to these guys for attacking their topics with such mercenary zeal. Nintendo, Super Nintendo, Game Boy, TurboGrafx-16, Sega Genesis...no system was safe from this daring duo and their game-addicted progeny. This edition was condensed down to a more portable mass-market paperback from the previous versions' trade paperback size, also resulting in a price cut ($4.99 vs. $9.99), no doubt making it that much easier to sell, while scaling down the size of both the text and interior images.
It's competent, accessible, and everything you would want something like this to be. Which is good, because it's the fifteenth book these guys churned out in four years, so you'd expect them to have mastered the formula. They don't disappoint.
Enjoy! ❤️
466 downloads
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Final Fantasy VII Unofficial Strategies & Secrets for the PC
By Areala
An unofficial, text-only strategy guide produced specifically for the PC edition of Final Fantasy VII. This is a pretty odd beast, considering virtually every other FF7 guide on the market is both full colour and packed with screenshots. Even though this was meant for the PC release, there's really nothing preventing you from using it to play through the PS1 version, since they're almost entirely identical.
Not a particularly common guide, but also not a terribly interesting one thanks to its bland presentation. Ronald Wartow is a good writer though, and even if you've played through the console version many times, you may enjoy reading his take on the adventure.
Enjoy! ❤️
410 downloads
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Official Duke Nukem 3D Level Design Handbook, The
By Areala
Getting in just under the deadline for this to be possibly the final release for 2023, I present to you, my lovely Retromags family, friends, and followers, this wonderful showpiece of DOS gaming history! Matt Tagliaferri got the goods straight from the 3D Realm gurus themselves so he could explain how the Duke designers pulled off all those nifty tricks with the Build engine: moving subways, reflective mirrors, destructible walls, swimming pools, sector-over-sector placement, you'll learn how to do it all with this book at your side!
Also included are full appendixes which break down the ins and outs of CON file editing, a listing of all the sound effects from the game with their appropriate reference data, and full breakdown of the commands build into the DukeC scripting language. Finally, the CD-ROM gives out a plethora of new art assets, fifty ready-to-play levels from other designers, shareware versions of Duke 3D and a bunch of other Apogee and 3D Realms titles, and a utility allowing you to convert maps from Doom, Heretic, and Hexen to play within Duke Nukem 3D. 😵
And I, your beloved Retromags Goddess, has included the CD-ROM (as a bin/cue file combo) right within the download so you can extract it and play to your heart's content! Holy cow, it's a New Year's Eve holiday miracle! ❤️
Thanks to all of you Retro-maniacs for encouraging me to continue radically downsizing my personal library. No thanks to whomever assembled my copy of this book for pasting the CD-ROM sleeve on the inside back cover upside down, which is why it looks that way in the scan. Sure, I could have flipped it, but I'm preserving these things as I found them.
*huggles*
Areala
389 downloads
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Best Action & Arcade Games Strategies & Secrets
By Areala
Well, here's something completely different! Your beloved Retromags Goddess providing you (yes, you specifically!) with a book about games from the MS-DOS era!
Wait, sorry, I got my notes mixed up. This is actually just the next in a long line of books dealing with classic DOS games brought to you by yours truly.
In order, this book covers:
Duke Nukem 3D Quake MechWarrior 2 Crusader: No Remorse Hexen Heretic Star Wars: Dark Forces Descent Doom II Doom Earthsiege 2 Earthsiege Terra Nova Wing Commander IV Wing Commander III Fury3 Magic Carpet Renegade Now, you don't get full walkthroughs for all of these games. What you get instead for most are general, overall strategies that will serve you well throughout a playthrough, taken from articles and reviews written by the staff members of Computer Games Strategy Plus.
The book also came with a CD-ROM containing playable demos for nearly all of the games covered by the book, plus eighteen other games not covered between the covers. My copy, sadly, is lacking this disc, but the good news is that some other enterprising soul uploaded it to Archive.org, and you can grab your own copy of it to play around with!
Now, enough words! Download this book, enjoy the nostalgia, pay me my tribute by kicking that 'Thanks' button like you're Duke Nukem's mighty boot, and prepare for the next awesome release from your Retromags Goddess! ❤️
*huggles*
Areala
239 downloads
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How to Beat the Video Games
By Areala
Now this is a piece of retro gaming history. While not the first book written describing strategies for winning in the arcade, Michael Blanchet was among the earliest authors putting pen to paper and explaining the ins and outs of video games as he saw them. A recent college graduate, he worked in an arcade by day, dispensing both quarters and tips for fellow gamers, and picking up strategies from his regular customers. It didn't take long for him to realize there was a thirst for this kind of knowledge, and after winning top marks in an arcade gaming tournament for his performance in Battlezone, he got noticed by an agent for Simon & Schuster. They were looking for a book about arcade games, since "Mastering Pac-Man" by Ken Uston and "How to Master the Video Games" by Tom Hirschfeld had both become recent best-sellers. Blanchet said he had some ideas he'd been kicking around, and the result was the publication of this book in 1982, which reportedly sold over 80,000 copies.
Blanchet was able to parlay the success of this book (and its successor, "How To Beat Atari, Intellivision, and Other Home Video Games") into a regular newspaper column which ran twice a week up until the industry crashed, at which point Blanchet left video games journalism and moved on to the next phase of his life.
Your Retromags Goddess is pleased as punch to be able to bring you this awesome piece of early video game history as her first scan for 2024.
231 downloads
Submitted
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Tricks of the DOOM Programming Gurus
By Areala
A mammoth resource back in the day for creators looking to make their own levels for DOOM, DOOM II, and (to a much lesser extent) Heretic. Although the information on the various WAD authoring and editing tools is quite outdated (there are much, much better programs available for modern systems that also work under the enormous variety of source ports), if you're looking to mess around with the internal workings of DOOM then there's still plenty of information about level creation that is valid today. The book also spotlights a number of great WADs, points out some of the gimmicks in their level design, and explains how to use those same tricks and gimmicks in your own levels.
This is a massive book, nearly 950 total pages in size, including an 8-page color gallery right in the middle. It also contains a number of pages which are completely blank; to help lower the file size, I elected not to include these blank pages in the scan.
This file also doesn't include the CD which came with the book, but those interested in checking it out can find it over at Archive.org.
Enjoy!
*huggles*
Areala
563 downloads
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Mortal Kombat 3 Player's Guide
By Areala
A fairly comprehensive guide to Mortal Kombat 3, mainly focused on the Arcade version, but also applicable to numerous home ports as well.
What makes this guide especially interesting is that it's also a guide to Mortal Kombat and Mortal Kombat II, with complete character breakdowns and move lists for those games too. So this is really a three-in-one deal. Not bad for the money!
Screenshots are very clear despite being black-and-white, and there was even an offer to get a supplementary update to the book for when the arcade MK3 received its newest upgrade (which wound up being the Ultimate MK3 board revision).
All apologies for the Walden Software sticker on the back, covering up some of the text. That sucker was on there like cement, and peeling it would have damaged the cover worse than leaving it on. It, like this book, is a relic of a bygone era. Consider it special bonus content, just for you!
Enjoy! ❤️
586 downloads
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Duke Nukem 3D Official Strategies & Secrets
By Areala
Come get some!
The man with the mightiest boot in all of FPS-dom is in town with a few days to kill. But who wants to waste all their time bumping into walls and burning through jetpacks to find all the secrets, easter eggs, and crazy loot? So do yourself a favour: use this official strategy guide, with all its excellent walkthroughs and maps, to make those alien bastards pay for shooting up your ride.
This is a fun guide, with some extra developer commentary packed into the Appendix, and the obligatory CD-ROM on the back cover, stuffed with level maps, shareware, the entire first episode of Duke Nukem 3D, and other goodies.
The CD-ROM isn't a part of the .cbz archive, but you can download your own ISO of The Exclusive SYBEX/3D Realms Duke Nukem Companion CD to play around with, because your Retromags Goddesss loves you and ripped her copy so you could have the complete experience.
What are you waiting for, Christmas?
Enjoy! ❤️
652 downloads
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How to Win at Game Boy Games
By Areala
Jeff Rovin and his sons branch into the portable gaming market with this book. Like the others in this series, this is an all-text, all-the-time format.
My copy of this book had a few pages where the print seeped dangerously close to the margins. I don't know if this was a problem solely with my copy, or if every book looks like this, but if it looks like the margins jump around at some point, it wasn't anything I did on my end while creating the file, I promise. There was also a corner gouged from one corner on the second-to-last page in my copy which shall remain immortalized in this scan. I try to take good care of my books, but accidents happen, alas.
Enjoy! ❤️
471 downloads
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Compute's Adventure Game Player's Handbook
By Areala
Another 500-page tome of PC gaming goodness. Compute's Adventure Game Player's Handbook provides walkthroughs for 37 games which are (mostly) of the point-and-click variety from the mid-90's catalogue of DOS offerings. And these are some top-notch games: some Leisure Suit Larry titles, a couple of Space Quest entries, Indiana Jones and the Fate of Atlantis, both Ultima Underworld adventures, the CD-ROM sensation that was The 7th Guest, Laura Bow's first outing in The Dagger of Amon Ra, the H.R. Geiger inspired Dark Seed, the second Tex Murphy adventure Martian Memorandum, Sierra's Rise of the Dragon cyberpunk tale, and even Steve Meretzky's comical final entry in the Spellcasting trilogy...seriously, some of the best PC adventure games available at the time.
Once again, not as outdated as you might think, since many of these titles are easily available and accessible from digital services like GOG and Steam, meaning you could re-play many of them today with minimal hassle and put this book to good use. Mostly text, but there are an awful lot of screenshots and computer-rendered maps along with other things like item lists and even the occasional cheat code or two which make this a great reference work.
Enjoy! ❤️
397 downloads
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Book of Adventure Games, The
By Areala
Unless you were alive back then, it's almost impossible to understand just how massive the adventure genre of gaming was for personal computers. Exhibit one, were I attempting to make a legal case, would have to be this book right here. It covers seventy-seven adventure programs released across various computer platforms, everything from Adventure to Zork III, and had a cover price of $19.95. Twenty bucks probably seems like an average price for a strategy guide, especially a 350-page behemoth like this guy, but in 1984 that was the equivalent of sixty US dollars in today's currency. How on earth could publisher Arrays, Inc. get away with charging that much for a black-and-white, mostly-text guidebook?
To put that a bit more in perspective, purchasing a copy of Zork I: The Great Underground Empire for your Apple II home computer back in the halcyon days of 1981 would have set you back $39.95 (or roughly US $120 in today's money). Computer games weren't just costly, they were downright extravagant. And that was after you factored in the several thousand dollars that buying the home computer itself had already set you back. Sure, there were deals to be found when shops were looking to clear out last year's inventory to make room for the next wave of software, but there was no Steam Summer Sale where you could pick up a bunch of AAA-blockbusters for 75% or more off their list price. If you wanted to play Zork, or Wizardry, or Ultima, it was going to cost you. Minimum wage at the time was $2.75/hour, so you can do the math.
Nobody wanted to dump $40 on a game they couldn't beat, there was no internet where you could consult a FAQ, and while BBS systems were a thing, modems were not a part of the typical home computer installation. So the notion that, for half the cost of a typical adventure game, you could get puzzle solutions and maps for over seventy-five of the most popular titles from the last few years? That was a no-brainer. It was such a no-brainer that one year later, Kim Schuette put out The Book of Adventure Games II, which covered forty-five more adventures that had either been left out of the first volume, or had come out in the meantime, and it too sold like gangbusters.
I've had this book for almost as long as I've been alive. It (and its sequel) are long out of print, expensive on the second-hand market, and highly sought-after by retro adventure game enthusiasts and collectors. Chopping this one up was hard. But putting it out here, so it can have a new life and be seen and appreciated by others who may never have even known of its existence before now, gives me a warm and fuzzy feeling. I hope you enjoy looking through it as much as I have done over the years, back when I was just a little girl, doing her best hunt-and-peck typing on her TRS-80 keyboard, trying to figure out how to beat The Sands of Egypt.
This isn't just a piece of gaming history. This is a piece of my history. I hope you'll treasure it with me. ❤️
311 downloads
Submitted
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Ocean Jurassic Park Super Strategy Guide
By E-Day
Ocean Jurassic Park Super Strategy Guide
735 downloads
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Final Fantasy III Players Guide
By Areala
Final Fantasy III / Final Fantasy VI is, hands down, my favorite Final Fantasy title. And this right here just might be my favorite strategy guide of all time. Presented in full colour, flush with screenshots, along with copious artwork by artist Yoshitaka Amano, and a section at the end featuring some gorgeous full-size in-game maps, Olafson's guide is written more like a story as opposed to a walkthrough.
At $12.95, this was an absolute showstopper of a book. It may be less complete overall than Nintendo's own game guide, as it doesn't contain things like monster stats, weapon and item lists, Gau's Rage tables, or other in-depth information one might expect to see in an RPG guide. But the sheer quality of Olafson's prose guides the reader through the story so well it feels like playing the game. It's one of the few guides I've read from cover to cover multiple times. It's just that good.
This book is generally very expensive on the second-hand market. Copies on eBay routinely sell for $50 or more, and copies in excellent condition can fetch upwards of $100. For Final Fantasy III fans, it's a highly-sought collector's item. If you've ever looked at a listing and wondered why, I hope a flip through this book explains everything. If every guide followed Olafson's example, strategy guides would be regarded as works of art instead of simple cash grabs.
Enjoy! ❤️
1,479 downloads
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Gamemaster: Conquering Super Nintendo Games
By Areala
After teaching everybody "How to Win" for five years, Jeff Rovin adopted a new moniker for himself: "Gamemaster". A bit ironic, since Rovin himself never actually played the games for which he was writing down strategies, but the 90s were nothing if not the "fake it 'til you make it" era, so there you have it.
The book's broken down into two separate sections; the first features varying degrees of secret codes and strategies for 90 different titles, although nothing terribly comprehensive for any of the games no matter how complex or long said games might be. A little over three pages devoted to Final Fantasy II, about the same for Zombies Ate my Neighbors, but only one page or so given over to most action, platformer, and sports titles. The second section is literally nothing but cheats, passwords, Game Genie and Pro Action Replay codes, and the like; stuff you'd find in any magazine's cheat column. At $5 for a solid 230 pages of content, this isn't a bad deal. Rovin's introduction and afterward are also interesting reading, with Rovin making the case that the government has about as much reason to come after video games as they did with comics books back in the 1950s. Nice to see a guy who is a parent opining that it's really up to the parents to be responsible for what their children play instead of assuming an involuntary rating system will do anything except give kids a reason to rent the more mature titles on Friday night.
There are a lot of errors, omissions, and mistakes in this book though. The back cover claims Super Metroid is covered inside, when it doesn't appear in either section. The table of contents labels the second section of the book as "NES Short Takes" instead of SNES Short Takes. The front cover refers to the Zelda titles as "Link Games" (which makes it sound like carts you could connect to other carts a-la Sonic the Hedgehog 3), and the back cover mentions a game called "Streetfighters II".
There are also oddities in the presentation of some material. Rovin sometimes offers up passwords without explaining where they put you or what they'll give you (see Wings 2: Aces High), and does the same with Game Genie codes (see Final Fantasy II). Yeah, it doesn't take long to type in a couple of codes and see what happens, but maybe I'd like to know what I'm getting into before plugging in the ol' Game Genie. Especially if one of the codes you're going to give us is a "Gunslinger" code which can be used to change any item in the game into any other item in the game. If you don't explain what that code does, and how to use it, you haven't done anybody any favours, Jeff.
Anyway, my copy of this book has some slight water damage on the first couple of pages, but everything came out legible. Enjoy! ❤️
445 downloads
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Ultimate Unauthorized Nintendo Game Strategies, Volume 3
By Areala
Wow! So ultimate! Such strategy! Many unauthorized! Much Nintendo! Oh no!
So, yes, this is the third volume in Sandler and Badgett's series devoted to NES games. I don't know if this was just my copy or what, but the printing on this was some of the worst I've ever seen, with some pages printed at an angle, and some margins running straight to the bleed with seemingly little rhyme or reason. But, you know, back in the day, you paid your money and took your chances.
If you like these books, and their bizarre cover artwork, then you'll want this one in your collection, no doubt. If you don't? Then don't download it, I guess... You do you, Retromags peeps.
My final complaint? They rate the difficulty of Castlequest at "Apprentice", when it's one of the most punishingly brutal NES cartridges ever made. Seriously, the game comes with its own map showing you exactly where you need to go to rescue the princess, and also gives you fifty lives. Then it sits and laughs at you as you lose them all, one by one, and have to restart the game. What the hell were you smoking, Corey Sandler? Explain yourself!
Enjoy! ❤️
513 downloads
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How to Win at Nintendo Games #2
By Areala
Volume 2 of the series which keeps on giving gave everybody more of what they already got last time, and we were all delighted by that, thank you very much!
While this series wasn't specifically aimed at children, the ad in the back for a bunch of books in the "Truly Tasteless Jokes" series seems...well, tasteless. Then again, it's not like Rovin had half a dozen of these guys under his belt for St. Martin's Press to advertise, and crass humour likely sold just as well as video game books, so who knows: maybe they made a fortune off the cross-promotion.
Now I want to get one of those dirty joke books and see if they advertise Rovin's material in the back.
Enjoy! ❤️
503 downloads
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Ultimate Unauthorized Nintendo Super NES Game Strategies, '94 Edition
By Areala
The 90s kept rolling on, and like clockwork, Corey Sandler and Tom Badgett cranked out yet another volume of this best-selling series. While this one's a pocket-sized paperback, it's still rocking over 300 pages of content, though like the rest of the series, the bulk of it is text, and the screenshots are both minimal and monochromatic.
This, as best I can tell, is the final book in the Bantam Game Mastery Series worked on by Sandler and Badgett. The early 90s was the peak era for game books like this, which were already starting to get squeezed off the shelves in favor of large-format, single-game guides which often came in full colour. Prima was on the rise, Brady was cooking up trouble in the basement, and traditional book publishers like Random House and St. Martin's Press scaling back operations on video game books. Still, I think there's a lot to like in this one, and if you were a kid on a limited budget, the fact this was $6.99 vs. $12 or more for a full-sized, single-game guide didn't hurt.
Like some of the other books in this series, the margins get pretty tight in my copy, so you'll see text running almost to the edge of the page in a few instances. Once again, this is a printing issue in my particular copy, not an issue with my ability to crop scans, but still it makes the overall file look kind of dopey, and for that, I apologize.
Enjoy! ❤️
487 downloads
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Gamemaster: Conquering Sega Genesis Games
By Areala
The second book released by Jeff Rovin under his "Gamemaster" moniker, this time aimed at helping you whittle down that backlog of Sega Genesis and Sega CD games you'd built up over the years. Like the rest of his video game books, this one's all-text, all the time. Like the Super Nintendo book, it dispenses with reviews and other unnecessary bits to focus entirely on cheats, Game Genie/Pro Action Replay codes, tips, and strategies to get you as far into the games as possible. There are some extra pages in the back where you can take notes, write down passwords, or draw maps.
My version of this book has the previous owner's name and date of purchase inscribed on the first page. I thought about editing this out, but decided against it since it was part of this particular copy's history. Susan Forman, wherever you are, if you should run across this file some day I hope it makes you smile to know we've immortalized your specific book in our archives.
Enjoy! ❤️
448 downloads
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Lara Croft Paper Doll
By Areala
This most excellent paper doll was included as an exclusive bonus for people who purchased the Tomb Raider I and II Official Strategy Guide from Prima back in 1999. The doll herself was printed on thick cardstock, with scoring lines, while her clothing came on high-gloss paper stock.
I've done a high-resolution 600dpi scan of the doll by herself, so you can print her out, dress her up, and take her on all sorts of adventures outside of her video games. Where will you travel? What treasures will you discover? It's all up to you!
Enjoy! ❤️
613 downloads
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How to Win at Super Nintendo Entertainment System Games
By Areala
Jeff's a bit late to jump on the Super Nintendo train, since it had been out in the US for a year by the time this edition of his best-selling series was published. But if you thought the man had earned enough bank with eight prior game book releases, you had another thing coming. Still unofficial, still unendorsed by Nintendo, and still written by watching his kids and their neighborhood cronies play the game while he took copious notes. Why waste a perfectly good system?
Some of the games in here benefit little from Rovin's advice; the short write-up on Final Fight may as well be condensed to read, "Walk right and punch people." The Pilotwings strategy is literally just some passwords and a few tips on how to tackle the game's bonus stages (although the cheeky entry under "Enemies" made me giggle). On the other hand, games like Super Mario World, Link to the Past, and Wanderers From Ys get quite a bit more attention.
Methinks Jeff's son Michael had a girlfriend at this time in his life. The name used for all the passwords in Super Castlevania IV is MEGNMIKE. Awwwwww... 😍
Enjoy! ❤️
467 downloads
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Ultimate Unauthorized Nintendo Classic Game Strategies
By Areala
Another Sandler & Badgett production, so if you liked previous ones, you'll dig this one too. As always, blank pages have been omitted to reduce the file size.
I have to say, this might actually be the best of the bunch I've found so far. The quality of paper on this one is higher than previous editions, the screen shots look better, and there were no issues with dramatically shifting margins or other weirdness from Bantam's printers.
Lots of good games covered in this one; it's practically a "greatest hits" run-down of the NES's best series. Mario, Zelda, Castlevania, Mega Man, and more all get their due. If you're only going to have one of this series in your library, make sure it's this one.
There were at least 2 editions of this book printed. This is the first printing. I've seen pictures online of the second, which is slightly smaller, and says "2nd Edition" in the upper-left corner of the cover, but I don't have this version.
Enjoy! ❤️
509 downloads
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Deathmatch Manifesto
By Areala
The Deathmatch Manifesto is a fascinating book for a multitude of reasons. Published in 1997, really the dawn of the internet era for many home computer users, it's the first book of its kind to really dig in to the strategies used by gamers for fragging one another instead of the monsters. While competing against other human players itself went all the way back to the likes ofTennis For Two, Pong, and Space War, the concept of the "deathmatch" as it pertained to 3D gaming was in its relative infancy. Popularized by Doom, expanded on by Duke Nukem 3D, and levelled up by the release of Quake, there was a massive, untapped audience for this kind of thing, and Sybex sought to fill this void by publishing a guide not to beating the likes of those games, but rather beating the likes of those who had already beaten those games and were now looking for fresh blood to spill.
Much of the book is devoted to covering basic and advanced Deathmatch tactics which have long since become staples of the FPS genre, especially in the aftermath of the success seen with Quake 3 and the Unreal Tournament franchise, but what makes this book important from a historical standpoint is the snapshot in time it offers the reader. Documented within is the genesis of FPS gaming, the rise of online gaming, snapshots of popular gaming culture like cartoons produced using Quake's graphical engine and a listing of a number of different Clans who existed at the time, and even a look at new and upcoming gaming peripherals, like the SpaceOrb 360 controller, the VooDoo graphics card, and the MMX instruction set for Pentium-class computers.
I've included an .iso rip of the CD which came with the book. This includes a slew of deathmatch levels for your favorite games; demo file walkthroughs for every level in Quake, Ultimate Doom, Doom II, Duke Nukem 3D and the Atomic Edition/Plutonium Pak; a utility for converting Doom levels into Duke 3D levels; and a "secret Quake bonus" hidden somewhere on the disc for you to find. (No, don't ask me what/where it is--I'm not telling!). The DEATHMATCH.ISO file is included in the .cbz file, so open that with your favorite file compression utility, extract it, and get to playing around!
As usual for books like this, pages which were completely blank were omitted in order to reduce file size.
Enjoy! ❤️
241 downloads
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