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Tricks of the DOOM Programming Gurus


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A mammoth resource back in the day for creators looking to make their own levels for DOOM, DOOM II, and (to a much lesser extent) Heretic. Although the information on the various WAD authoring and editing tools is quite outdated (there are much, much better programs available for modern systems that also work under the enormous variety of source ports), if you're looking to mess around with the internal workings of DOOM then there's still plenty of information about level creation that is valid today. The book also spotlights a number of great WADs, points out some of the gimmicks in their level design, and explains how to use those same tricks and gimmicks in your own levels.

This is a massive book, nearly 950 total pages in size, including an 8-page color gallery right in the middle. It also contains a number of pages which are completely blank; to help lower the file size, I elected not to include these blank pages in the scan. :)

This file also doesn't include the CD which came with the book, but those interested in checking it out can find it over at Archive.org.

Enjoy! :)

*huggles*
Areala :angel:

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  • Retromags Curator

Whew...this was a learning experience, to be sure. While I have the follow-up to this book (3D Game Alchemy for DOOM, DOOM II, Heretic, and Hexen), I think I will hold off on starting on that one. This proved to me I could handle a project this large, but I think I'll wait a bit before tackling another phone book-sized behemoth. 😅

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Holy crap, this brings back some memories.

My friend and I were into making Doom levels with the tool "Waded". We always passed by this book at a local store and one day my friend actually bought it. We were pretty excited and when we got home and opened it, there was no disc! So we returned it.

Edited by Ethereal Dragonz
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13 minutes ago, Ethereal Dragonz said:

Holy crap, this brings back some memories.

My friend and I were into making Doom levels with the tool "Waded". We always passed by this book at a local store and one day my friend actually bought it. We were pretty excited and when we got home and opened it, there was no disc! So we returned it.

I too experimented with WADED (and DeHackEd) back in the day! My copy of this had the CD-ROM when I purchased it. Unfortunately, I think it got lent out to friends years ago, and has since disappeared. Not a huge loss, since Archive.org has a backup, but still irritating to someone who always took great care of her gear. :)

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Stuff like this makes me so happy. I remember all these books in Babbages, Software Etc., COMP USA, etc. This stuff really was a major part of the gaming experience back in the day, and as I'm building my emulation collection, it's SO great to be able to essentially "emulate" this part of the experience as well. Thank you. And adding an archive link to the CD was a great touch as well.

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1 hour ago, WraithTDK said:

Stuff like this makes me so happy. I remember all these books in Babbages, Software Etc., COMP USA, etc. This stuff really was a major part of the gaming experience back in the day, and as I'm building my emulation collection, it's SO great to be able to essentially "emulate" this part of the experience as well. Thank you. And adding an archive link to the CD was a great touch as well.

You're very welcome, @WraithTDK! Seeing that Archive had ISOs of the CD-ROM for this book and 3D Game Alchemy were kind of the push I needed to start working on this project. After the holidays are over and done with, I'll probably get 3D Game Alchemy scanned. I wish you many, many hours of emulation enjoyment. :)

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