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GameFan Issue 06 (August 2011)


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GameFan Issue 06 (August 2011)

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The first 5 issues came out on-time on a bi-monthly schedule, but Issue #6 took eight months to come out. This seems to be due to problems with the advertising revenue. We have an all-new editing team now, led by the new managing editor James Bacon. There are some early signs in this issue that things are a little off. Issue #7 would be put entirely together by three people; Dave Halverson, James Bacon, and art director Rob Duenas. Issues #8 and #9 were digital-only, so I don't know if we will see these surface on a website. 

Highlights From this Issue: This came out in time for E3 2011, and we get a short Best and Worst awards. There's a great interview with developer NG.DEV.TEAM, and one with the legendary American McGee about the new Alice: Madness Returns, and we see the review a bit later this issue. We got reviews of FEAR 3, Dungeon Siege III, BloodRayne Betrayal, Islands of Wakfu, Gatling Gears and Trenched (Iron Brigade). I hate to mention that the 20-degree angled text is back, I find it hard on my eyes to read several big columns of review text like this. The Shadows of the Dammed review is printed in a different orientation, but at least the text isn't angled. This is the first issue with the new GameFan Retro section, complete with its own cover. We get a nice look at Super Star Wars, DecapAttack, Jet Moto, an import Macross game, and the two D&D beat'em ups -- Shadow Over Mystara and Tower of Doom. Its a nice look at retro games from different eras, and I really enjoyed that the page layouts are reminiscent of the way GameFan looked in the early 1990s. I haven't addressed it as much, but all of these issues have had minimal ads, like easily less than 12 pages each. Most issues have been 88 pages, one was over 100-pages, and a few were less than 80-pages. I gladly would take more ads if it meant people could keep their jobs and be able to pay their expenses.

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7 hours ago, StrykerOfEnyo said:

Issue #7 would be put entirely together by three people; Dave Halverson, James Bacon, and art director Rob Duenas.

The reason issue #7 was put together by three people is because the entire rest of the team who helped put the magazine together didn't get paid a cent for any of their work. And not just the work of writing the pieces for the print magazine and getting the screenshots and such, but also pitching and producing regular content for the website as well. So after issue six came out and they were told they'd been working for free, they said, "Screw this!" and walked away.

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6 hours ago, Areala said:

didn't get paid a cent for any of their work

Thanks, I couldn't find any details about this from previous staff, but I know Halverson has a history of unfortunate events happening around him, but I assumed the staff left because they couldn't get paid again. I didn't know they didn't get paid for work already done, AND were expected to work for free. Thats tough.

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4 hours ago, StrykerOfEnyo said:

Thanks, I couldn't find any details about this from previous staff, but I know Halverson has a history of unfortunate events happening around him, but I assumed the staff left because they couldn't get paid again. I didn't know they didn't get paid for work already done, AND were expected to work for free. Thats tough.

My brother was one of the writers who got stiffed, so I have some rather...harsh opinions on the matter. 🤬

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