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Book of Adventure Games, The


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About This File

Unless you were alive back then, it's almost impossible to understand just how massive the adventure genre of gaming was for personal computers. Exhibit one, were I attempting to make a legal case, would have to be this book right here. It covers seventy-seven adventure programs released across various computer platforms, everything from Adventure to Zork III, and had a cover price of $19.95. Twenty bucks probably seems like an average price for a strategy guide, especially a 350-page behemoth like this guy, but in 1984 that was the equivalent of sixty US dollars in today's currency. How on earth could publisher Arrays, Inc. get away with charging that much for a black-and-white, mostly-text guidebook?

To put that a bit more in perspective, purchasing a copy of Zork I: The Great Underground Empire for your Apple II home computer back in the halcyon days of 1981 would have set you back $39.95 (or roughly US $120 in today's money). Computer games weren't just costly, they were downright extravagant. And that was after you factored in the several thousand dollars that buying the home computer itself had already set you back. Sure, there were deals to be found when shops were looking to clear out last year's inventory to make room for the next wave of software, but there was no Steam Summer Sale where you could pick up a bunch of AAA-blockbusters for 75% or more off their list price. If you wanted to play Zork, or Wizardry, or Ultima, it was going to cost you. Minimum wage at the time was $2.75/hour, so you can do the math. :)

Nobody wanted to dump $40 on a game they couldn't beat, there was no internet where you could consult a FAQ, and while BBS systems were a thing, modems were not a part of the typical home computer installation. So the notion that, for half the cost of a typical adventure game, you could get puzzle solutions and maps for over seventy-five of the most popular titles from the last few years? That was a no-brainer. It was such a no-brainer that one year later, Kim Schuette put out The Book of Adventure Games II, which covered forty-five more adventures that had either been left out of the first volume, or had come out in the meantime, and it too sold like gangbusters.

I've had this book for almost as long as I've been alive. It (and its sequel) are long out of print, expensive on the second-hand market, and highly sought-after by retro adventure game enthusiasts and collectors. Chopping this one up was hard. But putting it out here, so it can have a new life and be seen and appreciated by others who may never have even known of its existence before now, gives me a warm and fuzzy feeling. I hope you enjoy looking through it as much as I have done over the years, back when I was just a little girl, doing her best hunt-and-peck typing on her TRS-80 keyboard, trying to figure out how to beat The Sands of Egypt.

This isn't just a piece of gaming history. This is a piece of my history. I hope you'll treasure it with me. ❤️

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I never played text adventures as a kid but I did play some of the earliest "graphic adventures," which were just text adventures stripped of 98% of the writing with some static pictures thrown in.

Big's game is almost too fancy to be real...

https://www.youtube.com/watch?v=ysvNjGyqsxY

My first PC game (well, Tandy) was Space Quest I, so it's the 3D graphic adventure genre that shaped my childhood.  Back then, for me there were no "adventure games" or "action games" or "puzzle games" or what have you.  There were only "Sierra games."

Though if I'd owned cluebooks to all of them, it would have robbed them of their magic, since I wouldn't have been able to resist looking up the solution every time I got stuck.  Pounding your head against the wall for months or years trying to figure out what to do was part of their charm.

I don't have that kind of patience anymore, though.  BRING ON THE HINT BOOKS! 🤣

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38 minutes ago, kitsunebi said:

I never played text adventures as a kid but I did play some of the earliest "graphic adventures," which were just text adventures stripped of 98% of the writing with some static pictures thrown in.

Big's game is almost too fancy to be real...

https://www.youtube.com/watch?v=ysvNjGyqsxY

My first PC game (well, Tandy) was Space Quest I, so it's the 3D graphic adventure genre that shaped my childhood.  Back then, for me there were no "adventure games" or "action games" or "puzzle games" or what have you.  There were only "Sierra games."

Though if I'd owned cluebooks to all of them, it would have robbed them of their magic, since I wouldn't have been able to resist looking up the solution every time I got stuck.  Pounding your head against the wall for months or years trying to figure out what to do was part of their charm.

I don't have that kind of patience anymore, though.  BRING ON THE HINT BOOKS! 🤣

You're in luck! This book contains a complete walkthru for Sierra's Softporn Adventure, so you can finally scratch that off your backlist. :) 

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3 minutes ago, Areala said:

You're in luck! This book contains a complete walkthru for Sierra's Softporn Adventure, so you can finally scratch that off your backlist. :) 

I said I never played text adventures as a kid.

(checks Excel spreadsheet)

I finished that game on January 13, 2001.  😆

What's amazing is to think of what changes had happened in games between the time that game released in '81 and twenty years later when I beat it.  We went from text adventures to Halo in less time than from Halo to now.

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Awesome.  Text adventures were a bit before my time, but they we're always kind of fascinating to me.  And now, a nice, handy guide to a bunch.

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48 minutes ago, JimJam78 said:

Awesome.  Text adventures were a bit before my time, but they we're always kind of fascinating to me.  And now, a nice, handy guide to a bunch.

There are also a number of early graphical adventure games covered here too! It's delightful. :D

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