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  1. 146 downloads

    PSExtreme Issue 11 (October 1996)
    12 points
  2. 103 downloads

    64 Magazine Issue 48 (May 2001) Scanned By: Delphinus48
    12 points
  3. 109 downloads

    Mean Machines SEGA Issue 01 (October 1992)
    11 points
  4. 132 downloads

    Computer Games Strategy Plus Issue 97 (December 1998)
    11 points
  5. 145 downloads

    *kitsunebi edition* Here's the part where I let you know what's different about this file from the previous one available here in case you don't want to download them both to compare: The images in this scan are 3200px high. (The other scan is 2200) This scan was debound with a heat gun so that the entirety of the pages could be scanned from edge to edge. (The other scan was debound with a guillotine cutter, cutting off part of the gutter side of the paper from each page) This scan was edited with the two-page viewing option in mind, so facing pages with connected images or backgrounds have been more carefully joined. Pages are whiter, colors less saturated. Which version you prefer may be a matter of taste. I didn't scan the subscription card inserts (maybe I didn't even have them, I can't remember.) So if you want to try your luck at printing out and sending in the postcard to subscribe to Game Player's Sports for Kids, you can get them from the other scan offered here. Incidentally, the subscription cards in the other scan were placed EXACTLY where they appeared in the original mag, which actually interrupts one of the only two-page-spread ads in the mag, making it impossible to see both pages of the ad side by side, so if you DO want those cards, I suggest moving them to the end of the archive. For anyone who may have downloaded this mag from my Internet Archive account, I've "remastered" the pages somewhat from that release, so I'd recommend replacing it with this one (the file at IA will be updated with this one whenever they allow uploads again) There honestly aren't very many two-page spreads in this issue, so on most pages you won't even notice that the older scan has had each page slightly cropped, but for those who care, this scan should offer a more satisfactory viewing experience in two-page mode. Examples of color/center join differences: This scan is shown first (on the top). Older scan is shown second (below).
    11 points
  6. 118 downloads

    PLAY (UK) Issue 22 (July 1997) Scanned By: Delphinus48
    11 points
  7. 102 downloads

    Tips & Tricks Video-Game Codebook Volume 16 Issue 04 (July-August 2009)
    11 points
  8. 126 downloads

    Super PRO Super Mario World Mini Guide Super Pro supplement *This file has been updated with corrected page numbers so that they display in the correct order in all readers. Also: An alternate edit of this file which leaves the maps intact as single images (as the scanner/editor originally intended) rather than split into two separate pages can be downloaded HERE.
    10 points
  9. 53 downloads

    Note: Pages 57-60 are not actually missing; they were originally taken up by the poster, which I've moved to the end of the archive.
    10 points
  10. 106 downloads

    PLAY (UK) Issue 37 (August 1998) Scanned By: Delphinus48
    10 points
  11. 94 downloads

    PLAY (UK) Issue 41 (December 1998) Scanned By: Delphinus48
    10 points
  12. 110 downloads

    64 Magazine Issue 54 (September-October 2001) Scanned By: Delphinus48
    10 points
  13. 115 downloads

    Total! Issue 39 (March 1995)
    9 points
  14. 69 downloads

    Compute!'s Gazette Issue 013 (July 1984)
    9 points
  15. 97 downloads

    Code Vault Issue 22 (May-June 2004)
    9 points
  16. 53 downloads

    Acao Games Issue 01 (May 1991)
    8 points
  17. 95 downloads

    PLAY (UK) Issue 027 (December 1997) Scanned By: Delphinus48
    8 points
  18. 64 downloads

    Sega Sports NFL2K Prima Guide
    8 points
  19. 55 downloads

    VideoGame Issue 01 (March 1991)
    7 points
  20. 67 downloads

    Game Developer Issue 39 (February 1999)
    7 points
  21. 84 downloads

    Computer Player Vol.2 Issue 08 (January 1996)
    6 points
  22. 38 downloads

    The highest rated game this issue is a tie between girlfriend simulator Love Plus + and the latest Hatsune Miku game (she who is also known as The Vocaloid Who Married A Real Boy™), both of which got the exceptional Platinum scores of 10 9 9 9. But don't worry, there are also a few romance games aimed at women in their teens and twenties which are well reviewed, so digital romancing is an equal opportunity endeavor. And for the older gentleman who just doesn't give a $%^# about trying to please the opposite sex anymore, there's the latest game in the Winning Post horse racing sim series, which also nabbed a Platinum score and allows you to focus on romance of the equine variety, playing matchmaker in order to breed a champion money-maker. Anyone looking for a game with guns 'n' 'splosions is reading the wrong mag - Famitsu only covers games released in Japan, and those types of game are few and far between. Confessions of love, Japanese style They're all proposing to the rich old man who breeds the champion race horses, of course.
    6 points
  23. 67 downloads

    Game Developer Issue 32 (July 1998)
    6 points
  24. Version 1.0.0

    39 downloads

    Scanned by the Great J of Oz and debound, donated & edited by the fair to middling me. Lots of DS9 love this issue with interviews with Sisko, Kira, & Odo. Well, the actors. But I don't trust y'all to know their names.
    6 points
  25. Version 1.0.0

    35 downloads

    Scanned by the great J of Oz. Debound, donated & edited by the not so great but OK I guess me. Downloaded and enjoyed by people who are awesome. More than happy to be ignored by any "SF fans" who would rather be watching the SW prequels.
    6 points
  26. 64 downloads

    This issue's cover is by Tony Taka, a famous artist and character designer known just as well for his work in mainstream games like Sega's Shining series as he is for numerous adult manga and eroge. In stark contrast to America, Japan is more like Europe in this way - having some of their most famous and successful comics artists known for producing adult material. This cover features Kirika Towa Alma, one of Taka's characters from Shining Resonance for the PS3. According to the Shining Wiki, "she is an elf who learns the song of magic which allows her to freely change the power of nature. However, she is a better healer than a damage dealer. She may seem withdrawn at first, but she is generally known to be a kind person." But more importantly, Tony Taka, ladies and gentlemen.
    6 points
  27. 61 downloads

    One of the games in this issue is Revolutionary Girl Utena for the Saturn. Any fans of the anime out there? I haven't really watched any anime in the past 20 or so years, so my memory is pretty vague, but I remember liking it.
    6 points
  28. 54 downloads

    Complete with both supplements. First being a Kantai Collection (KanKore) manga, and the second being a double-sided B3 poster for Hatsune Miku: Project Diva F 2nd. If you don't know who Hatsune Miku is, she's the vocaloid software/singer on the cover of this issue, star of many Sega video games, and the happily married for 6-years wife of this completely normal and well-adjusted Japanese man: https://tribune.com.pk/story/2508555/japanese-man-celebrates-six-years-with-cartoon-bride What is this place I live in...
    5 points
  29. 60 downloads

    It's been a couple of days since the Dodgers won the World Series and Japan couldn't be happier. We even got to watch the end of game 5 during lunch at school. You know, kind of like how we got to watch space shuttle launches in American schools. It's that important, what with Shohei Ohtani being a national hero, and all. A lot of people may think he's so beloved because he's such a great baseball player. Others may think he's respected because he's so successful - the highest paid baseball player, EVER. They're wrong, of course. The reason Ohtani is a hero is because he's somehow managed to overcome the crippling clumsiness that normally afflicts all Japanese males from puberty onward. The entire nation beams with pride as they watch him walk in a straight line without even once tripping and falling onto a female in a compromising position or stumbling face first into the crotch of the nearest female wearing a short skirt or accidentally taking a tumble and saving himself from falling by reaching out and grabbing two handfulls of boobs and clinging on for all he's worth BUT HE TOTALLY DIDN'T MEAN TO THO. Yeah, he knows what I'm talking about.
    5 points
  30. 69 downloads

    This here's a magazine 'bout PlayStation games. I reckon some of 'em you heard of, and some of 'em you ain't. Either way you got near two hunnerd'n fifty pages full of purty pictures and lots of them squiggles they call writin' in Japan. Get it while the gettin's good, y'all.
    5 points
  31. 30 downloads

    Available in CBZ and PDF formats
    5 points
  32. 74 downloads

    ADULTS ONLY I always give my mags a last look-see in two-page mode before releasing them to make sure everything is up to snuff. I don't know why, but it really struck me how I hope everyone else takes the occasion to do the same thing at least once, using a CBR reader that was actually MADE for CBRs, not some P.O.S. PDF reader like Sumatra that inserts a break between facing pages. Something about the big characters in the two-page ads filling up the entire screen just looks really nice, but not when a page break dispels the illusion (created through hard work in the editing stage) that you're looking at a single image. This is how mags should look on your screen. One image. Not two halves of a whole. (These are just screenshots of my 1080 monitor display - the colored side borders are automatically created by my CBR reader based on the color profile of the adjacent image, in case anyone is wondering)
    5 points
  33. Hey I just wanted to point out that this might be the first civil discussion that has ever existed in the history of the internet and we should be proud of this fact haha
    5 points
  34. 60 downloads

    There's a Ranma 1/2 remake anime that just began airing about a month ago. It's a trip seeing kids in my schools doodling the same characters that were my gateway into manga over 30 years ago.
    4 points
  35. 151 downloads

    Computer Games Strategy Plus Issue 101 (April 1999)
    4 points
  36. 3 points
  37. Yes you can see this is a huge difference in quality. And it is good for a magazine like this because IIRC they used VERY cheap paper stock, even cheaper than other cheap paper mags. And did anyone else think that the ink they used in this mag made it smell bad? Maybe it was the chemicals in the paper? GamePro in the summer of 1994 in particular had a very odd scent. The paper quality seemed the same as their prior releases, so I always assumed if a mag smelled bad it was the ink. So what I am saying is be thankful as fastidious and exacting as Kitsune is that he did not find a way to synthesize the odor of these magazines as well
    3 points
  38. Same here. I'm still a retrogaming collector of physical cartridges, but like you, hooking most of those systems up is simply unfeasible at the moment. It's far more convenient to play via emulation.
    3 points
  39. Again, there's nothing wrong with being a collector and preserving a copy for your own personal enjoyment. People who want to preserve the contents in a way that can be appreciated by hundreds/thousands/millions/unlimited numbers of people who don't have access to the physical mag are those who have answered the call of the scanner. Scanning is literally about creating a digital copy that does not depend upon the possession or even the existence of the physical mag to be enjoyed. No one is disputing that preserving physical copies is also important, but the fact remains that the best scan is created from a destroyed mag. And so, like I said, there are scanners, and there are collectors. If all scanners were ALSO collectors, then we wouldn't have nearly so many quality scans. Luckily, most of these magazines are fairly common with thousands of copies (or more) floating around out there and periodically showing up on sale, and so far as I know, no one has ever destroyed the last copy in existence of a mag in order to scan it, so there's no reason that scanners can't continue to do their job to the best of their abilities, guilt-free.
    3 points
  40. With Game Informer shutting down a few months ago and EGM sharing this Kickstarter initiative, the need for Retromags will continuously be higher in demand. This EGM archive leaves a lot of uncertainties - they revived themselves several years ago with another website and have done a variety of projects over the years, with many disappearing - even their own website (egmnow.com) has removed various posts and now is mostly a depository of reviews. It's difficult to say what will be the longevity of the EGM archive. Certainly it would be wonderful to have this eternally - though this is beyond our control. I am mostly supporting this Kickstarter initiative due to the fact that many of the historical EGM contributors will be part of the compendium in some way and can cherish the hardcover book, though also recognize the archive may not necessarily be a website that will be accessible online for many years later in the future. Retromags provides a community collaboration external from corporate restrictions. Speaking of the Retromags community, can the administrators please share how the Retromags website is doing in terms of operations? Perhaps with the momentum of the EGM Kickstarter, now (or in the next few weeks) would also be a great time to revive further visibility messages for funding Retromags and share any concerns for its own operations into the future. Thanks to everyone who has volunteered their time in scanning magazines and many additional support initiatives. Your contributions have not gone unnoticed and you are all deeply appreciated!
    3 points
  41. Always cool to see uploads from you, dablais. Thanks for another one, bud.
    2 points
  42. Ah... the very first game magazine I bought in my life. I still remember everything about it. We had gone to the beach during the end of the year school break and, after seeing an ad for this mag on TV, I went to the nearest bookstall and got it. Awesome!
    2 points
  43. https://www.retromags.com/files/category/99-electronic-gaming-monthly/ Enjoy!
    2 points
  44. I have always been a bit of a retromags lurker but I've tried to start contributing more and hopefully I can add some more scans/images to the site. I am often a bit too shy to interact on the forums but please know that I appreciate the work all the scanners, website creators and contributors have done preserving magazines, adverts, strategy guides, information and more.
    2 points
  45. I don't want to argue across forums on two separate sites. The question was, can a mag be scanned without debinding. I answered that yes, yes it can. But it will not be as good as a debound scan. It simply isn't possible in most instances. If you're scanning skimpy 70 page stapled mags, then yes, you can make a pretty good scan of a bound mag. But the quality is still almost definitely going to be at least slightly better on a properly debound mag being squeezed through an ADF. And if you're talking about a thick square bound mag, forget about trying to make a scan while bound that can compare to an unbound scan. Its impossible, and I'm sure every scanner here would agree with that point. If you're happy with your own scans, that's all that matters. And there's nothing stopping the original poster of the question from continuing to try to scan the mag while bound (though he has admitted being dissatisfied with the results). If "good enough" is good enough, then all's well. But if "best possible" is the goal, then debinding is almost always necessary. I say again, this isn't my own isolated opinion, but rather one shared by every regularly productive scanner I've ever met on any site, and its the reason why the majority of mags released here are debound. So my only point is that anyone wanting the best possible scan needs to accept the fact that they can't have both that AND be able to keep their mag intact. It's a sacrifice either way. If you want the best possible scan, you can't have an intact mag. And if you want an intact mag, you can't have the best possible scan. If keeping the mag intact is important to you, no worries. No one is forcing anyone to debind anything against their will, and depending on the length and binding of the mag, a pretty good scan of a bound mag might be possible given enough extra time and effort. I personally take offense at the implication that someone choosing to sacrifice one copy of a mag in order to create the best possible scan that can reach unlimited numbers of people until the end of time (so long as the data isn't lost) is somehow doing less for preservation than someone who lets a mag rot in their closet for 30 years before selling it on eBay to someone else who will do the same ad infinitum until the pages become so brown and brittle it can't even be read. There are mags here which have been downloaded by thousands of people. I sincerely doubt any single physical mag could ever change hands that many times to reach that many people. At any rate, any scan is better than no scan and all scans are appreciated. So I hope to one day see you release some of your scans which I've been hearing about for years.
    2 points
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