Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/23/2023 in all areas

  1. 292 downloads

    XBox Nation Issue 05 (Winter 2002)
    2 points
  2. 744 downloads

    Holy cow, you guys, this book. This is one of the most ridiculous guides I've ever owned. Back in 1994, Final Fantasy III was released in the US, and like many people, I went absolutely ga-ga over the game. It's my favorite entry in the series, and I've beaten it multiple times and on multiple platforms, including the Game Boy Advance version with the extra content. In my obsessive quest to learn everything I could about the game though, I bought every magazine and book I could find about it, including Nintendo's own official guide and Peter Olafson's full-colour guide. And then...there's this one... Part strategy guide, part fanfic, Complete Final Fantasy III Forbidden Game Secrets is a nearly 500-page tribute to absurdity and lies. The author's name, "Hayaku Kaku", is written as '早く書く' in Japanese. This isn't actually a name, it's a fragment meaning "fast write", and it's a clue to why this guide is so bizarre. See, Final Fantasy III (or Final Fantasy VI as it's now known) is a massive game, and as noted in the introduction, not one you can finish over the course of a three-day rental. Writing a guide to a game that large requires an exceptional lead time if you're planning to match the game's release date, and from the contents of the book, it's easy to ascertain that the author (in this case, Bill Kunkel, aka "The Game Doctor" himself, with assistance from another writer named Ken Vance) was working off pre-release materials. One of the necessities for squeezing all of the story into the cart, as related by translator Ted Woolsey in an interview, was re-naming the bulk of the enemies, items, spells, and Espers in the game, in order to fit into the character limits imposed by the game. What's odd about this book is that it gets almost all of the character names and spell/Esper names correct, even when it comes to the bizarre spellings imposed by Woolsey to comply with the aforementioned character limits ('Fenix' instead of 'Phoenix', etc...). But the items? Almost all the item names in this guide are completely incorrect--it's likely the item list was among the last things Woolsey worked on, since the majority of his effort was likely focused on the game's massive story. If that's the case, it's almost certain Kunkel and Vance were working off incomplete information and a near-zero knowledge of the Japanese language. More credence is given to this theory since one of the screenshots includes the original Japanese "Bar" sign, which was censored by Nintendo, and read "Cafe" in the US edition of the game. 'Spears' are translated as 'spheres' for some reason. Item names, as noted, often bear no resemblance to their final forms. What's more, the explanations of item abilities and magic spells often read as though someone gave them a very basic, machine-like translation from the original which were never edited for clarity. (Edit: see the update below, but this is exactly what happened). The maps, maps, and more maps hyped on the back cover are likewise odd. These are not maps, exactly...more like someone took pictures of the screen, printed those pictures out, then placed a sheet of tracing paper over them and drew over every building, tree, hill, stream, and other feature, but never bothered to fill in any of the information. Thus, what you get are a bevy of hand-drawn maps that show the entire area...but are almost completely worthless for all the work put into them, since they don't point out any useful features. Even as a walkthrough or secrets guide, the book is deficient. It will point out what items can be found in each area (well, most of them at any rate...Kunkel and Vance didn't find a lot of the off-the-beaten-path goodies), but it does not explain where any of them actually are in relation to the map, or what steps might be necessary to uncover them. In addition, a lot of the walkthrough is just plain incorrect in literally dozens of places. It's impossible for anyone well-versed in the game to go more than 2-3 pages without finding another mistake, whether it's a simple mistranslation or flat-out misinformation like: claiming you can earn experience in the "Beastfield" (the Veldt), when in fact, battles there don't earn you any XP; claiming it's possible to get Shadow back into the party via betting items at the Coliseum if you didn't wait for him on the Floating Continent; claiming Locke gains the ability to pick locks as the story continues; saying Celes can use her 'Runic' ability to learn spells faster; a screenshot of a character suffering the 'Imp' status effect incorrectly labeled as 'zombified' by the caption; claiming the 'Quartr' spell reduces the target's HP by 1/4th, when it actually results in a 75% reduction...the list goes on and on. Speaking of lists, while the book impressively details the Items, Magic, and Espers available in your quest, it also omits an awful lot of other useful lists which other guides did not. These include a list of Gau's available Rages (and the enemies he needs to fight in order to acquire them), a list of items bet & won at the Coliseum, and a list of enemies from whom Strago can learn his different Blue Magic spells. Also omitted are seemingly obvious things you'd want to point out in a strategy guide: while it explain that calling the Merton esper in combat causes a raging inferno to scream across the battlefield, it neglects to mention this afflicts both the enemies and your party. Now, sure, you're going to learn this as soon as you use it the first time, but knowing an attack could nuke my team BEFORE I use it is kind of the point of a strategy guide, right? Likewise, there's no indication that the Cursed Shield (or the "Bloody Shield" as this book refers to it) can be un-cursed, or that you can equip a Ribbon in order to remove nearly all the negative effects your character will suffer while trying to do so. The book assumes Cid will die, when it is in fact possible (and rather easy) to keep him alive. I seriously could go on for pages about everything wrong with this guide. There are a lot of books over the years which I have no problem labeled shameless cash grabs, but the level of hyperbole this book builds on its back cover compared to the results it delivers between the pages is a disconnect of truly epic proportions. Download this and read it to understand the nightmare which was the world of video game strategy guides in a pre- (or at least very young) Internet age, marvel at its inconsistencies, and boggle at the fact they were willing to charge $14.95 US (or 2.89 gold flemkes in "East Domo"). In an old forum post at the J2Games website, which is no longer accessible since they removed their forum, Bill Kunkel spilled the beans about writing this book, and how much of a nightmare the project was. I almost feel sorry for him, and got the impression from reading it years ago that this project very quickly spiraled out of control in terms of the time they assumed it would take to write, and the results here speak for themselves. The good Game Doctor is no longer with us, but it's a shame his spirit is forever associated with this absurdity. Enjoy! Update: I discovered, to my delight, that Kunkel's recollections about working on this game guide in that old forum post on J2Games were collected in one of the chapters in his autobiography, Confessions of the Game Doctor. I've corrected some things in the above writing which I got wrong due to my own faulty memory (chief among them: his co-author was not Rusel DeMaria, but Ken Vance), but I'm reproducing this part of the book so you can see exactly what went into the creation of this guide. It was actually worse than I remembered! So, there you have it. A strategy guide written by two guys who cribbed all the relevant information about the game by having a local Japanese professor translate bits and pieces of Japanese guide books which Prima imported instead of actually playing through the game (something they apparently didn't even have access to). You really can't make this up.
    1 point
  3. 506 downloads

    A 1989 NES book published by Bantam, likely pushed out to capitalize on the success of Jeff Rovin's How to Win at Nintendo Games from St. Martin's Press. This is mostly text with the occasional screenshot or box artwork thrown in, but either their screen capture tech was too primitive, or Bantam's monochrome printing process wasn't set up to handle pictures, because the screenshots from this book look awful. Also, the margins in my copy of this book are seriously wacky. You'll see text running almost straight to the edge of the page in some sections, while others give plenty of space for the text. This is an issue with the printing of the book, not me being a klutz with the cropping tool, but I still apologize for how the text waffles and flies all over the place as you're scrolling through. That said, the book is amusing for Sandler and Badgett's witty asides and commentary on the games they are covering. It's one of the very few books from this era to cover Friday the 13th, and it also features write-ups with mock artwork for several NES titles which never came to fruition. I've never seen these games mentioned in any other publication of the era, so it's an important historical artifact from that perspective alone, confirming that Matchbox at one time was working on creating NES software (or at least paying someone else to do so). In any case, this kicked off a successful series for Bantam, who followed this up with three additional volumes on NES games, along with books related to Game Boy, Genesis, Game Gear, and Super Nintendo hardware, many of which went through multiple print runs and editions. Enjoy!
    1 point
  4. 484 downloads

    Another Sandler & Badgett production, so if you liked previous ones, you'll dig this one too. As always, blank pages have been omitted to reduce the file size. I have to say, this might actually be the best of the bunch I've found so far. The quality of paper on this one is higher than previous editions, the screen shots look better, and there were no issues with dramatically shifting margins or other weirdness from Bantam's printers. Lots of good games covered in this one; it's practically a "greatest hits" run-down of the NES's best series. Mario, Zelda, Castlevania, Mega Man, and more all get their due. If you're only going to have one of this series in your library, make sure it's this one. There were at least 2 editions of this book printed. This is the first printing. I've seen pictures online of the second, which is slightly smaller, and says "2nd Edition" in the upper-left corner of the cover, but I don't have this version. Enjoy!
    1 point
  5. 489 downloads

    Wow! So ultimate! Such strategy! Many unauthorized! Much Nintendo! Oh no! So, yes, this is the third volume in Sandler and Badgett's series devoted to NES games. I don't know if this was just my copy or what, but the printing on this was some of the worst I've ever seen, with some pages printed at an angle, and some margins running straight to the bleed with seemingly little rhyme or reason. But, you know, back in the day, you paid your money and took your chances. If you like these books, and their bizarre cover artwork, then you'll want this one in your collection, no doubt. If you don't? Then don't download it, I guess... You do you, Retromags peeps. My final complaint? They rate the difficulty of Castlequest at "Apprentice", when it's one of the most punishingly brutal NES cartridges ever made. Seriously, the game comes with its own map showing you exactly where you need to go to rescue the princess, and also gives you fifty lives. Then it sits and laughs at you as you lose them all, one by one, and have to restart the game. What the hell were you smoking, Corey Sandler? Explain yourself! Enjoy!
    1 point
  6. 377 downloads

    An unofficial, text-only strategy guide produced specifically for the PC edition of Final Fantasy VII. This is a pretty odd beast, considering virtually every other FF7 guide on the market is both full colour and packed with screenshots. Even though this was meant for the PC release, there's really nothing preventing you from using it to play through the PS1 version, since they're almost entirely identical. Not a particularly common guide, but also not a terribly interesting one thanks to its bland presentation. Ronald Wartow is a good writer though, and even if you've played through the console version many times, you may enjoy reading his take on the adventure. Enjoy!
    1 point
  7. 371 downloads

    Another 500-page tome of PC gaming goodness. Compute's Adventure Game Player's Handbook provides walkthroughs for 37 games which are (mostly) of the point-and-click variety from the mid-90's catalogue of DOS offerings. And these are some top-notch games: some Leisure Suit Larry titles, a couple of Space Quest entries, Indiana Jones and the Fate of Atlantis, both Ultima Underworld adventures, the CD-ROM sensation that was The 7th Guest, Laura Bow's first outing in The Dagger of Amon Ra, the H.R. Geiger inspired Dark Seed, the second Tex Murphy adventure Martian Memorandum, Sierra's Rise of the Dragon cyberpunk tale, and even Steve Meretzky's comical final entry in the Spellcasting trilogy...seriously, some of the best PC adventure games available at the time. Once again, not as outdated as you might think, since many of these titles are easily available and accessible from digital services like GOG and Steam, meaning you could re-play many of them today with minimal hassle and put this book to good use. Mostly text, but there are an awful lot of screenshots and computer-rendered maps along with other things like item lists and even the occasional cheat code or two which make this a great reference work. Enjoy!
    1 point
  8. 385 downloads

    Oh no! Fifty-four NBA pro all-stars have invaded your gaming space, determined to play a game of 2-on-2 with you at the helm. Obviously what you need here is a strategy guide to explain the finer points of offense and defense, and really break the game down for... Sorry, I can't do this with a straight face. This is a basketball game. It's kind enough to give you the stats for all the different players right there on the screen, and assumes you're smart enough to understand the guy who is good at shooting 3-point shots should probably do that instead of going in for a dunk. There aren't any special moves, no fireballs or jump kicks or fatalities, just a joystick, a button to shoot, a button to pass, and a button to make you move faster until the meter runs out. I'm impressed that Corey Sandler, the same guy responsible for a bevy of those "Ultimate Unauthorized" books from the previous five years, somehow managed to talk Brady into buying the rights to make an official strategy guide to a game as straightforward as NBA Jam. Midway, I am certain, laughed all the way to the bank with that money. You could use the $10 you spend on this book to instead play 40 games of NBA Jam in the arcade (or 20 if the operator was a greedy turd burglar and set the machine to 50 cents/play) and you'd get just as good at it through actually playing. I reiterate: this is a basketball game where every rule except Traveling and Goaltending have been suspended. It's literally about who can toss a sphere through a circle the most. This is not rocket science. The artwork is cool, the production values are high, and the paper quality is outstanding. It includes some cheat codes, some Game Genie goodies, and the necessary info to unlock most of the hidden characters in it, but you could get all that from an issue of EGM at half the price. Utterly baffling, but hey, here it is, so indulge! Donated by ModernZorker. Enjoy!
    1 point
  9. Many people still feel the same to this day. For me the epic highlight was the game immediately before it, Shut Your Mouth, primarily because of the introduction of the game's sprawling nonlinear "season" mode. That mode is actually directly responsible for my involvement with THQ: They eventually phased the mode out in favor of the MUCH more linear "Road to Wrestlemania" mode by about SVR07 or so, five years later. That game started a downward trend for the next few years which, combined with the contemporaneous decline of wrestling in general, had me more or less giving up on the entire series. But then they announced "Universe" mode for SVR11, which was the closest thing to a return to my beloved Season mode, and I embraced the series all over again. I was so excited about it that I joined the THQ WWE forums and constantly talked up both modes, begging for a merge of the two. While this never happened it was my enthusiasm that led me to being noticed by the higher-ups and given the various moderating and playtest opportunities by the company. For these reasons and more SYM (the fourth game in the Smackdown series) will always be my close personal favorite, though HCTP (and SVR06, which you mentioned) are right up there as well. I'd say that those plus SVR11 and 2K14 are my top five.
    1 point
  10. Oh it was less about the game itself than a combination of things that happened simultaneously. The game WWE 2K14 was released as a love letter to the second golden age of wrestling, the late 80s and early 90s. That's when I was a big fan. 2K14 was also the last game overseen by THQ as they would file bankruptcy within the year. 2K games took over after that. Between 2K15 being criticized as a much worse game that was really stripped down, the game's renewed focus on modern wrestlers, and my continued disinterest in modern wrestling as a whole, I figured that it was time for me to quit. 2K14 had basically been tailor made for old-school fans like me, and was a strong entry overall as well as being the one that THQ asked me out to playtest as sort of a capper on my involvement with them before they folded. Everything just sort of combined to make WWE 2K14 a proper goodbye. As to why I didn't buy the specific game that was accompanied by the strategy guide, it was actually just because that was a weird action-oriented spinoff wrestling game that I wasn't really interested in ("WWE All-Stars").
    1 point
  11. I own this one, only saw it once and snatched it immediately as I had MAJOR Mortal Kombat fever between 1994 and 1996. It's a very thorough and well-illustrated guide. It's also an interesting product of the time - namely that very specific window that defines "mid 90s". You could tell that the authors were in love with the exploding Gen X and burgeoning internet cultures, what with their liberal use of digital art and an incredibly weird "glossary" of hip arcade slang that no one has ever heard in their life. I remember something like "Side False Johnson". You know, as in "Yo man, that was a really unfair move. Don't be a Side False Johnson"! What!?
    1 point
  12. I still have my original copy of this, I remember it being a really great strategy guide. Nintendo's official guide was very neatly organized and rich with tips but it felt kind of cold and businesslike in a way. This one felt really engaging and colorful (and also about twice as thick if I recall correctly). One of the better unofficial guides in my possession.
    1 point
  13. Those "truly tasteless jokes" really struck me as odd too. One minute you're reading about how to get the good ending in Bubble Bobble and the next minute you're reading about drug-fueled necrophilia. Read the room you guys!
    1 point
  14. Nice, I never had the SNES entry in this particular series.
    1 point
  15. I actually always find it interesting when some old item shows up somewhere with someone's name written on it. It makes me wonder who that person was, how they came to be in possession of the item in question, and what shaped their life in such a way that it intersected with mine.
    1 point
  16. "...you can print her out, dress her up, and take her on all sorts of adventures outside of her video games. Where will you travel? What treasures will you discover? It's all up to you!" These descriptions are so fun.
    1 point
  17. Stray observations: 1: "How to Win at Super Nintendo Entertainment System Games" is really kind of an awkward and unwieldy title. In fact "how to win at games" is sort of awkward all by itself. It reminds me of when I used faulty nomenclature to tell a friend back in grade school that I "solved Super Mario 2" and a nearby, unknown kid corrected me with "you don't say that you 'solved' it, you say that you 'beat' it". I hope that kid is dead now. 2: "Walk right and punch people" is useful advice that can be applied not just to games but to everyday life. 3: That "MEGNMIKE" thing is a neat catch. I also had a girlfriend named Megan in the Super Nintendo days. Only the third girl I ever kissed! She wound up being the most wretched, deceitful, manipulative, vindictive, psychologically warped person I've ever met in my life. 4: I love Nintendo!
    1 point
  18. This is another one I still have an original copy of. I found this one on clearance at a mall bookstore for like three dollars and snatched it immediately knowing that I would love it just like I loved the first entry. Well, not JUST like, since I got the original when I was 11 and got this one when I was...15, I think?...and Nintendo was "dumb" as a result of Sega being SO KEWL AND IN YOUR FACE, but I knew I would love it nonetheless. This was really a solid series.
    1 point
  19. Oh my god, now this - THIS is a crown jewel. I received this book as a Christmas present in 1989. I loved it. LOOOOOOOOOOVED it. I had never seen such a lengthy, detailed, relatively mature exploration of not one, not two, not ten, but four hundred billion NES games. As an 11 year-old who consumed Nintendo like the highest grade street crack (which I also consumed) this book was mind-blowing. There was just SO much information, SO many pages, SO much game coverage, that I couldn't put it down. It was almost like the Wikipedia of Nintendo gaming before Wikipedia. I still have my copy (picked up the next two editions as well) and will never get rid of it. I TREASURED this book. This couldn't have been easy to scan but man, thank you so much for doing so. I am so thrilled to have a digital copy of it.
    1 point
  20. Willy Beamish? Wow, I've never seen that one pop up in any strategy guide before. This one's a grab even just for that alone.
    1 point
  21. This reminds me of the strategy guides that accompanied THQ's WWE games for a while. I loved that series for a good 15 years, and there was a while there when some of them were SO good, and I SO into them, that I picked up the accompanying guides just to have a sort of paper-based companion to them. It was only after buying a couple that I realized that 20 percent of the books covered the comparably involved story modes and the other 80 percent was dedicated to lots and lots and lots and lots of screenshots showing the (many) wrestlers doing their various moves. As a non-interesting aside I was such an enthusiastic fan of these games on THQ's forum that they actually singled me out for it by name in one of these very same guides. Ironically it was for the first of their games that I wasn't interested in buying. SCREW YOU THQ, AND YOUR STRATEGY GUIDES!!!
    1 point
  22. This is what I love about a "totally unauthorized" video game strategy book. I mean yeah, I get the term as it relates to something like politics. You want unbiased news from someone who's not close to the source. Or a biography, you want the warts-and-all treatment instead of some glowing fluff piece, right? ...What the hell is the inherent benefit of writing an unauthorized account of how to input a fatality?
    1 point
  23. That's what happens when you're totally unauthorized.
    1 point
  24. I actually miss the golden era of strategy guides, when I could walk into a Waldenbooks (remember those? Remember bookstores in malls? ......Remember malls?) and see 30 totally random books of totally random quality for all the big new games, including boring all-text ones like these.
    1 point
  25. LOL I bought this book back when it was fresh on the shelf and I still have it to this day. I can absolutely confirm, without downloading, that Areala's description is correct. I know this because I vividly recall how mystified I was when I read it. It's a stout, thick book and as a MASSIVE 90s fan of the FF series I too was eager to scoop up anything and everything about the games. While Nintendo Power did a great job with the first one there was hardly anything at all here in America for the subsequent games until FF6, which got several guides. I grabbed each and every one of them, and was giddy with excitement upon seeing this particular tome. But yeah, as I went through it I kept thinking "what the hell is this? This is totally wrong yet they're acting like it's all true. Who are these liars? How can anyone get away with publishing something like this?" And now I know. After years of remembering the book as likely something that was not intentionally dishonest but maybe just incorrect information based on a pre-release copy of the game, I now know that it was just a morally questionable rushed cash grab. The copy that I own is the only one I ever saw in the wild, and this new knowledge makes owning it that much more interesting. Glad to see that it's up for others to laugh at, even if they aren't able to relate to just how befuddling (no pun intended) it was as a reference when an accurate reference really would have come in handy.
    1 point
  26. 368 downloads

    Game Player's Vol. 2 No. 11 (November 1990)
    1 point
  27. But it's so 90's! So extreme! Looks like you can't handle the extreme extremeness of its extremities!
    1 point
  28. 486 downloads

    Star Wars Battlefront - Prima Official Game Guide (2004)
    1 point
  29. Thanks for the info!!! That matches what I have, always was amused that I tended to get a different version when I ordered it on Amazon...
    1 point
×
×
  • Create New...
Affiliate Disclaimer: Retromags may earn a commission on purchases made through our affiliate links on Retromags.com and social media channels. As an Amazon & Ebay Associate, Retromags earns from qualifying purchases. Thank you for your continued support!