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So the joke is that stereograms are lame and anyone expecting the ad to actually contain a stereogram is equally lame? Well, I haven't felt this insulted since Atari questioned my ability to "connect the dot."1 point
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Starting with the April 1996 issue, GamePro began numbering their issues on the cover as other magazines of the day did. However, the number they chose for the April 1996 issue was inflated by 10 over the actual number of issues produced up to that point. The reason for this discrepancy wasn't revealed until issue 154, where reader Nick Caputo wrote in about their 150th issue cover showcase showcasing only 140 covers and wondering where the missing ten wound up. GamePro's response: So there you have it! Rather than create more confusion by arbitrarily assigning numbers to those different special issues, or re-numbering every issue after #80 to correspond with what the issues should be numbered, we've chosen simply to skip over them in the database the same way the GamePro staff did, and keep the numbers on the covers matched with the numbers on the website. If this seems confusing, you're not alone. It's a question we've been wrestling with for years. We hope our solution to the problem is satisfactory, and you can rest assured we aren't missing or intentionally overlooking these ten issues. The 10 special issues included in the inflated issue count are: The Adventures of GamePro Issue 1 (June 1990) The Adventures of GamePro Issue 2 (January 1991) The Adventures of GamePro Issue 3 (August 1991) GamePro Presents Handheld Video Games (Spring 1991) GamePro Presents Handheld Video Games (October/November 1991) Video Game Greatest Hits (July/August 1991) GamePro's Celebrity Video Gamers (August/September 1991) GamePro's 16-Bit Video Gaming (February 1992) GamePro's 16-Bit Video Gaming (May 1992) GamePro's 16-Bit CD-ROM Video Gaming (January 1993)1 point
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