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Showing content with the highest reputation on 12/12/2024 in all areas

  1. 51 downloads

    The guitar instrument fad was brief, maybe 5 years in total, but I still think about it a lot. It introduced me to a lot of music, and it was a great social game. This standalone magazine came out just before it got over-saturated and died out. I blame Activision for that, they just released an endless amount of Guitar Hero until everyone was sick of it. That said, it seemed like retailers we're always upset at the amount of inventory space the instruments took up. Ironic, considering most of that is Funko Pops now. Anyways, this is a little curiosity from that time. the history of the Guitar Hero franchise previews for Guitar Hero: World Tour and Rock Band 2 technique tips for playing Guitar Hero and Rock Band an article on how Harmonix goes about licensing songs a retrospective on older rhythm games a guide on beating The Devil Went Down to Georgia in Guitar Hero 3 cheat codes for various Guitar Hero and Rock Band games interviews with Slash, Joe Perry, and some of the session musicians of WaveGroup spotlights on music game accessories, real music accessories, and energy drinks
    7 points
  2. 77 downloads

    Code Vault - Supplement to GamePro Issue 170 (November 2002)
    5 points
  3. Thank you so much for sharing this book! I’ve recently started reading Nintendo Power from the first issue and this is such a cool bonus!
    2 points
  4. This is the ZX Spectrum gallery, so there's no need to put "ZX Spectrum" in the title.
    1 point
  5. 115 downloads

    Tips & Tricks Video-Game Codebook Volume 15 Issue 01 (January-February 2008)
    1 point
  6. They literally were. I can't remember which publication it was in (probably EGM), but I remember an issue where someone on the staff claimed that they needed ads to comprise 50% of the page count in order to stay profitable enough to remain in print. Dunno if that's true, but as circulation dwindled, so did the amount of ads. I've been uploading ads to the gallery lately, and I've noticed that once you hit 2013 or so, the ads all but disappear from mags, with nothing but a few in-house ads from the publisher and maybe a single game ad on the back cover if you're lucky. So it makes sense that video game magazines started their double-time march into extinction around that time. I appreciate your appreciation Btw, can you imagine what a 90's era EGM would look like if they arranged their mag like this Tech Gian? You'd have to flip through over 100 pages of ads before the magazine even started.
    1 point
  7. The magazines in the USA back in the 90s seemed to actually be more ads than coverage. And the coverage was usually bare-bones. Thanks for scanning.
    1 point
  8. 2,019 downloads

    File imported by an administrator
    1 point
  9. 769 downloads

    Nintendo Power Advance Issue 2 (Summer 2001) Issue donated by Benjamin Alldritt.
    1 point
  10. 2,109 downloads

    File imported by an administrator
    1 point
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