ISSUE: 13Content
Features:
- RobotWar: Third Annual Tournament (There's a trophy and $100 on the line if you've got what it takes to win)
- Ultima III: Review and Tips (Scorpia reviews the largest Ultima yet)
- Operation Whirlwind: Review (Mark J. Bausman puts this battalion-level strategy game in his cross-hairs)
- Reach For the Stars: Review (Ed Curtis sets out to conquer the galaxy)
- Legacy of Llygamyn: An Introduction to Wizardry's Third Scenario (Robert Reams breaks down what you can expect to find in this massive fantasy adventure)
- Broadsides: Review (Dave Long swabs the deck with this ship-to-ship combat sim)
- North Atlantic '86: Review & Strategies (Jay Selover explains how to get the most out of this modern-day military sim)
Departments:
- Inside the Industry (Dana Lombardy shares the results of the CGW reader survey from July/August 1983)
- Taking a Peek:
- Reader Comprehension Skills (Apple II)
- Across the Rubicon (Tandy CoCo)
- Bomber Command (Tandy CoCo)
- Mission: Empire! (Tandy CoCo)
- Galactic Taipan (Tandy CoCo)
- The Electronic Flash Card (Apple II)
- Legionnaire (Apple II)
- Tycoon (Multi)
- Zombies (Atari)
- The Arcade Machine (Atari)
- Spare Change (Apple)
- Match Wits (Apple/IBM PC)
- Murder By the Dozen (Apple/IBM PC/C64)
- Success With Math (Apple/Atari/C64)
- Argos (Apple)
- Conquering Worlds (Apple II)
- Round About (Apple)
- The Bilestoad (Apple II)
- Murder On the Zinderneuf (Atari/C64)
- Music Construction Set (Apple II)
- Banner-Rama (Apple II)
- Vindicator (Apple)
- Cubit (Apple II)
- Floyd of the Jungle (Atari/C64)
- NATO Commander (Atari/C64)
- The Alpine Encounter (Apple/C64/IBM PC/Atari)
- Pharaoh's Pyramid (Apple/C64/Atari/IBM PC)
- Cybernation (Apple)
- Caverns of Callisto (Apple II)
- Moviemaker (Atari)
- Space Knights (Atari)
- B.C.'s Quest For Tires (Atari)
- Learning With Leeper (Atari)
- Oil's Well (Atari)
- Capture the Flag (Atari)
- Gruds In Space (Apple/Atari)
- Stellar 7 (Apple/C64)
- Professional Tour Golf (Apple/C64)
- Queen of Hearts (Apple/Atari)
- Survival (Atari)
- War of the Worlds (Atari)
- Chivalry (Apple)
- Stickybear Basketbounce (Apple)
- Stickybear Opposites (Apple)
- Stickybear Shapes (Apple)
[*]Letters (Where readers talk back)
[*]Dispatches (Keeping strategy games user-friendly in spite of the graphics)
[*]Scorpion's Tale (Scorpia regales readers with hints and tips for Zork II: The Wizard of Frobozz)
[*]Name of the Game (Jon Freeman sounds off about plagiarism in the halls of computer gaming)
[*]Tele-Gaming (Patricia Fitzgibbons explains how to meet new friends via modem)
[*]Atari Arena (Allen Doum looks at problems of originality when it comes to arcade conversions and knock-offs)
[*]The Commodore Key (Roy Wagner answers some of Jon Freeman's complaints about the C64 from last issue, while Dr. Johnny L. Wilson discusses strategy for the VIC-20 version of Nukewar)
[*]Micro Reviews:
- Flying Tigers (Apple II)
- Space Station Zulu (Atari 400/800/1200/Apple II)
- Enchanter (Multi)
- Fortress (Apple II/Atari)
- Secret Agent (Apple II)
[*]Game Ratings
[*]Reader Input Device
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- The great crash of 1983 is starting to be felt in the computer game industry, as Dana Lombardy's column reveals this issue.
- Ken St. Andre (of Flying Buffalo) has a letter printed in this issue, defending the C64.
- 'The Silicon Cerebrum', 'Chip & Ferb', and 'The Learning Game' are all on vacation. 'Microcomputer Mathemagic' and 'Route 80' appear to be dead in the water, having been missing since July.
- Oops! Scorpia's hints for Zork III last issue talked about a ladder on the west that had to be moved. The ladder's actually on the east.
- According to the statement of ownership, CGW's selling 8,000 - 10,000 copies of each issue.
Features:
- RobotWar: Third Annual Tournament (There's a trophy and $100 on the line if you've got what it takes to win)
- Ultima III: Review and Tips (Scorpia reviews the largest Ultima yet)
- Operation Whirlwind: Review (Mark J. Bausman puts this battalion-level strategy game in his cross-hairs)
- Reach For the Stars: Review (Ed Curtis sets out to conquer the galaxy)
- Legacy of Llygamyn: An Introduction to Wizardry's Third Scenario (Robert Reams breaks down what you can expect to find in this massive fantasy adventure)
- Broadsides: Review (Dave Long swabs the deck with this ship-to-ship combat sim)
- North Atlantic '86: Review & Strategies (Jay Selover explains how to get the most out of this modern-day military sim)
Departments:
- Inside the Industry (Dana Lombardy shares the results of the CGW reader survey from July/August 1983)
- Taking a Peek:
- Reader Comprehension Skills (Apple II)
- Across the Rubicon (Tandy CoCo)
- Bomber Command (Tandy CoCo)
- Mission: Empire! (Tandy CoCo)
- Galactic Taipan (Tandy CoCo)
- The Electronic Flash Card (Apple II)
- Legionnaire (Apple II)
- Tycoon (Multi)
- Zombies (Atari)
- The Arcade Machine (Atari)
- Spare Change (Apple)
- Match Wits (Apple/IBM PC)
- Murder By the Dozen (Apple/IBM PC/C64)
- Success With Math (Apple/Atari/C64)
- Argos (Apple)
- Conquering Worlds (Apple II)
- Round About (Apple)
- The Bilestoad (Apple II)
- Murder On the Zinderneuf (Atari/C64)
- Music Construction Set (Apple II)
- Banner-Rama (Apple II)
- Vindicator (Apple)
- Cubit (Apple II)
- Floyd of the Jungle (Atari/C64)
- NATO Commander (Atari/C64)
- The Alpine Encounter (Apple/C64/IBM PC/Atari)
- Pharaoh's Pyramid (Apple/C64/Atari/IBM PC)
- Cybernation (Apple)
- Caverns of Callisto (Apple II)
- Moviemaker (Atari)
- Space Knights (Atari)
- B.C.'s Quest For Tires (Atari)
- Learning With Leeper (Atari)
- Oil's Well (Atari)
- Capture the Flag (Atari)
- Gruds In Space (Apple/Atari)
- Stellar 7 (Apple/C64)
- Professional Tour Golf (Apple/C64)
- Queen of Hearts (Apple/Atari)
- Survival (Atari)
- War of the Worlds (Atari)
- Chivalry (Apple)
- Stickybear Basketbounce (Apple)
- Stickybear Opposites (Apple)
- Stickybear Shapes (Apple)
[*]Letters (Where readers talk back)
[*]Dispatches (Keeping strategy games user-friendly in spite of the graphics)
[*]Scorpion's Tale (Scorpia regales readers with hints and tips for Zork II: The Wizard of Frobozz)
[*]Name of the Game (Jon Freeman sounds off about plagiarism in the halls of computer gaming)
[*]Tele-Gaming (Patricia Fitzgibbons explains how to meet new friends via modem)
[*]Atari Arena (Allen Doum looks at problems of originality when it comes to arcade conversions and knock-offs)
[*]The Commodore Key (Roy Wagner answers some of Jon Freeman's complaints about the C64 from last issue, while Dr. Johnny L. Wilson discusses strategy for the VIC-20 version of Nukewar)
[*]Micro Reviews:
- Flying Tigers (Apple II)
- Space Station Zulu (Atari 400/800/1200/Apple II)
- Enchanter (Multi)
- Fortress (Apple II/Atari)
- Secret Agent (Apple II)
[*]Game Ratings
[*]Reader Input Device
- Reader Comprehension Skills (Apple II)
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- The great crash of 1983 is starting to be felt in the computer game industry, as Dana Lombardy's column reveals this issue.
- Ken St. Andre (of Flying Buffalo) has a letter printed in this issue, defending the C64.
- 'The Silicon Cerebrum', 'Chip & Ferb', and 'The Learning Game' are all on vacation. 'Microcomputer Mathemagic' and 'Route 80' appear to be dead in the water, having been missing since July.
- Oops! Scorpia's hints for Zork III last issue talked about a ladder on the west that had to be moved. The ladder's actually on the east.
- According to the statement of ownership, CGW's selling 8,000 - 10,000 copies of each issue.
Report Issue