ISSUE: 18Content
Features:
- Floppy Immortality: Staying Alive in Wizardry (Steve Estvanik shows how you can restore dead characters with an extra blank floppy and some disk swapping jiggery-pokery)
- GameSIG Adventure Game Conference (Scorpia lurked in CompuServe's Games Special Interest Group to gab with the likes of Lord British, Scott Adams, and Michael Berlyn)
- Cosmic Balance Contest (Just like the last one, design an unbeatable starship and submit it)
- CGW Baseball League (With enough reader support, there might be a computer baseball league going 'round)
- The Computer As Opponent (Veteran designer Charlie Merrow explains what most players are looking for in a competent AI challenger)
- SunDog: A Review (12 star systems, 18 planets, 50 cities...Ken Ryall thinks you'll be playing this one for a while...)
- The CGW Computer Game Conference (Dan Bunten, Mike Cullum, Sid Meier, Chris Crawford, Roe Adams, Robert Woodhead, and Richard Garriot answered a number of round table discussion questions at this year's CGC. Here's a transcript of who said what.)
- Strategy Game Tips (A new column featuring user-submitted tips for the following games):
- War in Russia
- Eastern Front - Blitzkrieg
- Carrier Force - Midway
- Operation Whirlwind
- Paris In Danger
- Knights of the Desert
- Objective: Kursk
[*]Road to Moscow: A Review (Bill Wise tackles the single most difficult German campaign of WWII: Hitler's ill-timed and ill-advised invasion of Russia)
Departments:
- Inside the Industry (Dana Lombardy publishes the results of the June '84 survey)
- Taking a Peek
- The Activision Decathlon (C64)
- Computer Diplomacy (IBM PC)
- Dreadnoughts (Apple II)
- Gulf Strike (Atari)
- Quest of the Space Beagle (Atari)
- Championship Lode Runner (Apple/Atari/C64)
- Black Stallion Western Adventure (Unlisted)
- Kickman (C64)
- Satan's Hollow (C64)
- Mr. Robot (Apple)
- Factactics Trivia Game (Apple/Atari/C64/IBM PC)
- Archon II - Adept (Atari/C64)
- Realm of Impossibility (Atari)
- Skyfox (Apple II)
- El-ixer (Apple/IBM PC)
- Brain Ticklers (Apple II)
- The Institute (Apple/Atari/C64)
- Sieg In Afrika (Apple II/C64)
- The New York Times Crossword Puzzles (Apple II/AppleIII/IBM PC)
- Computer Crosswords (Apple II/Apple III/IBM PC)
- Star Maze (C64/Atari)
- Around the World (Atari)
[*]Scorpion's Tale (Infocom's murder mystery Deadline is the subject of Scorpia's column this month)
[*]Dispatches (Dan Bunten replies to a number of design questions raised in a recent CGW review of his Seven Cities of Gold)
[*]Tele-Gaming (It's Diplomacy by electronic mail in this month's column by Patricia Fitzgibbons)
[*]Atari Playfield (Nonsense games. What are they? Why are they made? Can I get some for my Atari? David Stone provides answers):
- Spare Change Arcade
- Gumball
- Drol
- Quest For Tires
[*]The Learning Game (Bob Proctor examines the historical business/economics sim Rails West from SSI)
[*]Commodore Key (You want war games? Roy Wagner's got your C64 war games right here, buddy!)
[*]Micro-Reviews
- Seastalker (Many)
- Lordlings of Yore (Apple II)
[*]Reader Input Device
[*]Game Ratings
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- "Strategy Game Tips", a new column devoted to reader-submitted hints, tips and strategy, debuts this issue.
- Tim Finkas misspells Michael Berlyn's name as "Micheal" in his artwork for the GameSIG article.
- Sid Meier's name is misspelled as 'Sid Meir' in the round table discussion from CGC too.
- Lord British named a number of the NPCs in Ultima IV after suggestions provided by SIG members who tuned in to hear his talk.
- Michael Berlyn in his interview states that Infocom will never incorporate graphics into its text adventure titles. Four short years later, Zork Zero arrives on store shelves.
- The Infocom game which is "...breaking every rule ever written about adventuring" according to Michael Berlyn is almost certainly 1985's A Mind Forever Voyaging.
- It's awesome to see where different developers and designers were focusing their energies and where they thought things were going in the CGC discussion. Great historical reading here.
- Page 39 has a humourous info box listing "Articles We Will Never Print in CGW". Included are such gems as, "The TI-99A Success Story", "Interfacing the Original PCjr Keyboard to Your IBM PC", and "A Cray Emulator for Your C-64".
Features:
- Floppy Immortality: Staying Alive in Wizardry (Steve Estvanik shows how you can restore dead characters with an extra blank floppy and some disk swapping jiggery-pokery)
- GameSIG Adventure Game Conference (Scorpia lurked in CompuServe's Games Special Interest Group to gab with the likes of Lord British, Scott Adams, and Michael Berlyn)
- Cosmic Balance Contest (Just like the last one, design an unbeatable starship and submit it)
- CGW Baseball League (With enough reader support, there might be a computer baseball league going 'round)
- The Computer As Opponent (Veteran designer Charlie Merrow explains what most players are looking for in a competent AI challenger)
- SunDog: A Review (12 star systems, 18 planets, 50 cities...Ken Ryall thinks you'll be playing this one for a while...)
- The CGW Computer Game Conference (Dan Bunten, Mike Cullum, Sid Meier, Chris Crawford, Roe Adams, Robert Woodhead, and Richard Garriot answered a number of round table discussion questions at this year's CGC. Here's a transcript of who said what.)
- Strategy Game Tips (A new column featuring user-submitted tips for the following games):
- War in Russia
- Eastern Front - Blitzkrieg
- Carrier Force - Midway
- Operation Whirlwind
- Paris In Danger
- Knights of the Desert
- Objective: Kursk
[*]Road to Moscow: A Review (Bill Wise tackles the single most difficult German campaign of WWII: Hitler's ill-timed and ill-advised invasion of Russia)
- War in Russia
Departments:
- Inside the Industry (Dana Lombardy publishes the results of the June '84 survey)
- Taking a Peek
- The Activision Decathlon (C64)
- Computer Diplomacy (IBM PC)
- Dreadnoughts (Apple II)
- Gulf Strike (Atari)
- Quest of the Space Beagle (Atari)
- Championship Lode Runner (Apple/Atari/C64)
- Black Stallion Western Adventure (Unlisted)
- Kickman (C64)
- Satan's Hollow (C64)
- Mr. Robot (Apple)
- Factactics Trivia Game (Apple/Atari/C64/IBM PC)
- Archon II - Adept (Atari/C64)
- Realm of Impossibility (Atari)
- Skyfox (Apple II)
- El-ixer (Apple/IBM PC)
- Brain Ticklers (Apple II)
- The Institute (Apple/Atari/C64)
- Sieg In Afrika (Apple II/C64)
- The New York Times Crossword Puzzles (Apple II/AppleIII/IBM PC)
- Computer Crosswords (Apple II/Apple III/IBM PC)
- Star Maze (C64/Atari)
- Around the World (Atari)
[*]Scorpion's Tale (Infocom's murder mystery Deadline is the subject of Scorpia's column this month)
[*]Dispatches (Dan Bunten replies to a number of design questions raised in a recent CGW review of his Seven Cities of Gold)
[*]Tele-Gaming (It's Diplomacy by electronic mail in this month's column by Patricia Fitzgibbons)
[*]Atari Playfield (Nonsense games. What are they? Why are they made? Can I get some for my Atari? David Stone provides answers):
- Spare Change Arcade
- Gumball
- Drol
- Quest For Tires
[*]The Learning Game (Bob Proctor examines the historical business/economics sim Rails West from SSI)
[*]Commodore Key (You want war games? Roy Wagner's got your C64 war games right here, buddy!)
[*]Micro-Reviews
- Seastalker (Many)
- Lordlings of Yore (Apple II)
[*]Reader Input Device
[*]Game Ratings
- The Activision Decathlon (C64)
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- "Strategy Game Tips", a new column devoted to reader-submitted hints, tips and strategy, debuts this issue.
- Tim Finkas misspells Michael Berlyn's name as "Micheal" in his artwork for the GameSIG article.
- Sid Meier's name is misspelled as 'Sid Meir' in the round table discussion from CGC too.
- Lord British named a number of the NPCs in Ultima IV after suggestions provided by SIG members who tuned in to hear his talk.
- Michael Berlyn in his interview states that Infocom will never incorporate graphics into its text adventure titles. Four short years later, Zork Zero arrives on store shelves.
- The Infocom game which is "...breaking every rule ever written about adventuring" according to Michael Berlyn is almost certainly 1985's A Mind Forever Voyaging.
- It's awesome to see where different developers and designers were focusing their energies and where they thought things were going in the CGC discussion. Great historical reading here.
- Page 39 has a humourous info box listing "Articles We Will Never Print in CGW". Included are such gems as, "The TI-99A Success Story", "Interfacing the Original PCjr Keyboard to Your IBM PC", and "A Cray Emulator for Your C-64".
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