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Computer Gaming World Issue 4

ISSUE: 4Content

Features:

  • A Beginner's Guide to Strategy and Tactics in Eastern FrontBob Proctor explains the ins and outs of Chris Crawford's acclaimed war simulation.
  • Time Zone: An Interview With Roberta Williams: The designer speaks about On-Line System's largest project to date.
  • Some Scenes From the 7th West Coast Computer Faire: Photos snapped of many industry veterans.
  • Long Distance Gaming: Games Via The Source and Compuserve: Deirdre Maloy breaks down the advantages and disadvantages of online gaming via BBS.
  • The Greatest Baseball Team of All Time -- Tournament Results: Three readers and CGW themselves share the results of pitting the best against the best.
  • Writing For Computer Gaming World: So you want to be a gaming journalist...?

Departments:

  • Letters: Readers are a talkative bunch, aren't they...?
  • Hobby and Industry News: They keep making new software to satiate the masses
  • Initial Comments: The games we've got waiting in the wings for write-ups
  • Atari Arcade: John J. Anderson's new column focuses on all things Atari.
  • The Silicon Cerebrum: Bruce Webster discusses AI theory with regards to computer wargaming.
  • Reader Input Device #2: Rate some more games, rate some more articles.

Reviews:

  • Wizardry: Proving Grounds of the Mad Overlord (Apple II)
  • Voyager I: Sabotage of the Robot Ship (Apple, Atari, PET, TRS-80)
  • Jabbertalky (Apple II/TRS-80)
  • Olympic Decathlon (Apple II/TRS-80)
  • Lunar Lander (TRS-80)
  • Swashbuckler (Apple II)

Ads (in order of appearance):

  • Computer Baseball
  • Bytes & Pieces mail order
  • Electronic Systems Furniture Company
  • Apventure to Atlantis
  • SSI war games (The Battle of Shiloh / Tigers in the Snow)
  • The Space Gamer magazine
  • SoftSide magazine
  • Hayes Micromodem II modem
  • Fascination Software mail order
  • Tech-3 software
  • Flights Opps Screen Layout Worksheet paper
  • TG Products mail order
  • Microcomputer Games software

Notable Stuff:

  • The reference to Psalm 9:1-2 appears on the masthead.
  • CGW is now on The Source. Contact them at TCL920. Prefer the telephone? Just dial (714)-776-4979.
  • Back issues now available for cover price ($2.75) plus a buck shipping.
  • A host of negative feedback concerning puzzle solutions results in CGW continuing to publish tips in their reviews and articles, but slip-coded (B=A, C=B, etc...) so readers can't accidentally spoil a game for themselves.
  • There's a five-way tie from last issue's contest to identify/correct the map for Castle Wolfenstein. Stephen S. Depetris, Richard A. Hixson, Michael Oda, Tom Rassmann, and Lee Stafford all win. Fine work, gentlemen. The OSS appreciates your service.
  • Roberta Williams admits to a minor mistake involving the rhea bird in Time Zone. The L.A. Zoo had one on display in their Australian section; the rhea is native to South America.
  • Time Zone shipped on six double-sided floppy disks and features over 1,300 rooms at a time when most games shipped on 1-2 disks and included somewhere between 50-100 rooms.
  • Four baseball simulations, four different winners. Who would have suspected?


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Cover


Information

    Title: Computer Gaming World Issue 4
    Month: May/June
    Year: 1982
    Publisher: Ziff Davis Media
    Editor: Russell Sipe
    Pages: 44
    Price: $2.75
    Country: United States
    Language: English
    Votes: 0

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