ISSUE: 48Content
Combat!
Features:
- Inside the Industry (Pete Rose has a licensed baseball game coming out, Robocop and Platoon are coming to the NES, expect more CRPGs in 1988, EA and SSI are hopping into bed together, Microprose acquires a Red Baron arcade machine, and Johnny Wilson accidentally resurrected a long-defunct software company last issue...whoops!)
-
The Hunt For Red October: Tom Clancy's Best-Seller Meets the Computer (Reviewer Hosea Battles takes Russia's most advanced sub out for a little play date)
- Old Prophecies Never Lie...EA's Bard's Tale III, Thief of Fate (A hint-laden review of a new CRPG? That could only be Scorpia at the keyboard)
- Scorpion's Tale: Wasteland (Scorpia's other claw comes to grips with the post-apocalyptic futuristic CRPG that goes on to influence the Fallout series)
- Catching the Tokyo Express: Tactical Naval Combat in the Pacific, 1942 (Johnny L. Wilson offers his opinion on Long Lance, a World War II naval combat sim)
- Taking A Dive: EA's Return to Atlantis (It's been a long time coming, but Douglas Seacat wonders if it's too little, too late in his review)
- Pilot Briefing For "Stealth Fighter" (Brad Bombardier helps aspiring flight stick jockeys get the most from Microprose's Project Stealth Fighter sim)
- Objective Overrun: Modifying "U.M.S." to Include Victory Point Areas (Developer D. Ezra Sidran offers ways to add new victory conditions to his Universal Military Simulator)
- Don't Give Up the Ship! A Boardgame Classic Meets the Computer (Wooden Ships and Iron Men has made its sea-faring way to the Commodore 64, and Joe Sherfy reviews the transition)
- CGW Contest (Pssst! Hey buddy, wanna win a two-year subscription to CGW? Just complete the sentence, "My most humorous experience while playing a computer game was..." in 50 to 100 words. Make the editors laugh hard enough, and you could be in for a 24-issue treat.)
- Tales of Terrorism - "Twilight's Ransom": A Modern Adventure (Paragon Software's newest text-and-graphics adventure in the vein of Deadline, Suspect, and Amnesia sends to to Liberty City to find a girl. Dennis Owens offers his report)
- Networking the Light Fantastic (Contributing editors Patricia Fitzgibbons and Scorpia share their experiences in the new online realms of CompuServe and GEnie)
- Video Gaming World (CGW's new feature dealing strictly with console games. Arnie Katz reviews Contra, Bill Kunkel reviews Karnov and Raid on Bungling Bay, and there's news on Sega's Light Phaser for the Master System, the NES Advantage joystick, and Sega's home version of After Burner)
- First Clash: Modern Conventional Combat Using Mech Brigade (Regan Carey and David Thiel explain how to simulate a fictional battle from a Canadian military training manual in the IBM version of Mech Brigade)
Departments:
- Taking a Peek:
- The Three Stooges (Amiga/C64/128)
- The President Is Missing! (C64/128)
- Battledroidz (C64/128)
- Global Commander (C64/128)
- The Rubicon Alliance (C64/128)
- Tobruk: The Clash of Armor (C64/128)
- Castle Ralf (IBM)
- Impossible Mission II (Atari ST/C64/128/IBM)
- Dr. Dumont's Wild P.A.R.T.I. (IBM/Mac)
- Moses (C64/128/IBM)
- Star Empire (C64/128/IBM)
- Air Traffic Control Simulator (Mac 512k)
- MSFL Pro Football League (Mac 1Mb)
- Harrier Combat Simulator (IBM)
- Obliterator (Amiga/Atari ST)
- Apache Strike (Mac)
- Beyond Dark Castle (Mac)
- PT-109 (Mac)
- Pro Football Simulator (IBM w/CGA or EGA)
- Stellar Crusade (Atari ST/IBM)
- Crazy Cars (Amiga/Atari ST/IBM)
[*]Editorial: The Nintendo Threat? (Why does CGW now have a video game section? What does that wacky Japanese company want with our all-American computer gamers? What does the future hold? Russell Sipe and several industry heavies weigh in with their opinions on what Nintendo and Sega mean to the future of digital entertainment, and why CGW needs to give them some attention)
[*]Reader Input Device
[*]CGW Hall of Fame (No new additions to the list this issue)
[*]100 Games Rated
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- Man, is that editorial about Nintendo's threat to the computer gaming industry fun to read with the benefit of hindsight. Dave Morse, CEO of Epyx, offers up the opinion that Nintendo is already on the down cycle in Japan, and we all chuckle.
- Taito runs a massive, three-page, full-colour ad touting their forthcoming computer translations of arcade classics. That must have been expensive!
- CGW's apology for Johnny Wilson's mis-identification of Datasoft as Datamost is quite cute.
Combat!
Features:
- Inside the Industry (Pete Rose has a licensed baseball game coming out, Robocop and Platoon are coming to the NES, expect more CRPGs in 1988, EA and SSI are hopping into bed together, Microprose acquires a Red Baron arcade machine, and Johnny Wilson accidentally resurrected a long-defunct software company last issue...whoops!)
-
The Hunt For Red October: Tom Clancy's Best-Seller Meets the Computer (Reviewer Hosea Battles takes Russia's most advanced sub out for a little play date)
- Old Prophecies Never Lie...EA's Bard's Tale III, Thief of Fate (A hint-laden review of a new CRPG? That could only be Scorpia at the keyboard)
- Scorpion's Tale: Wasteland (Scorpia's other claw comes to grips with the post-apocalyptic futuristic CRPG that goes on to influence the Fallout series)
- Catching the Tokyo Express: Tactical Naval Combat in the Pacific, 1942 (Johnny L. Wilson offers his opinion on Long Lance, a World War II naval combat sim)
- Taking A Dive: EA's Return to Atlantis (It's been a long time coming, but Douglas Seacat wonders if it's too little, too late in his review)
- Pilot Briefing For "Stealth Fighter" (Brad Bombardier helps aspiring flight stick jockeys get the most from Microprose's Project Stealth Fighter sim)
- Objective Overrun: Modifying "U.M.S." to Include Victory Point Areas (Developer D. Ezra Sidran offers ways to add new victory conditions to his Universal Military Simulator)
- Don't Give Up the Ship! A Boardgame Classic Meets the Computer (Wooden Ships and Iron Men has made its sea-faring way to the Commodore 64, and Joe Sherfy reviews the transition)
- CGW Contest (Pssst! Hey buddy, wanna win a two-year subscription to CGW? Just complete the sentence, "My most humorous experience while playing a computer game was..." in 50 to 100 words. Make the editors laugh hard enough, and you could be in for a 24-issue treat.)
- Tales of Terrorism - "Twilight's Ransom": A Modern Adventure (Paragon Software's newest text-and-graphics adventure in the vein of Deadline, Suspect, and Amnesia sends to to Liberty City to find a girl. Dennis Owens offers his report)
- Networking the Light Fantastic (Contributing editors Patricia Fitzgibbons and Scorpia share their experiences in the new online realms of CompuServe and GEnie)
- Video Gaming World (CGW's new feature dealing strictly with console games. Arnie Katz reviews Contra, Bill Kunkel reviews Karnov and Raid on Bungling Bay, and there's news on Sega's Light Phaser for the Master System, the NES Advantage joystick, and Sega's home version of After Burner)
- First Clash: Modern Conventional Combat Using Mech Brigade (Regan Carey and David Thiel explain how to simulate a fictional battle from a Canadian military training manual in the IBM version of Mech Brigade)
Departments:
- Taking a Peek:
- The Three Stooges (Amiga/C64/128)
- The President Is Missing! (C64/128)
- Battledroidz (C64/128)
- Global Commander (C64/128)
- The Rubicon Alliance (C64/128)
- Tobruk: The Clash of Armor (C64/128)
- Castle Ralf (IBM)
- Impossible Mission II (Atari ST/C64/128/IBM)
- Dr. Dumont's Wild P.A.R.T.I. (IBM/Mac)
- Moses (C64/128/IBM)
- Star Empire (C64/128/IBM)
- Air Traffic Control Simulator (Mac 512k)
- MSFL Pro Football League (Mac 1Mb)
- Harrier Combat Simulator (IBM)
- Obliterator (Amiga/Atari ST)
- Apache Strike (Mac)
- Beyond Dark Castle (Mac)
- PT-109 (Mac)
- Pro Football Simulator (IBM w/CGA or EGA)
- Stellar Crusade (Atari ST/IBM)
- Crazy Cars (Amiga/Atari ST/IBM)
[*]Editorial: The Nintendo Threat? (Why does CGW now have a video game section? What does that wacky Japanese company want with our all-American computer gamers? What does the future hold? Russell Sipe and several industry heavies weigh in with their opinions on what Nintendo and Sega mean to the future of digital entertainment, and why CGW needs to give them some attention)
[*]Reader Input Device
[*]CGW Hall of Fame (No new additions to the list this issue)
[*]100 Games Rated
- The Three Stooges (Amiga/C64/128)
Notable Stuff:
- The reference to Psalm 9:1-2 appears on the masthead.
- Man, is that editorial about Nintendo's threat to the computer gaming industry fun to read with the benefit of hindsight. Dave Morse, CEO of Epyx, offers up the opinion that Nintendo is already on the down cycle in Japan, and we all chuckle.
- Taito runs a massive, three-page, full-colour ad touting their forthcoming computer translations of arcade classics. That must have been expensive!
- CGW's apology for Johnny Wilson's mis-identification of Datasoft as Datamost is quite cute.
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