ISSUE: 6Content
PRIMARY SYSTEMS COVERAGE THIS ISSUE
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arcade
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Atari VCS - 2600
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Arcadia Supercharger
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Atari 5200
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Intellivision
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Odyssey2
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Apple II
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Intellivision III (news coverage)
-
Atari 1200XL (news coverage)
-
Aquarius (news coverage)
-
Palmtex PVS (news coverage)
---
(The following is loosely based on this issue's table of contents. (Notes) and bullet lists are added for clarity.)
(Untitled editorial by Doug Mahugh)
NEO
XEVIOUS: HOW TO PLAY/HOW TO WIN
Atari comes roaring back with this spaced-up earth game. (arcade strategies; four pages)
THE WINNING EDGE
MS. PAC-MAN
Eric Grinner explains the proper way to play Ms. Pac-Man, using carefully designed traps, loops, and sub-patterns. (arcade strategies; six pages)
INNERVIEW
ROGER HECTOR: TAKING AIM AT ATARI
what happens when the hottest talent at Atari leaves en masse to start producing state-of-the-art games. ('Videa: Taking Aim At Atari' by Scott Spector; two pages)
FEATURES
GAME DESIGN GAMBLE PART II: HARDWARE
Hard facts about game hardware. (by Doug Mahugh; four pages)
PLAYING TO WIN AT THE SEQUEL GAME
What goes into the makings of a sequel. (by Tad Perry; comparisons between arcade games and their sequels; 1 page per game, divided into the following sections:)
-
Pac-Man: The Predictable Predecessor, Ms. Pac-Man: The Finicky Follow-Up
-
Zaxxon: Six Shot Robot, Super Zaxxon: Enter The Dragon
-
Defender: The "Most Complicated" Game, Stargate: The More Complicated Game
RAIDERS OF THE LOST ARK: THE SECRET SOLUTION
Secrets that even the Atari designers don't know. ('Raiders of the Lost Ark' by Rob Leachman; 2600 strategies; six pages)
STAR TREK, THE VIDEO GAME
Welcome aboard, Captain, the adventure has just begun. (arcade strategies; four pages)
HOW TO WIN $25,000 IN 24 HOURS
All about video game contests. (by Matthew White; two pages)
STEALING POINTS AT BANDITS
Expert strategy for the Apple computer system. ('Bandits' by Owen Linzmayer and Chris Vogeli; Apple II strategies; four pages)
TAKING THE LEAD AT POLE POSITION
Without a doubt, the best racing game of all time. (by Eric Ginner; arcade strategies; two pages)
POPEYE THE VIDEO GAME
Surprising strategies for 1983's most surprising game. ('I Yam What I Yam: Popeye The Video Game' by Tad Perry; arcade strategies; two pages)
DEPARTMENTS
LETTERS (reader mail; two pages)
FUTURE WAVES (news section; two pages)
Colecovision Jury-rigged computers, and Intellivision III.
-
An Interactive Summer (Astron Belt laserdisc game)
-
Quarter Porter ('Video Coin Holder' personal quarter dispenser)
-
Intellivision III
-
Computer Games by Starpath (Atari 400, 800, and 1200 games)
-
...And Activision (software for Atari line of computers)
-
The Latest Atari (Atari 1200XL computer)
-
High-Quality Controllers (Wico Command Control line of controllers)
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Aquarius Computer
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Imagic Games (upcoming games)
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Tabletop Arcade (Coleco tabletop arcade games)
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Coleco's "Super" New Module (Expansion Model #3)
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Atari's Newest Controllers (new controllers for 2600, including wireless)
-
"My First (Atari) Computer" (Atari keyboard add-on for 2600)
-
Amiga's Joy Board and Telephone Video (Joy Board, Amiga Power Module add-on for 2600 (enhanced games, online play))
-
Entex Keyboard For The 2600 (keyboard add-on)
THE HOME FRONT (home game reviews)
Reviews of 25 new cartridges. (actually, 24)
-
Bermuda Triangle (2600)
-
Centipede (5200)
-
Dragonfire (2600,Int)
-
Eggomania (2600)
-
Escape From The Mindmaster (2600 with Supercharger)
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Fireworld (2600)
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Gopher (2600)
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Journey Escape (2600)
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M.A.D. (2600)
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Mines of Minos (2600)
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Ms. Pac-Man (2600)
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Nimble Numbers (Ody2 with Voice Module)
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Phoenix (2600)
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Picnic (2600)
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P.T. Barnum's Acrobats (Ody2)
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Reactor (2600)
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River Raid (2600)
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Soccer (5200)
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Spider Fighter (2600)
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Squeeze Box (2600)
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Star Wars: Jedi Arena (2600)
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Turmoil (2600)
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Vanguard (2600)
HOME VIDEO
The phenomenon of the video game designer. ('The Fleeting Fame of the Video Game Designer' by Danny Goodman; two pages)
COMPUTER '83
An inside tour through Synapse Software. ('Synapse Software Review' by David and Sandy Small; two pages)
CARTOON ('The Sword of RAM;' one page)
TECHNOCRACY (tech related news/trivia; one page)
-
Hand-Held Cartridges (Palmtex PVS planned, first hand-held system to play interchangeable carts)
-
Voice Recognition (TI-99 voice recognition unit)
-
Frob-ing For Fun (Frobco's 2600 game development system for Apple II)
-
More Settings For Arcade Games (arcade game difficulty settings)
CHARTS ('Joystik Charts;' high scores; one page)
PRIMARY SYSTEMS COVERAGE THIS ISSUE
- arcade
- Atari VCS - 2600
- Arcadia Supercharger
- Atari 5200
- Intellivision
- Odyssey2
- Apple II
- Intellivision III (news coverage)
- Atari 1200XL (news coverage)
- Aquarius (news coverage)
- Palmtex PVS (news coverage)
---
(The following is loosely based on this issue's table of contents. (Notes) and bullet lists are added for clarity.)
(Untitled editorial by Doug Mahugh)
NEO
XEVIOUS: HOW TO PLAY/HOW TO WIN
Atari comes roaring back with this spaced-up earth game. (arcade strategies; four pages)
THE WINNING EDGE
MS. PAC-MAN
Eric Grinner explains the proper way to play Ms. Pac-Man, using carefully designed traps, loops, and sub-patterns. (arcade strategies; six pages)
INNERVIEW
ROGER HECTOR: TAKING AIM AT ATARI
what happens when the hottest talent at Atari leaves en masse to start producing state-of-the-art games. ('Videa: Taking Aim At Atari' by Scott Spector; two pages)
FEATURES
GAME DESIGN GAMBLE PART II: HARDWARE
Hard facts about game hardware. (by Doug Mahugh; four pages)
PLAYING TO WIN AT THE SEQUEL GAME
What goes into the makings of a sequel. (by Tad Perry; comparisons between arcade games and their sequels; 1 page per game, divided into the following sections:)
- Pac-Man: The Predictable Predecessor, Ms. Pac-Man: The Finicky Follow-Up
- Zaxxon: Six Shot Robot, Super Zaxxon: Enter The Dragon
- Defender: The "Most Complicated" Game, Stargate: The More Complicated Game
RAIDERS OF THE LOST ARK: THE SECRET SOLUTION
Secrets that even the Atari designers don't know. ('Raiders of the Lost Ark' by Rob Leachman; 2600 strategies; six pages)
STAR TREK, THE VIDEO GAME
Welcome aboard, Captain, the adventure has just begun. (arcade strategies; four pages)
HOW TO WIN $25,000 IN 24 HOURS
All about video game contests. (by Matthew White; two pages)
STEALING POINTS AT BANDITS
Expert strategy for the Apple computer system. ('Bandits' by Owen Linzmayer and Chris Vogeli; Apple II strategies; four pages)
TAKING THE LEAD AT POLE POSITION
Without a doubt, the best racing game of all time. (by Eric Ginner; arcade strategies; two pages)
POPEYE THE VIDEO GAME
Surprising strategies for 1983's most surprising game. ('I Yam What I Yam: Popeye The Video Game' by Tad Perry; arcade strategies; two pages)
DEPARTMENTS
LETTERS (reader mail; two pages)
FUTURE WAVES (news section; two pages)
Colecovision Jury-rigged computers, and Intellivision III.
- An Interactive Summer (Astron Belt laserdisc game)
- Quarter Porter ('Video Coin Holder' personal quarter dispenser)
- Intellivision III
- Computer Games by Starpath (Atari 400, 800, and 1200 games)
- ...And Activision (software for Atari line of computers)
- The Latest Atari (Atari 1200XL computer)
- High-Quality Controllers (Wico Command Control line of controllers)
- Aquarius Computer
- Imagic Games (upcoming games)
- Tabletop Arcade (Coleco tabletop arcade games)
- Coleco's "Super" New Module (Expansion Model #3)
- Atari's Newest Controllers (new controllers for 2600, including wireless)
- "My First (Atari) Computer" (Atari keyboard add-on for 2600)
- Amiga's Joy Board and Telephone Video (Joy Board, Amiga Power Module add-on for 2600 (enhanced games, online play))
- Entex Keyboard For The 2600 (keyboard add-on)
THE HOME FRONT (home game reviews)
Reviews of 25 new cartridges. (actually, 24)
- Bermuda Triangle (2600)
- Centipede (5200)
- Dragonfire (2600,Int)
- Eggomania (2600)
- Escape From The Mindmaster (2600 with Supercharger)
- Fireworld (2600)
- Gopher (2600)
- Journey Escape (2600)
- M.A.D. (2600)
- Mines of Minos (2600)
- Ms. Pac-Man (2600)
- Nimble Numbers (Ody2 with Voice Module)
- Phoenix (2600)
- Picnic (2600)
- P.T. Barnum's Acrobats (Ody2)
- Reactor (2600)
- River Raid (2600)
- Soccer (5200)
- Spider Fighter (2600)
- Squeeze Box (2600)
- Star Wars: Jedi Arena (2600)
- Turmoil (2600)
- Vanguard (2600)
HOME VIDEO
The phenomenon of the video game designer. ('The Fleeting Fame of the Video Game Designer' by Danny Goodman; two pages)
COMPUTER '83
An inside tour through Synapse Software. ('Synapse Software Review' by David and Sandy Small; two pages)
CARTOON ('The Sword of RAM;' one page)
TECHNOCRACY (tech related news/trivia; one page)
- Hand-Held Cartridges (Palmtex PVS planned, first hand-held system to play interchangeable carts)
- Voice Recognition (TI-99 voice recognition unit)
- Frob-ing For Fun (Frobco's 2600 game development system for Apple II)
- More Settings For Arcade Games (arcade game difficulty settings)
CHARTS ('Joystik Charts;' high scores; one page)
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