ISSUE: 15Content
PRIMARY SYSTEMS COVERAGE THIS ISSUE
-
Sega Genesis
-
Sega Saturn
-
Super Nintendo Entertainment System
-
Jaguar
-
3DO
-
Virtual Boy
-
M2 (never released)
-
Ultra 64 (the eventual Nintendo 64)
-
PC - PC CD-ROM
-
Windows 95
-
Macintosh
-
Sony Playstation
-
arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
talking
Can PlayStation compete with Ultra 64?
PlayStation ain't the hottest game box on the streets any more. NEXT Generation talks with Marty Homlish, SCEA's president to discuss PlayStation's eloquent success in 1995 and how the company plans to deal with the imminent arrival of the Nintendo's Ultra 64. (five page interview)
breaking
News
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
64-bit gaming edges closer to US stores
Matsushita and Sega negotiate an M2 deal while Nintendo sticks to Ultra 64 plans. (two pages; includes '32-bit war continues' sidebar)
One year later, is Senator Liberman satisfied?
Or will the government see fit to impose its will on the video and computer game industry?
Saturn gains Sony support (sidebar)
(Recurring news features; one page each unless noted:)
Datastream (sidebar; number related news/trivia)
movers & shakers
A monthly look at business news affecting the gaming world. (business news by Chris Sherman)
Joyriding
Is online gaming for just $500 possible? (online gaming news by Bernard Yee)
Arcadia
News from the world of coin-op and arcade games. (arcade news by Marcus Webb)
Generator
In anticipation of next month's feature on how to get a job in the game industry, here's some advice from the insiders. (1/2 page; behind-the-scenes news by Mark James Ramshaw)
Datebook (1/2 page; calendar of events)
ng defining
The NEXT Generation lexicon: gaming terminology from A to Z
Are you tired of trying to find a way of explaining yourself to family and friends? Venture capitalists not understanding the final points of your proposal? NEXT Generation delivers on its promise to its dedicated readers with the final word (literally) in tech talk. ('The NEXT Generation 1996 Lexicon A to Z: A Definitive Guide to Gaming Terminology;' 15 pages)
ng software
Alphas (game previews, sometimes presented as a studio or accessory overview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)
-
Hyperblade (Win95; three pages)
-
Antara (PC; two pages)
-
Pax Imperia 2 (Mac/Win95)
-
Into The Shadows (PCCD; two pages)
-
Die Hard Trilogy (PS/Sat/PC)
-
Cyber Troopers (arcade)
-
Star Trek: Generations (PC; two pages)
-
Lighthouse (PCCD)
-
Stahlfeder (PS)
-
Subterrane (PC)
rating
Finals
(While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)
PlayStation
-
Doom
-
Gex
-
NHL Face Off
-
Jupiter Strike
-
Ridge Racer Revolution
-
Shockwave Assault
Saturn
-
Galactic Attack
-
Thunderstrike 2
-
Battle Arena Toshinden Remix (Japan)
-
Johnny Bazookatone
-
Wing Arms
-
X-Men: Children of the Atom (Japan)
3DO
-
Deathkeep
-
Iron Angel of the Apocalypse: The Return
-
Scramble Cobra
-
Starfighter
Jaguar
-
Ruiner Pinball
Virtual Boy
-
Panic Bomber
-
Vertical Force
PC
-
Ecco the Dolphin
-
EF2000
-
Full Tilt Pinball
-
Mission Critical
-
Rebel Assault II
-
Knight Moves
-
Warcraft 2: Tides of Darkness
-
Lion
-
The Dig
-
SU-27 Flanker
-
Torin's Passage
-
Wetlands
-
Williams Arcade classics
Macintosh
-
Curse of Dragor
-
Shockwave Assault
-
Warcraft
Genesis
-
Spot Goes to Hollywood
-
Cutthroat Island
SNES
-
Revolution X
32-bit gamer's guide (review score reference guide; 1.66 pages)
corresponding
Letters
Good, bad, long, short and simply plain weird thoughts of the videogame fanatic, aka, you guy. (reader mail; two pages)
theorizing
The way games ought to be... Hi-octane game theory by Chris Crawford
So what is Chris Crawford's problem with graphics? How can great visuals actually make a game worse? Gaming's most controversial columnist explains all... (two pages)
PRIMARY SYSTEMS COVERAGE THIS ISSUE
- Sega Genesis
- Sega Saturn
- Super Nintendo Entertainment System
- Jaguar
- 3DO
- Virtual Boy
- M2 (never released)
- Ultra 64 (the eventual Nintendo 64)
- PC - PC CD-ROM
- Windows 95
- Macintosh
- Sony Playstation
- arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
talking
Can PlayStation compete with Ultra 64?
PlayStation ain't the hottest game box on the streets any more. NEXT Generation talks with Marty Homlish, SCEA's president to discuss PlayStation's eloquent success in 1995 and how the company plans to deal with the imminent arrival of the Nintendo's Ultra 64. (five page interview)
breaking
News
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
64-bit gaming edges closer to US stores
Matsushita and Sega negotiate an M2 deal while Nintendo sticks to Ultra 64 plans. (two pages; includes '32-bit war continues' sidebar)
One year later, is Senator Liberman satisfied?
Or will the government see fit to impose its will on the video and computer game industry?
Saturn gains Sony support (sidebar)
(Recurring news features; one page each unless noted:)
Datastream (sidebar; number related news/trivia)
movers & shakers
A monthly look at business news affecting the gaming world. (business news by Chris Sherman)
Joyriding
Is online gaming for just $500 possible? (online gaming news by Bernard Yee)
Arcadia
News from the world of coin-op and arcade games. (arcade news by Marcus Webb)
Generator
In anticipation of next month's feature on how to get a job in the game industry, here's some advice from the insiders. (1/2 page; behind-the-scenes news by Mark James Ramshaw)
Datebook (1/2 page; calendar of events)
ng defining
The NEXT Generation lexicon: gaming terminology from A to Z
Are you tired of trying to find a way of explaining yourself to family and friends? Venture capitalists not understanding the final points of your proposal? NEXT Generation delivers on its promise to its dedicated readers with the final word (literally) in tech talk. ('The NEXT Generation 1996 Lexicon A to Z: A Definitive Guide to Gaming Terminology;' 15 pages)
ng software
Alphas (game previews, sometimes presented as a studio or accessory overview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).)
- Hyperblade (Win95; three pages)
- Antara (PC; two pages)
- Pax Imperia 2 (Mac/Win95)
- Into The Shadows (PCCD; two pages)
- Die Hard Trilogy (PS/Sat/PC)
- Cyber Troopers (arcade)
- Star Trek: Generations (PC; two pages)
- Lighthouse (PCCD)
- Stahlfeder (PS)
- Subterrane (PC)
rating
Finals
(While all video game magazines make the occasional slip, NEXT Generation's game review section was especially notorious and/or exceptional for reviewing games never formally released in North America, or were instead eventually released under a different title. In some cases an import title would be reviewed with the domestic release also reviewed in a later issue. Japanese import reviews are noted when known. Reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - one page reviews would see print on rare occasions. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)
PlayStation
- Doom
- Gex
- NHL Face Off
- Jupiter Strike
- Ridge Racer Revolution
- Shockwave Assault
Saturn
- Galactic Attack
- Thunderstrike 2
- Battle Arena Toshinden Remix (Japan)
- Johnny Bazookatone
- Wing Arms
- X-Men: Children of the Atom (Japan)
3DO
- Deathkeep
- Iron Angel of the Apocalypse: The Return
- Scramble Cobra
- Starfighter
Jaguar
- Ruiner Pinball
Virtual Boy
- Panic Bomber
- Vertical Force
PC
- Ecco the Dolphin
- EF2000
- Full Tilt Pinball
- Mission Critical
- Rebel Assault II
- Knight Moves
- Warcraft 2: Tides of Darkness
- Lion
- The Dig
- SU-27 Flanker
- Torin's Passage
- Wetlands
- Williams Arcade classics
Macintosh
- Curse of Dragor
- Shockwave Assault
- Warcraft
Genesis
- Spot Goes to Hollywood
- Cutthroat Island
SNES
- Revolution X
32-bit gamer's guide (review score reference guide; 1.66 pages)
corresponding
Letters
Good, bad, long, short and simply plain weird thoughts of the videogame fanatic, aka, you guy. (reader mail; two pages)
theorizing
The way games ought to be... Hi-octane game theory by Chris Crawford
So what is Chris Crawford's problem with graphics? How can great visuals actually make a game worse? Gaming's most controversial columnist explains all... (two pages)
-
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