ISSUE: 38Content
PRIMARY SYSTEMS COVERAGE THIS ISSUE
-
Sega Saturn
-
Sega Dreamcast (project development news coverage)
-
PC
-
Sony PlayStation
-
Nintendo 64
-
Macintosh
-
online
-
arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
(The 'Disc Edition' of this issue includes a CD featuring additional content.)
(standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?)
talking
Super Stamper Brothers
All things Nintendo aren't born in Japan, as evidenced by the U.K.-based developer responsible for Donkey Kong Country, Blast Corps, and Goldeneye. Rare's co-founding kindred Chris and Tim Stamper break their silence and tell us how they do it. (five page interview)
breaking
News
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
Nintendo's Space World 1997
As Nintendo 64 struggles in Japan, the company postpones 64DD and instead promotes Pocket Monsters. (two pages)
Goodbye Dural, hello Katana
Details of Sega's next hardware release solidify.
Gaming on a live wire
Researchers have developer Personal Area Networks that use the human body to transfer data. (approx. 1/2 page)
Unhappy holidays
MicroProse and GT merger collapses; GameTek files Chapter 11. (approx. 1/2 page)
(Recurring news features; one page each unless noted:)
In the Studio
Better news from even better sources. (1/2 page; games in development; from Eidos, Ariok Entertainment, DT Productions, Rare)
Toolbox
The products that build your favorite games. ('If force feedback is the wave of the future, then here's the tool to lead the way;' 'I-Force Studio 2.0')
Joyriding
Gaming on the Internet. ('Ready or not...' by Christian Svensson)
Movers and Shakers
The business news that affects the games you play. (misc. business news by Colin Campbell)
Arcadia
The latest arcade and coin-op news. (misc. arcade news by Marcus Webb)
Retroview
Anecdotes from computer and videogaming's past. ('The story of Night Trap' by Steven Kent; video game history)
ng special
Are You a Hardcore Gamer?
In what will surely go down in the history of magazines as the ultimate self-examination, Next Generation provides more than 200 questions that reveal what every gamer wants to know about themselves but are afraid to openly ask... "Am I hardcore?" (ten pages, including sidebar anecdotal commentary by the following:)
-
Ian Verchere (Radical Entertainment)
-
Chris Nicolella (Tiger Toys)
-
Scott Hawkins (Sega)
-
Peter Hushvahtov (Ion Storm)
-
John Romero (Ion Storm)
-
Eugene Jarvis (Midway)
-
John Grigsby (Acclaim Coin-Op)
-
Ed Logg (Atari Games)
-
John Botti (Black Ops)
-
Howard Schwartz (ASC Games)
ng inside
A Meeting of the Minds
What gets said when top game creators gather to discuss gaming? You might be surprised. We open the forum with Westwood's Brett Sperry, Bullfrog founder Peter Molyneux, Core's Jeremy Smith, DMA's David Jones, Shiny's Dave Perry, and Elite creator David Braben. (eight page interview)
ng software
Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).
(Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).)
-
Shadow Man (PC,N64; four pages)
-
Vigilance (PC,online; four pages) *
-
Metal Gear Solid (PS; two pages)
-
1080 Snowboarding (N64; three pages, including 1-page 'An interview with Giles Goddard') *
-
Ehrgeiz (arcade)
-
Aironauts (PC,PS; two pages)
-
Tellurian Defender (PC; two pages)
-
Legend (PS)
-
Sanitarium (PC; two pages) *
-
20,000 Leagues: The Adventure Continues (PC; two pages)
-
Lode Runner 2 (PC,Mac; two pages) *
-
Wartorn (PC)
ng special
The way games ought to be...
In search of the future of gameplay ('"From one extreme to the other...;" by Neil West; two pages; this article is not listed in this issue's TOC)
rating
Finals
(Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)
(Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).)
Nintendo 64
-
FIFA Road to the World Cup 64 *
PlayStation
-
Alundra *
-
Arcade's Greatest Hits: The Midway Collection 2
-
Monster Rancher
-
Colony Wars
-
Time Crisis
-
Mortal Kombat Mythologies: Sub Zero
-
NCAA GameBreaker '98
-
Nightmare Creatures
-
Shipwreckers!
-
Spawn: The Eternal
-
Star Wars: Masters of Teras Kasi
-
WCW Nitro
Saturn
-
Quake
-
Sonic R
-
Sega Touring Car
-
Steep Slope Sliders *
-
Worldwide Soccer 98
PC
-
CART Precision Racing
-
G.Police
-
Dark Reign
-
Fallout
-
Myth *
-
Sabre Ace: Conflict Over Korea
-
Temujin
-
Virtual Pool 2
Macintosh
-
Riven: The Sequel to Myst
corresponding
Letters
Sometimes we print 'em - sometimes we answer 'em. No matter what, we keep getting 'em. (reader mail; two pages)
---
ng Disc Contents
On The Disc this month: a round table discussion with the people behind SegaSoft's Vigilance and movies of the most anticipated N64 games of the year from Space World '97. Also, Travis Williams discusses ASC Games' Sanitarium, and Psygnosis' Greg Duddle and Nick Koufou talk about Rascal and Newman Haas Racing, two new titles for PlayStation.
special
Space World '97, Rascal, Sanitarium, Newman Haas Racing
previews
Resident Evil 2, Burning Rangers, AeroGauge, NBA Live '98
finals
More than 1,300 NG finals in a searchable database
pc
Total Annihilation, Tanarus, Mass Destruction, Sanitarium
internet
Palace Chat 2.5, Heat, link to Next Generation Online
mac
Myth
talking
SegaSoft's Vigilance in exclusive interviews, movies, and screenshots
PRIMARY SYSTEMS COVERAGE THIS ISSUE
- Sega Saturn
- Sega Dreamcast (project development news coverage)
- PC
- Sony PlayStation
- Nintendo 64
- Macintosh
- online
- arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
(The 'Disc Edition' of this issue includes a CD featuring additional content.)
(standard edition: $5.99 USA, $6.99 Canada; CD edition: $7.99 USA?, $8.99 Canada?)
talking
Super Stamper Brothers
All things Nintendo aren't born in Japan, as evidenced by the U.K.-based developer responsible for Donkey Kong Country, Blast Corps, and Goldeneye. Rare's co-founding kindred Chris and Tim Stamper break their silence and tell us how they do it. (five page interview)
breaking
News
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
Nintendo's Space World 1997
As Nintendo 64 struggles in Japan, the company postpones 64DD and instead promotes Pocket Monsters. (two pages)
Goodbye Dural, hello Katana
Details of Sega's next hardware release solidify.
Gaming on a live wire
Researchers have developer Personal Area Networks that use the human body to transfer data. (approx. 1/2 page)
Unhappy holidays
MicroProse and GT merger collapses; GameTek files Chapter 11. (approx. 1/2 page)
(Recurring news features; one page each unless noted:)
In the Studio
Better news from even better sources. (1/2 page; games in development; from Eidos, Ariok Entertainment, DT Productions, Rare)
Toolbox
The products that build your favorite games. ('If force feedback is the wave of the future, then here's the tool to lead the way;' 'I-Force Studio 2.0')
Joyriding
Gaming on the Internet. ('Ready or not...' by Christian Svensson)
Movers and Shakers
The business news that affects the games you play. (misc. business news by Colin Campbell)
Arcadia
The latest arcade and coin-op news. (misc. arcade news by Marcus Webb)
Retroview
Anecdotes from computer and videogaming's past. ('The story of Night Trap' by Steven Kent; video game history)
ng special
Are You a Hardcore Gamer?
In what will surely go down in the history of magazines as the ultimate self-examination, Next Generation provides more than 200 questions that reveal what every gamer wants to know about themselves but are afraid to openly ask... "Am I hardcore?" (ten pages, including sidebar anecdotal commentary by the following:)
- Ian Verchere (Radical Entertainment)
- Chris Nicolella (Tiger Toys)
- Scott Hawkins (Sega)
- Peter Hushvahtov (Ion Storm)
- John Romero (Ion Storm)
- Eugene Jarvis (Midway)
- John Grigsby (Acclaim Coin-Op)
- Ed Logg (Atari Games)
- John Botti (Black Ops)
- Howard Schwartz (ASC Games)
ng inside
A Meeting of the Minds
What gets said when top game creators gather to discuss gaming? You might be surprised. We open the forum with Westwood's Brett Sperry, Bullfrog founder Peter Molyneux, Core's Jeremy Smith, DMA's David Jones, Shiny's Dave Perry, and Elite creator David Braben. (eight page interview)
ng software
Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).
(Previews with additional content on the accompanying Next Generation Disc are noted with an asterisk (*).)
- Shadow Man (PC,N64; four pages)
- Vigilance (PC,online; four pages) *
- Metal Gear Solid (PS; two pages)
- 1080 Snowboarding (N64; three pages, including 1-page 'An interview with Giles Goddard') *
- Ehrgeiz (arcade)
- Aironauts (PC,PS; two pages)
- Tellurian Defender (PC; two pages)
- Legend (PS)
- Sanitarium (PC; two pages) *
- 20,000 Leagues: The Adventure Continues (PC; two pages)
- Lode Runner 2 (PC,Mac; two pages) *
- Wartorn (PC)
ng special
The way games ought to be...
In search of the future of gameplay ('"From one extreme to the other...;" by Neil West; two pages; this article is not listed in this issue's TOC)
rating
Finals
(Next Generation reviews were usually 1/8th to 1/4th page in length, though this varied wildly and length was never pre-determined - 1/2 and one page reviews would see print on occasion. Higher rated and/or spotlighted games would usually receive more page real estate than lower rated.)
(Import reviews are noted with '(Japan)' below. Reviews also appearing on the accompanying Next Generation Disc are noted with an asterisk (*).)
Nintendo 64
- FIFA Road to the World Cup 64 *
PlayStation
- Alundra *
- Arcade's Greatest Hits: The Midway Collection 2
- Monster Rancher
- Colony Wars
- Time Crisis
- Mortal Kombat Mythologies: Sub Zero
- NCAA GameBreaker '98
- Nightmare Creatures
- Shipwreckers!
- Spawn: The Eternal
- Star Wars: Masters of Teras Kasi
- WCW Nitro
Saturn
- Quake
- Sonic R
- Sega Touring Car
- Steep Slope Sliders *
- Worldwide Soccer 98
PC
- CART Precision Racing
- G.Police
- Dark Reign
- Fallout
- Myth *
- Sabre Ace: Conflict Over Korea
- Temujin
- Virtual Pool 2
Macintosh
- Riven: The Sequel to Myst
corresponding
Letters
Sometimes we print 'em - sometimes we answer 'em. No matter what, we keep getting 'em. (reader mail; two pages)
---
ng Disc Contents
On The Disc this month: a round table discussion with the people behind SegaSoft's Vigilance and movies of the most anticipated N64 games of the year from Space World '97. Also, Travis Williams discusses ASC Games' Sanitarium, and Psygnosis' Greg Duddle and Nick Koufou talk about Rascal and Newman Haas Racing, two new titles for PlayStation.
special
Space World '97, Rascal, Sanitarium, Newman Haas Racing
previews
Resident Evil 2, Burning Rangers, AeroGauge, NBA Live '98
finals
More than 1,300 NG finals in a searchable database
pc
Total Annihilation, Tanarus, Mass Destruction, Sanitarium
internet
Palace Chat 2.5, Heat, link to Next Generation Online
mac
Myth
talking
SegaSoft's Vigilance in exclusive interviews, movies, and screenshots
- 1
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