ISSUE: 50Content
PRIMARY SYSTEMS COVERAGE THIS ISSUE
-
Sega Dreamcast (import coverage)
-
Sony PlayStation
-
Nintendo 64
-
PC
-
arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
(This issue includes a 6-page, inbound 'Electronics Boutique' catalog.)
Analyzing
Intelligence
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
Dreamcast Has Landed
Virtua Fighter sells the dream for Sega - but can it exorcise the ghosts of Christmas past? (two pages)
Lifting The Lid On Dreamcast
Under the hood of the world's most powerful game machine. (hardware breakdown; two pages)
Psygnosis Slims Down
As the publisher searches for another hit, operations are consolidated. (1/2 page)
Industry Watch: Focus 2
One savvy design company raises the bar (approx. 1/2 page)
SurfaceSuite Pro
Got something odd shaped that you need texture mapped? (approx. 3/4th page)
LAN Party Update (mini-sidebar; HomeFree)
(Recurring news features; approx. 1/2 page each unless noted:)
Hardcore (mini-sidebar; reader submitted anecdotes)
Datastream (mini-sidebar; statistic-related news and trivia)
In the Studio (development news; Confounding Factor, GT Interactive, Neverhood, Squaresoft, FASA Interactive)
Arcadia (3/4th page; misc. arcade news by Marcus Webb)
NG Japan
Big In Japan
All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:)
-
Nintendo Gets Punchy (approx. 3/4th page; N64 Super Smash Bros.)
-
Figures of Fun (approx. 1/4th page; sales figures)
-
Selling Big In Japan This Month (mini-sidebar; top list)
-
Minitalk: Shigeru Miyamoto (one page; interview)
Dreamcast
Dreamcast preview
The full story of Dreamcast's launch in Japan, plus we review Virtua Fighter 3tb. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' seven pages; overseas & import coverage; includes the following sections:)
-
The countdown has begun (one page)
-
Virtua Fighter 3tb (review; two pages)
-
Climax Landers (Hiroshi Naito (Climax President) interview; two pages)
-
Frame Gride (preview; sidebar)
-
D2 Update (preview; sidebar)
-
Grandia 2 (preview; one page)
-
Carrier (preview; one page)
NG Software
Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).
-
Quake III: Arena (PC; four pages)
-
Adventure Racing (N64)
-
Jumping Flash 3 (PS)
-
Star Trek: New Worlds (PC; two pages)
-
GT World Tour (N64; two pages)
-
Braveheart (PC)
-
Darkstone (PC)
-
Pandemic Studios (three pages; including 'Battlezone Sequel' and 'Dark Reign III' sections)
-
Conquest (PC; two pages)
-
Starlancer (PC)
-
Guardian's Crusade (PS)
-
Dragon Valor (PS; two pages)
Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted; this section is not listed in this issue's TOC)
-
Drakan: Order of the Flame (PC)
-
War: Final Assault (arcade)
-
Homeworld (PC)
-
R4 (PS; 1/4th page)
-
Ridge Racer 64 (N64; 1/4th page)
-
Dungeon Keeper 2 (PC)
-
Carmageddon 2 (PC)
-
Need For Speed 4 (PS; 1/4th page)
-
Mortyr (PC; 1/4th page)
-
Rollcage (PS)
(sidebars (one or two screenshots each) with caption:)
-
Contender (PS)
-
Eliminator (PS)
-
Army Men 2
-
Civilization: Call To Power (PC)
-
Looney Tunes Space Race (N64)
-
V-Rally (N64)
NG Special
The 50 Best Games Of All Time
To commemorate our 50th issue and to celebrate the incredible strides the industry has taken since we last complied a list of top games over two years ago in NG 21, Next Generation once again dives deep into the waters of controversy to harvest the pearls of gamedom (or, those we just like a whole lot), the best 50 games ever made. (ten pages)
NG Gallery
The art of videogames
Some of the finest 3D art is created just for computer and video games. (art gallery; two pages)
Talking
The Man Behind The Fantasies
In his role as writer and designer of the Final Fantasy series, Hironobu Sakaguchi's commitment to epic storylines, state-of-the-art graphics, and sweeping musical scores - not to mention a flair for melodrama - has made the series one of the most beloved both at home and abroad. Hard at work on both Final Fantasy VIII and the Final Fantasy movie, he took a moment to speak with Next Generation. Also, a rare conversation with Sakaguchi's partner on Rad Racer and Final Fantasy I and II, programmer Nasir Gabelli (sic). (five pages; interview, including 3/4th page 'A few moments with Nasir Gebelli')
Rating
Finals
(With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.)
(One page each unless noted:)
-
Half Life (PC; two pages)
-
Grim Fandango (PC)
-
Fallout 2 (PC)
-
NHL 99 (PC)
(Approx. 1/3rd page each unless noted:)
-
Apocalypse (PS)
-
The Fifth Element (PS)
-
Bust-A-Groove (PS)
-
Tiny Tank (PS)
-
Rally Cross 2 (PS)
-
Twisted Metal III (PS)
-
Uprising X (PS)
-
Barrage (PC)
-
Blood 2: The Chosen (PC)
-
The People's General (PC)
-
Montezuma's Return (PC)
-
Railroad Tycoon II (PC)
-
The Elder Scrolls Adventures: Redguard (PC)
-
Red Baron 3D (PC)
-
Shogo: Mobile Armor (PC)
-
Sin (PC)
-
Space Bunnies Must Die (PC)
-
Trespasser (PC)
-
NHL Breakaway 99 (N64)
-
Nightmare Creatures (N64)
-
S.C.A.R.S. (N64)
NG Resources
Advanced strategies
The inside word from those who made the games. (strategies/interviews; one page each unless noted:)
-
Total Annihilation (PC) - Interviewed: Garrett Link, Assistant Producer, Cavedog Studios (two pages)
-
Tomb Raider III (PS,PC) - Interviewed: Mike Schmitt, Producer, Eidos Interactive
-
Zelda Advanced Secrets Guide (The Legend of Zelda: Ocarina of Time; N64; three pages)
Ending
Next Generation brings you down easy with tid-bits from our readers and highlights from the past.
Retroview
Taking a look back. (regular Retroview installment and related articles:)
-
System Shock (1/2 page; Atari 5200)
-
Retroview - The Military Contractor (one page; by Steven Kent)
-
Metal Gear Solid 1 and 2 (1/2 page; game profile)
-
What Ever Happened To? (mini-sidebar; Astrochase for the Atari 400/800)
Letters
We love our readers. (reader mail; two pages)
PRIMARY SYSTEMS COVERAGE THIS ISSUE
- Sega Dreamcast (import coverage)
- Sony PlayStation
- Nintendo 64
- PC
- arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
(This issue includes a 6-page, inbound 'Electronics Boutique' catalog.)
Analyzing
Intelligence
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
Dreamcast Has Landed
Virtua Fighter sells the dream for Sega - but can it exorcise the ghosts of Christmas past? (two pages)
Lifting The Lid On Dreamcast
Under the hood of the world's most powerful game machine. (hardware breakdown; two pages)
Psygnosis Slims Down
As the publisher searches for another hit, operations are consolidated. (1/2 page)
Industry Watch: Focus 2
One savvy design company raises the bar (approx. 1/2 page)
SurfaceSuite Pro
Got something odd shaped that you need texture mapped? (approx. 3/4th page)
LAN Party Update (mini-sidebar; HomeFree)
(Recurring news features; approx. 1/2 page each unless noted:)
Hardcore (mini-sidebar; reader submitted anecdotes)
Datastream (mini-sidebar; statistic-related news and trivia)
In the Studio (development news; Confounding Factor, GT Interactive, Neverhood, Squaresoft, FASA Interactive)
Arcadia (3/4th page; misc. arcade news by Marcus Webb)
NG Japan
Big In Japan
All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:)
- Nintendo Gets Punchy (approx. 3/4th page; N64 Super Smash Bros.)
- Figures of Fun (approx. 1/4th page; sales figures)
- Selling Big In Japan This Month (mini-sidebar; top list)
- Minitalk: Shigeru Miyamoto (one page; interview)
Dreamcast
Dreamcast preview
The full story of Dreamcast's launch in Japan, plus we review Virtua Fighter 3tb. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' seven pages; overseas & import coverage; includes the following sections:)
- The countdown has begun (one page)
- Virtua Fighter 3tb (review; two pages)
- Climax Landers (Hiroshi Naito (Climax President) interview; two pages)
- Frame Gride (preview; sidebar)
- D2 Update (preview; sidebar)
- Grandia 2 (preview; one page)
- Carrier (preview; one page)
NG Software
Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).
- Quake III: Arena (PC; four pages)
- Adventure Racing (N64)
- Jumping Flash 3 (PS)
- Star Trek: New Worlds (PC; two pages)
- GT World Tour (N64; two pages)
- Braveheart (PC)
- Darkstone (PC)
- Pandemic Studios (three pages; including 'Battlezone Sequel' and 'Dark Reign III' sections)
- Conquest (PC; two pages)
- Starlancer (PC)
- Guardian's Crusade (PS)
- Dragon Valor (PS; two pages)
Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted; this section is not listed in this issue's TOC)
- Drakan: Order of the Flame (PC)
- War: Final Assault (arcade)
- Homeworld (PC)
- R4 (PS; 1/4th page)
- Ridge Racer 64 (N64; 1/4th page)
- Dungeon Keeper 2 (PC)
- Carmageddon 2 (PC)
- Need For Speed 4 (PS; 1/4th page)
- Mortyr (PC; 1/4th page)
- Rollcage (PS)
(sidebars (one or two screenshots each) with caption:)
- Contender (PS)
- Eliminator (PS)
- Army Men 2
- Civilization: Call To Power (PC)
- Looney Tunes Space Race (N64)
- V-Rally (N64)
NG Special
The 50 Best Games Of All Time
To commemorate our 50th issue and to celebrate the incredible strides the industry has taken since we last complied a list of top games over two years ago in NG 21, Next Generation once again dives deep into the waters of controversy to harvest the pearls of gamedom (or, those we just like a whole lot), the best 50 games ever made. (ten pages)
NG Gallery
The art of videogames
Some of the finest 3D art is created just for computer and video games. (art gallery; two pages)
Talking
The Man Behind The Fantasies
In his role as writer and designer of the Final Fantasy series, Hironobu Sakaguchi's commitment to epic storylines, state-of-the-art graphics, and sweeping musical scores - not to mention a flair for melodrama - has made the series one of the most beloved both at home and abroad. Hard at work on both Final Fantasy VIII and the Final Fantasy movie, he took a moment to speak with Next Generation. Also, a rare conversation with Sakaguchi's partner on Rad Racer and Final Fantasy I and II, programmer Nasir Gabelli (sic). (five pages; interview, including 3/4th page 'A few moments with Nasir Gebelli')
Rating
Finals
(With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.)
(One page each unless noted:)
- Half Life (PC; two pages)
- Grim Fandango (PC)
- Fallout 2 (PC)
- NHL 99 (PC)
(Approx. 1/3rd page each unless noted:)
- Apocalypse (PS)
- The Fifth Element (PS)
- Bust-A-Groove (PS)
- Tiny Tank (PS)
- Rally Cross 2 (PS)
- Twisted Metal III (PS)
- Uprising X (PS)
- Barrage (PC)
- Blood 2: The Chosen (PC)
- The People's General (PC)
- Montezuma's Return (PC)
- Railroad Tycoon II (PC)
- The Elder Scrolls Adventures: Redguard (PC)
- Red Baron 3D (PC)
- Shogo: Mobile Armor (PC)
- Sin (PC)
- Space Bunnies Must Die (PC)
- Trespasser (PC)
- NHL Breakaway 99 (N64)
- Nightmare Creatures (N64)
- S.C.A.R.S. (N64)
NG Resources
Advanced strategies
The inside word from those who made the games. (strategies/interviews; one page each unless noted:)
- Total Annihilation (PC) - Interviewed: Garrett Link, Assistant Producer, Cavedog Studios (two pages)
- Tomb Raider III (PS,PC) - Interviewed: Mike Schmitt, Producer, Eidos Interactive
- Zelda Advanced Secrets Guide (The Legend of Zelda: Ocarina of Time; N64; three pages)
Ending
Next Generation brings you down easy with tid-bits from our readers and highlights from the past.
Retroview
Taking a look back. (regular Retroview installment and related articles:)
- System Shock (1/2 page; Atari 5200)
- Retroview - The Military Contractor (one page; by Steven Kent)
- Metal Gear Solid 1 and 2 (1/2 page; game profile)
- What Ever Happened To? (mini-sidebar; Astrochase for the Atari 400/800)
Letters
We love our readers. (reader mail; two pages)
- 1
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