ISSUE: 53Content
PRIMARY SYSTEMS COVERAGE THIS ISSUE
-
Sega Dreamcast (import & development news coverage)
-
Sony PlayStation 2 (development news coverage)
-
Nintendo Gamecube (development news coverage)
-
Sony PlayStation
-
Nintendo 64
-
PC
-
Macintosh
-
arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
Episode I: The Games
With the Star Wars marking blitz in full swing (hey, why do you think we put this on our cover?), LucasArts is gearing up to release a bevy of video and computer games to fill its audience's apparently insatiable need for all things Phantom Menace, and we've got the goods on the first two titles out of the gate. Take a look at The Phantom Menace, an action/adventure game that follows the movie scene for scene, and Episode I Racer - wanna guess what that one's all about? (see NG Software: Alphas section)
Analyzing
Intelligence
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
Sony Announces PlayStation 2
The most powerful game system ever described has been revealed. (five pages, including 'Can Sony Make Enough PlayStation 2s?' and 'Specification For The Next Generation PlayStation' mini-sidebars)
Nintendo 2K or 2K1? (sidebar)
Dreamcast News Bytes
Saturn emulator for Dreamcast under consideration (approx. 1/2 page)
Two States Mull Violent Game Bans (approx. 1/4th page)
(Recurring news features:)
News Bytes (running footer-bar; misc. news)
In the Studio (approx. 3/4th page; development news; Acclaim, Accolade, Sega, Square, Factor 5, Snowblind Studios)
NG Japan
Big In Japan
All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:)
-
Insert Quarter To Continue (two pages; AOU coverage)
-
Selling Big In Japan This Month (mini-sidebar; top list)
Dreamcast
Dreamcast news
The full review of Capcom's Power Stone, plus, a lot of zombies are headed for Dreamcast. Really. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' eight pages; overseas & import coverage; includes the following sections:)
-
State Of The Dreamcast (sidebar)
-
Ready 2 Rumble (preview; one page)
-
Power Stone (review; two pages)
-
Aero Dancing (Director Tomonori Haba and Producer Keisuke Chiwata interview; two pages)
-
Dead or Alive 2 (preview; sidebar)
-
Crazy Taxi (preview; one page)
-
Zombie Revenge (preview; one page)
-
Senritsu Bisho (preview; sidebar)
-
Carrier Update (sidebar)
-
Marvel Vs. Capcom (preview; one page)
NG Software
Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).
-
Ion Storm (includes one page intro and the following:)
-
Deus Ex (PC)
-
Daikatana (PC; approx. 1.33 pages)
-
Inside The Mind Of John Romero (running footer bar; interview; approx. 1.33 pages)
-
Anachronox (PC; approx. 1.33 pages)
-
Vampire: The Masquerade - Redemption (PC; four pages)
-
Rockstar Games (Wild Metal Country (DC), Monster Truck Madness 64 (N64), Grand Theft Auto: London (PS), Earthworm Jim 3D (N64,PS); four pages)
-
Star Wars: Episode I The Games (includes one page intro and the following:)
-
Star Wars: Episode I Racer (PC,N64,Mac; two pages)
-
Star Wars: Episode I The Phantom Menace
-
An Audience With Jack Sorensen (interview; two pages)
-
Chocobo's Mysterious Dungeon 2 (PS)
-
Savage Quest (arcade,PC; two pages)
Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted)
-
Quake III: Arena (PC; approx. 1 page)
-
Driver (PS,PC)
-
Chocobo Racing (PS)
-
Planescape: Torment (PC)
-
World Driver Champ (N64)
-
Dark Reign 2 (PC)
(sidebars (one or two screenshots each) with caption:)
-
Flash Point (PC)
-
Seven Kingdoms II (PC)
-
MLB 2000 (PS)
-
Triple Play 2000 (N64)
-
Harrier 2000 (N64)
-
Hybrid Heaven (N64)
-
All Star Tennis '99 (N64)
-
Evil Zone (PS)
NG Special
Man Vs. the Machine
Valve's Half-Life represented a giant step forward in the artificial intelligence of game opponents, but even bigger things may be coming. Next Generation looks at AI past, present, and future. ('Man Versus The Machine;' eight pages)
Talking
Bobby Kotick
Founded in 1979, Activision was the original third-party developer. Twenty years later, it's still going strong, thanks largely to its CEO since 1990, Bobby Kotick. What's the secret of its success? ('Twenty years and rising...;' interview; six pages)
Rating
Finals
(With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.)
(One page each unless noted:)
-
SimCity 3000 (PC; two pages)
-
Beetle Adventure Racing (N64)
-
Rollcage (PS)
(Approx. 1/3rd page each unless noted:)
-
Goemon's Great Adventure (N64)
-
Vigilante 8 (N64)
-
Blast Radius (PS)
-
In The Zone 99 (PS)
-
Invasion From Beyond (PS)
-
Shadow Madness (PS)
-
Army Men II (PC)
-
The Settlers III (PC)
-
Myth II: Soulblighter (PC,Mac)
NG Resources
Advanced strategies
The inside word from those who made the games. (interviews with strategies)
-
Myth II: Soulblighter - Interviewed: Jason Regier, Lead Programmer; Mark Bernal, Lead Artist/Art Director (PC; three pages)
-
Rainbow Six - Interviewed: Dave Weinstein, Networking; Brian Upton, Lead Engineer and Red Storm's VP Engineering; Steve Cotton, Artist/Modeler (PC; two pages)
Ending
Next Generation brings you down easy; enjoy tidbits from readers and highlights from the past.
Retroview
Taking a look back. (regular Retroview installment and related articles:)
-
System Shock (1/4th page; Apple II)
-
Retroview - The Boys From The Darkside - Part 3 (one page; by Steven Kent)
-
Star Wars: Game I (1/4th page; retro Star Wars video games)
-
What Ever Happened To? (mini-sidebar; Spy's Demise)
Letters
We love our readers. (reader mail; 1.75 pages)
PRIMARY SYSTEMS COVERAGE THIS ISSUE
- Sega Dreamcast (import & development news coverage)
- Sony PlayStation 2 (development news coverage)
- Nintendo Gamecube (development news coverage)
- Sony PlayStation
- Nintendo 64
- PC
- Macintosh
- arcade
---
(The following is loosely based on this issue's table of contents, with select issue excerpts included. Magazine accurate text formatting (lower case headers, etc) purposefully retained. (Notes) and bullet lists are added for clarity.)
Episode I: The Games
With the Star Wars marking blitz in full swing (hey, why do you think we put this on our cover?), LucasArts is gearing up to release a bevy of video and computer games to fill its audience's apparently insatiable need for all things Phantom Menace, and we've got the goods on the first two titles out of the gate. Take a look at The Phantom Menace, an action/adventure game that follows the movie scene for scene, and Episode I Racer - wanna guess what that one's all about? (see NG Software: Alphas section)
Analyzing
Intelligence
(Original news articles along with regular, recurring news features; one page each unless noted. While original news stories regularly included related sidebars, unrelated sidebars would often be used to fill space as well - these are noted.)
Sony Announces PlayStation 2
The most powerful game system ever described has been revealed. (five pages, including 'Can Sony Make Enough PlayStation 2s?' and 'Specification For The Next Generation PlayStation' mini-sidebars)
Nintendo 2K or 2K1? (sidebar)
Dreamcast News Bytes
Saturn emulator for Dreamcast under consideration (approx. 1/2 page)
Two States Mull Violent Game Bans (approx. 1/4th page)
(Recurring news features:)
News Bytes (running footer-bar; misc. news)
In the Studio (approx. 3/4th page; development news; Acclaim, Accolade, Sega, Square, Factor 5, Snowblind Studios)
NG Japan
Big In Japan
All the news from the Land of the Rising Sun. (two pages; a collection of articles and sidebars:)
- Insert Quarter To Continue (two pages; AOU coverage)
- Selling Big In Japan This Month (mini-sidebar; top list)
Dreamcast
Dreamcast news
The full review of Capcom's Power Stone, plus, a lot of zombies are headed for Dreamcast. Really. ('Dreamcast Countdown - Next Generation tracks the progress of Sega's dream machine;' eight pages; overseas & import coverage; includes the following sections:)
- State Of The Dreamcast (sidebar)
- Ready 2 Rumble (preview; one page)
- Power Stone (review; two pages)
- Aero Dancing (Director Tomonori Haba and Producer Keisuke Chiwata interview; two pages)
- Dead or Alive 2 (preview; sidebar)
- Crazy Taxi (preview; one page)
- Zombie Revenge (preview; one page)
- Senritsu Bisho (preview; sidebar)
- Carrier Update (sidebar)
- Marvel Vs. Capcom (preview; one page)
NG Software
Alphas (game previews, sometimes presented as part of a themed overview or interview; one page each unless noted:)
(Next Generation's game previews often varied in scope and size. Smaller previews were usually traditional in presentation, while larger previews often incorporated developer commentary. The largest previews were typically presented as a themed article (focusing on a development studio, accessory, etc) previewing one or more titles and were often accompanied by an interview (noted).
-
Ion Storm (includes one page intro and the following:)
- Deus Ex (PC)
- Daikatana (PC; approx. 1.33 pages)
- Inside The Mind Of John Romero (running footer bar; interview; approx. 1.33 pages)
- Anachronox (PC; approx. 1.33 pages)
- Vampire: The Masquerade - Redemption (PC; four pages)
- Rockstar Games (Wild Metal Country (DC), Monster Truck Madness 64 (N64), Grand Theft Auto: London (PS), Earthworm Jim 3D (N64,PS); four pages)
-
Star Wars: Episode I The Games (includes one page intro and the following:)
- Star Wars: Episode I Racer (PC,N64,Mac; two pages)
- Star Wars: Episode I The Phantom Menace
- An Audience With Jack Sorensen (interview; two pages)
- Chocobo's Mysterious Dungeon 2 (PS)
- Savage Quest (arcade,PC; two pages)
Milestones (screenshot preview galleries with gallery caption; approx. 1/2 page each unless noted)
- Quake III: Arena (PC; approx. 1 page)
- Driver (PS,PC)
- Chocobo Racing (PS)
- Planescape: Torment (PC)
- World Driver Champ (N64)
- Dark Reign 2 (PC)
(sidebars (one or two screenshots each) with caption:)
- Flash Point (PC)
- Seven Kingdoms II (PC)
- MLB 2000 (PS)
- Triple Play 2000 (N64)
- Harrier 2000 (N64)
- Hybrid Heaven (N64)
- All Star Tennis '99 (N64)
- Evil Zone (PS)
NG Special
Man Vs. the Machine
Valve's Half-Life represented a giant step forward in the artificial intelligence of game opponents, but even bigger things may be coming. Next Generation looks at AI past, present, and future. ('Man Versus The Machine;' eight pages)
Talking
Bobby Kotick
Founded in 1979, Activision was the original third-party developer. Twenty years later, it's still going strong, thanks largely to its CEO since 1990, Bobby Kotick. What's the secret of its success? ('Twenty years and rising...;' interview; six pages)
Rating
Finals
(With issue #43, Next Generation expanded its review section to include a number of featured reviews - each typically one or two pages long - along with its traditional reviews (usually 1/3rd page in length). Import reviews are noted with 'Japan' below.)
(One page each unless noted:)
- SimCity 3000 (PC; two pages)
- Beetle Adventure Racing (N64)
- Rollcage (PS)
(Approx. 1/3rd page each unless noted:)
- Goemon's Great Adventure (N64)
- Vigilante 8 (N64)
- Blast Radius (PS)
- In The Zone 99 (PS)
- Invasion From Beyond (PS)
- Shadow Madness (PS)
- Army Men II (PC)
- The Settlers III (PC)
- Myth II: Soulblighter (PC,Mac)
NG Resources
Advanced strategies
The inside word from those who made the games. (interviews with strategies)
- Myth II: Soulblighter - Interviewed: Jason Regier, Lead Programmer; Mark Bernal, Lead Artist/Art Director (PC; three pages)
- Rainbow Six - Interviewed: Dave Weinstein, Networking; Brian Upton, Lead Engineer and Red Storm's VP Engineering; Steve Cotton, Artist/Modeler (PC; two pages)
Ending
Next Generation brings you down easy; enjoy tidbits from readers and highlights from the past.
Retroview
Taking a look back. (regular Retroview installment and related articles:)
- System Shock (1/4th page; Apple II)
- Retroview - The Boys From The Darkside - Part 3 (one page; by Steven Kent)
- Star Wars: Game I (1/4th page; retro Star Wars video games)
- What Ever Happened To? (mini-sidebar; Spy's Demise)
Letters
We love our readers. (reader mail; 1.75 pages)
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