ISSUE: 12Content
SYSTEMS COVERED
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Nintendo Entertainment System
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Sega Master System
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Sega Genesis
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Atari ST
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Atari 800
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IBM PC
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Amiga
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Apple
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Apple II / IIGS
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Macintosh
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Commodore 64
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Arcade
FEATURES (contents page excerpts)
Is It Live, Or Is It... Cyberspace? by Maurice Molyneaux
This innovative "looking glass" project pushes computer technology in wild directions - and may affect how we play video games in the future.
Going For The Dragons: Wonder Boy III Strategy Guide, Part I by Clayton Walnum
This detailed strategy guide will help you smooth over the rough spots as you take Wonder Boy through his third adventure on the Sega Master System.
Life In War Times: P.O.W. Strategy Guide by Andy and Bissy Eddy
Are you feeling claustrophobic? Our maps, hints and tips should help you free yourself from the enemy prison camp and call your troops to pick you up.
Destination Arcadia by Andy Eddy and Patrick J. Kelley
This new column debuts with coverage of the 1989 AMOA show in Las Vegas and an in-depth look at Atari's Escape From the Planet of the Robot Monsters.
Chris Crawford: The Designer's Designer by Bill Kunkel
Crawford is not only a designer of high-quality games, but he's also an outspoken critic of the industry. Peek in on a candid conversation with him about his views and visions.
Roundball Software: The Latest In Computerized Basketball by Bill Kunkel and Arnie Katz
Droves of electronic dribbling simulations have hit the shelves, and our experts open up their archives to show you how it started, what's out now and what to look for. (includes 'A Brief History of Electronic Basketball' sidebar)
Puzzling It Out: Games For Thinkers by Joyce Worley
If you're in the mood for an electronic brainteaser, this survey of mind-boggling games will set you on the right track.
Computer-Game Strategies by Frank Tetro
In this issue, Frank guides you through Beyond the Black Hole (C64 / PC), California Games (Apple / Amiga / 800 / ST / C64 / PC) and Firepower (Amiga / Apple IIGS / C64 / PC / Mac).
REVIEWS
Video-Game Reviews
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Rastan (SMS)
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Guardian Legend (NES)
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Magic Johnson's Fast Break (NES)
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Clash at Demon Head (NES)
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Bad Dudes (NES)
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Sky Shark (NES)
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Rescue (NES) (Rescue: Embassy Mission)
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Ghouls 'N' Ghosts (Gen)
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Magic of Scheherezade (NES)
Computer-Game Reviews
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Heavy Barrel (Apple / C64 / PC)
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Beyond the Black Hole (C64 / PC)
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Dark Side (Amiga / ST / C64 / PC)
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Gold Rush (Amiga / Apple II / Apple IIGS / ST / PC / Mac)
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Genghis Khan: A Study of Regal Principle (PC)
DEPARTMENTS
Editor's Letter by Andy Eddy
Reader Mail
News Bits compiled by Joyce Worley
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Epyx Exits Publishing
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EA Lures Labels From Mediagenic
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Cinemaware Returns to Affiliate-Label Status
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Top Coin-Ops of September 1989
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SPA Establishes Piracy Hot Line
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FCI Drops 800 Line, Starts Newsletter
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Acclaim Has Total Recall
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Williams' Flipper Cops Out
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NES Gets First Four-Play Action Game
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Taxan Contest for Star Soldiers
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Sierra Hint Line Goes Round-the-Clock
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Board Games Remastered for Home Computers
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Nintendo Plans Financial Services System
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More Mediagenic Magic
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NEC Takes a Play Tour
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Movies, Wizards and Video Games
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Dr Joyce Brothers Recommends Neurobics
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Covox Sound Master PC Gains Game Support
Easter Egg Hunt
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Rambo (NES)
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Othello (NES)
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Rampage (SMS)
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Double Dragon (SMS)
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Ring King (NES)
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Bomberman (NES)
Yea & Nay
Game Doctor - The Old Doc Gets Philosophical by the Game Doctor
Inside Gaming - What's a "Good Game," Anyway? by Arnie Katz
(Excerpt:) This time, he delves into the question of what separates good computer and video games from the also-rans.
Advertiser Index
COVER (contents page excerpt)
With the addition of arcade coverage in VG&CE (see the first installment of Destination Arcadia on page 90), we felt that the comic-book style of Atari's Escape From the Planet of the Robot Monsters would be a suitable subject. Art: Alan Hunter
SYSTEMS COVERED
- Nintendo Entertainment System
- Sega Master System
- Sega Genesis
- Atari ST
- Atari 800
- IBM PC
- Amiga
- Apple
- Apple II / IIGS
- Macintosh
- Commodore 64
- Arcade
FEATURES (contents page excerpts)
Is It Live, Or Is It... Cyberspace? by Maurice Molyneaux
This innovative "looking glass" project pushes computer technology in wild directions - and may affect how we play video games in the future.
Going For The Dragons: Wonder Boy III Strategy Guide, Part I by Clayton Walnum
This detailed strategy guide will help you smooth over the rough spots as you take Wonder Boy through his third adventure on the Sega Master System.
Life In War Times: P.O.W. Strategy Guide by Andy and Bissy Eddy
Are you feeling claustrophobic? Our maps, hints and tips should help you free yourself from the enemy prison camp and call your troops to pick you up.
Destination Arcadia by Andy Eddy and Patrick J. Kelley
This new column debuts with coverage of the 1989 AMOA show in Las Vegas and an in-depth look at Atari's Escape From the Planet of the Robot Monsters.
Chris Crawford: The Designer's Designer by Bill Kunkel
Crawford is not only a designer of high-quality games, but he's also an outspoken critic of the industry. Peek in on a candid conversation with him about his views and visions.
Roundball Software: The Latest In Computerized Basketball by Bill Kunkel and Arnie Katz
Droves of electronic dribbling simulations have hit the shelves, and our experts open up their archives to show you how it started, what's out now and what to look for. (includes 'A Brief History of Electronic Basketball' sidebar)
Puzzling It Out: Games For Thinkers by Joyce Worley
If you're in the mood for an electronic brainteaser, this survey of mind-boggling games will set you on the right track.
Computer-Game Strategies by Frank Tetro
In this issue, Frank guides you through Beyond the Black Hole (C64 / PC), California Games (Apple / Amiga / 800 / ST / C64 / PC) and Firepower (Amiga / Apple IIGS / C64 / PC / Mac).
REVIEWS
Video-Game Reviews
- Rastan (SMS)
- Guardian Legend (NES)
- Magic Johnson's Fast Break (NES)
- Clash at Demon Head (NES)
- Bad Dudes (NES)
- Sky Shark (NES)
- Rescue (NES) (Rescue: Embassy Mission)
- Ghouls 'N' Ghosts (Gen)
- Magic of Scheherezade (NES)
Computer-Game Reviews
- Heavy Barrel (Apple / C64 / PC)
- Beyond the Black Hole (C64 / PC)
- Dark Side (Amiga / ST / C64 / PC)
- Gold Rush (Amiga / Apple II / Apple IIGS / ST / PC / Mac)
- Genghis Khan: A Study of Regal Principle (PC)
DEPARTMENTS
Editor's Letter by Andy Eddy
Reader Mail
News Bits compiled by Joyce Worley
- Epyx Exits Publishing
- EA Lures Labels From Mediagenic
- Cinemaware Returns to Affiliate-Label Status
- Top Coin-Ops of September 1989
- SPA Establishes Piracy Hot Line
- FCI Drops 800 Line, Starts Newsletter
- Acclaim Has Total Recall
- Williams' Flipper Cops Out
- NES Gets First Four-Play Action Game
- Taxan Contest for Star Soldiers
- Sierra Hint Line Goes Round-the-Clock
- Board Games Remastered for Home Computers
- Nintendo Plans Financial Services System
- More Mediagenic Magic
- NEC Takes a Play Tour
- Movies, Wizards and Video Games
- Dr Joyce Brothers Recommends Neurobics
- Covox Sound Master PC Gains Game Support
Easter Egg Hunt
- Rambo (NES)
- Othello (NES)
- Rampage (SMS)
- Double Dragon (SMS)
- Ring King (NES)
- Bomberman (NES)
Yea & Nay
Game Doctor - The Old Doc Gets Philosophical by the Game Doctor
Inside Gaming - What's a "Good Game," Anyway? by Arnie Katz
(Excerpt:) This time, he delves into the question of what separates good computer and video games from the also-rans.
Advertiser Index
COVER (contents page excerpt)
With the addition of arcade coverage in VG&CE (see the first installment of Destination Arcadia on page 90), we felt that the comic-book style of Atari's Escape From the Planet of the Robot Monsters would be a suitable subject. Art: Alan Hunter
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