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Everything posted by miketheratguy
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The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I'd say that probably 2/3rds of fans prefer Mega Man 2 over the rest, so you're not alone in that regard. I can't really say why I prefer 3 (by an admittedly thin margin). I think that for me it's just kind of an intangible sense of polish, I feel that everything that was great about Mega Man 2 was just barely tightened that little bit more to edge Mega Man 3 into the top spot. Though to be fair I think that's also the first game where some of the cracks began to show. I mean Mega Man 2 had a bunch of robot masters with an easily recognizable theme: You had Heat Man, who looked like a Zippo lighter and threw flames at you. You had Metal Man, who had a buzzsaw helmet and whipped gears at you. Then you get to Mega Man 3 and, while you do have other strongly created characters like Magnet Man and Snake Man, you've also got sort of inexplicable characters like Gemini Man (who shoots a lazer at you. Huh?) or Top Man, whose practical purpose as conceived by Dr. Light is something of a mystery. I definitely find the first game to be frustratingly difficult, in fact my buddy and I made a podcast about classic games and dedicated our first episode to Mega Man and talked at length about its difficulty (the episode is linked on my podcast thread on the forum page if you're curious to check it out). I did play The Wily Wars in emulated form but I don't really remember it, so I guess I wasn't particularly impressed with it. I think I came away from it feeling that it looked too similar and played too differently to really be an effective remake of the Mega Man games. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
Lol yeah we probably would have been. I had already loved Mega Man 2 (like most kids my age) so I was looking forward with great excitement to Mega Man 3. But The Sweat Shop allowed a waiting list of reservations, so even though I'd anticipated getting the game a few days after it released it turned out that a lot more people had reserved it ahead of time and I had to wait like two weeks before I finally got to play it. When I did though, oh man. The memories. Snake Man's stage is definitely a standout (though my personal favorite is Gemini Man's) and the graphics and soundtrack blew me away. It took me many years to come to the difficult conclusion that the third game is my favorite in the series, though I think that deep down I always sort of knew. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
That's awesome, it sounds almost exactly like how things were for me. I'd say that I was around 10 or 11 when my parents began the tradition of simply picking me up from school, driving me to rent a game from a place called The Sweat Shop (so named because their primary intended source of income was selling sweatshirts that you could decorate with puffy paint. So 80s!) and then swinging me through McDonalds for my beloved french fries. Every weekend was magical, except for the ones when I happened to choose a game that sucked. But for every Kid Kool or The Simpsons there was Startropics or Final Fantasy. And I'll never forget the holidays of 1990 when I went out of my way (and out of my mind) to get on the waiting list to rent Mega Man 3 and Maniac Mansion, two of my all-time top favorite video games of all time. Your sister sounds pretty cool. I have an older sister but let's just say that my relationship with her was never as tight as it sounds like yours was. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
Lol there IS no defense for Simon Belmont. Interesting take on Mega Man's voice though. I guess there's really no reason to think that he wouldn't have that particular voice. The Rumble used to be my favorite PPV. I loved the unpredictability and the excitement of seeing who came out next, like you said. But three things have slowly been integrated into the Rumble to make it an irritating shadow of its former self (at least for me). First, as you pointed out, the winners are always eye-rollingly obvious now. Second (and this ties into that first point), you can pretty much always count on the big returning superstar to win. Ever since the Rumble veered away from the relatively unpredictable "anyone can win" scenario and changed from an exhibition into a story-oriented stepping stone to Wrestlemania, the whole thing has felt like more like just another choreographed, pre-planned pay-per-view meant to further an overall story. Remember when people like Hacksaw Jim Duggan could win, and Hogan got two wins in a row for no particular reason (one of which was when he was already champion)? I miss those days. The last thing that bugs the hell out of me about the Rumble is the gimmicky way that they play fast and loose with their own internal logic. It used to be that elimination meant hitting the floor. Then it was changed to both feet hitting the floor, which was exploited for Rumble '95 when Shawn Michaels pulled off his one-footed comeback and last-second win. In 97 Steve Austin was thrown out but "the refs didn't see it" so he was allowed to jump back in and win. In 98 or 99 Steve Austin and Vince Mcmahon literally jumped out through the ropes (or rolled under them, one of the two) and ran around the arena for half an hour before eventually hopping back into the ring. Hell, I think Mcmahon even kicked back for a while to do commentary. Now we've got guys hiding under the ring and waiting to enter until the match is almost over, other guys jumping outside the ring but landing on something other than the floor and jumping back in (or landing on their hands and simply walking themselves back in). This stuff might be kind of neat for a short-term pop but to me it feels like it's ruined the Rumble over the long-term. These little bends of the rules set a precedent - I mean, what's to stop someone from wheeling out a lawnchair with him when he comes to ringside, landing on it when he gets thrown out, and then just chilling there with his hands behind his head as he sits and watches the rest of the match unfold until the last opponent remains? After all, his feet never touched the floor. Or, taking the 98 / 99 route, why not just enter the ring, immediately roll under the ropes, head back to the dressing room, and read the newspaper until there's just the final guy in the ring to fight? Again, I feel that it's lazy and shortsighted to bend their own internal logic like this. They may think that it makes the event more exciting, and I guess to some it does, but for me I'm just sitting here shaking my head and thinking "what was wrong with 'over the top rope, every man for himself'"? Bah. To wrap up my thoughts I'll just say this: I don't drink myself, but even I can see how the current product would be more enjoyable to watch while sipping on a cold one and laughing at how ridiculous it is. I don't even know where to begin with regards to your going back and watching every Nitro in order every week. That's some admirable dedication, and I imagine that it must be an awesome time. At least it will be until you get to around 2000 or so. Suikoden was the SHIT! I never finished the game but I loved what I played of it. To this day I'm still looking for any other game that replicates the "recruit tons of guys to fulfill specific purposes in your ever-expanding headquarters" gimmick. I loved that angle but have never seen another title that offers that kind of goal. I'm pretty sure that one of the main reasons why I was invited to playtest WWE 2K14 was because I was such a vocal fan of old-school wrestling on the THQ forums. They knew that the game would be right up my alley. Needless to say I and the rest of the playtest group was not invited back for any of the subsequent games, and from what I've seen of them I don't think that I'm missing much. I'm with you, I think that nothing can really beat the older wrestling titles (though I DID in fact love 2K14, the last wrestling game that I've truly and deeply enjoyed). I never played the N64 titles during their heyday because I only had a Playstation at the time, though this meant that I WAS able to get into games like Warzone (with its insanely exciting create-a-wrestler feature) and WCW Nitro. I hear that No Mercy was one of the best wrestling games ever but I wasn't able to play it when it was new and now have a hard time getting into its clunky graphics and interface. I regret that I missed out on that one. It sounds like you had a really cool wrestling tradition, getting pizza and watching the shows then playing the games. I wish I'd done something similar back then. That reminds me of how I used to be treated to McDonalds and a NES game rental every Friday after school when I was a kid. Memories like those are the best. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I used to LOVE Captain N as a kid. When I try to watch it now though, ugh. I'd forgotten the fact that Mega Man sounds like a sixty year-old man and prefixes everything with the word "mega", Kid Icarus sounds like a runty dweeb who says "-icus" after everything, and Simon Belmont was needlessly changed into an overtanned narcissist with a magic utility pack and aviation goggles.The baddies were pretty decent and the princess was still crazy hot, I'll give them that. Ah, I'm surprised to find myself amidst a field of fellow grappling fans. I'm right there with you, pretty much all of the golden age (80s and early 90s) and Monday Night Wars (late 90s) are where my interest is focused. I do like the first few years of the 00s, at least where WWE is concerned, but I started becoming really indifferent to the product by the mid 2000s and by Wrestlemania 25 became so disgusted with how terrible it all was that I literally just quit watching and never went back. I've seen a few combined hours of a couple recent Wrestlemanias and part of the episode of Raw where Bret came back and that's it. Probably six total hours over the last six years. Like you I used to get updates from friends who watched, but then I continued to grow so irritated by what I heard that I began simply looking at results on Wikipedia every month or so. Now it's down to the rare quick glance of news on Bleacher Report and I can hardly even work up the enthusiasm to do that anymore. I grew up a hardcore WWF mark in the late 80s. I watched the Megapowers split live at the Bradley Center in Milwaukee. I was astonished when Mr. Fuji turned on Demolition and joined the Powers of Pain. I went crazy with excitement when Ted Dibiase unveiled The Undertaker. I miss the straightforward backstage promos, silly wrestler debut videos, and the days when "Survivor Series" meant something and there weren't 72 pay-per-views a year. Idunno man. Everything had become too different, too terrible by the end of the 00s. Too many guest hosts, twenty minute in-ring soliloquies, magical comedy leprechauns, and "diva" battle royals (won by overtly cross-dressing males to ensure that our time is wasted AND our intelligence insulted) for my tastes. Forget the crap, forget the Domino's shilling, social media ratings and braindead go-nowhere booking and give me Ric Flair vs. Dusty Rhodes or Curt Hennig vs. Bret Hart any day. -
How often do you play your old console games?
miketheratguy replied to LostLuggage's topic in Retro Video Gaming!
I wish I could say otherwise but I agree. I've got something like two dozen old systems and god knows how many games, and that's just too much stuff to have cluttered around (and hooked up to, via arcane means) my tv. Emulation is just easier - there's nothing quite like conjuring up a quick game of Castlevania III on my PSP. That and the fact that a lot of the systems that I own are original and / or expensive and difficult to replace, so I kind of prefer to keep them safely stored away and archived rather than subject them to continued use. Respect to those who do so, though. While I may like the practical convenience of emulation I agree that nothing beats locking a cartridge (or clicking a cd) into place and booting up the actual system. -
What's your favorite Atari 2600 game?
miketheratguy replied to DanielMack's topic in Retro Video Gaming!
Asteroids. I still remember how our next-door neighbor crawled through my sister's bedroom window to play his new copy of the game with us (why he actually had to crawl through the window, I don't recall). I quite enjoyed Stampede! as well. Special mention goes to "Sneak 'N Peek" because of how completely ridiculous it was. -
Games you are currently playing or recently beaten
miketheratguy replied to Phillyman's topic in Off Topic
I just picked up The Last Of Us over Christmas but haven't begun playing it yet, for some reason. I kind of surprised myself by getting back into Mount and Blade: Warband for the first time in about a year. Quite an addicting time sink, that one. Hey, how is Monkey Island 2? I've played the first game a dozen times - it's one of my all-time favorites - but the only other Monkey Island game that I've played through was, for some reason, Escape From Monkey Island. I'd be curious how the second game stacks up against the first one. -
Did anyone here read GamePro back in the 90's?
miketheratguy replied to DanielMack's topic in Magazine Talk
You mean the rating system itself or the content of the reviews? I actually found Gamepro's reviews to be relatively in-depth, especially compared to the little blurbs that comprised EGM's reviews (though I did like the fact that EGM reviews were done by several people, not just one). I liked the early Gamepro cover art as well (EGM had horrible covers in the beginning - they were basically just straight-up screenshots that were blown up to fill the cover. Very ugly). I didn't like the early to mid 90s Gamepro covers when Francis Mao's artwork was all over the magazine, however. I never found him to be anything more than a "competent" artist, someone who accurately represented the characters that he was illustrating but who apparently couldn't make them look anything other than soft and cartoonish. Somewhere in some plastic storage bin I've still got my 1992 Sears Wish Book. I don't know why. The last time I remember looking at it was when I went camping with a buddy and we passed an evening drawing all kinds of obscene jokes in it. You guys should archive the Wish Books. They're "retro mags", right? That would be awesome. -
Next Generation Issue 040 (April 1998)
miketheratguy commented on marktrade's file in Next Generation
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The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
How did I miss this? That was one of the best Easter eggs in video game history. Summoner was already a good game to begin with, that ode to complete dorkiness was just the icing on the cake. Primal Rage was a good time, even if the fatality controls were kind of awkward (I could never really get behind the idea of holding two buttons that sit diagonally from each other and then moving the joystick back and forth. It seemed weird). It was worth it to watch an ape pee on a dinosaur to death though. I thought that MK Mythology was decent and had potential, it was just the combination of sloppy controls and super-precise platforming (and trap avoiding) that killed it for me. Probably still better than Special Forces though, which I luckily managed to avoid. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I like the style of that post. The whole childhood / junior high / high school thing was neat, I'm going to have to do one of those myself in this thread. Also nice to see yet another old-school rasslin' fan here. - Unless you've looked into this and discovered the same thing already yourself, the Captain N cartoon does NOT hold up. ....icus. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I liked the concept of MK Mythologies a lot, especially since Sub Zero was my favorite MK character. Pressing a button to change the direction that you're facing wasn't too bad, but the rest of the game controlled poorly in my opinion. Pressing up to jump is incredibly awkward in a side-scrolling game (especially one that requires a boatload of precise platform landings) and when you pair that with really sloppily designed, super cheap and nigh-unavoidable death trap level design, you have a recipe for extreme frustration. I didn't hate the game, and I feel that it's got a certain unique charm, but to me the gameplay itself was just too crappy to really have a lot of fun with. AVGN recently put out a review of the game that was, in my opinion, completely spot-on. I forgot about the story mode of MK9, that really is worth mentioning. I was surprised by it, not only by how long it was but also by how well-made it was. It really invents a whole new and interesting mythology for the first three games in the series, dropping you into loads of fun fights populated by surprisingly good acting. Couple that with an addicting unlockable system and a crazy long challenge mode and you have a really solid Mortal Kombat package. It looks and plays great too! Ah, I was hoping that someone would remember those. I don't know what was better: the fact that you had a little candy skeleton that you could piece together or the fact that you were left with a neat little plastic coffin to put MUSCLE men in or something. -
Would anyone be interested in hearing a retro gaming podcast?
miketheratguy replied to miketheratguy's topic in Off Topic
Not to bump an old post, but....uh.....did anyone wind up listening to any of these? If you hated it so passionately that you left the page and never came back, it would be helpful to me to at least know what went wrong. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I'm going to combine the discussion of morbid video games and candy into a post about morbid candy. Side note: bubble gum with a liquid 7Up center sounds absolutely nauseating. -
The Angry Video Game Nerd uploaded a couple of videos where he reads that one aloud. I never watched them but I should, that sounds like an amusing time. I picked up the Mega Man 2 book a couple of years ago as sort of a collector's thing but never read it; my understanding is that it's for even MORE of a young audience than the other books in the series. Most of you probably already know this but for those that don't, the author of those books used "F.X. Nine" as a pseudonym, chosen because he knew that kids searching for books about Nintendo would be looking for the "NIN" along the spine. Hell, it worked for me. Here's a great article about the creation of these things. http://www.1up.com/features/8-bit-lit Strangely enough, I find that I collect too many books about video games and never get around to reading them all. I think it's out of habit: I personally see such books so infrequently that when I do, the instinct kicks in to grab each one right away. Then it winds up sitting there on my shelf for a year.
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The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
Yeah, I have to admit that as much as I enjoyed Armageddon there was a noticeable gap in entertainment when fatality time came. You have to kind of untrain yourself to expect an awesome death move unique to the character you're playing and instead just generically rip out a heart, tear off some arms, etc. I can only imagine that they didn't have character-specific fatalities because of the huge roster, but then again it's not like the game was released in the 90s. Couldn't technology handle it? Anyway I believe Armageddon also had a fairly lengthy quest mode, which was decent, but yeah I don't really remember the other little minigames. I kept up a subscription of PSM from about late 97 until the early 2000s but other than that magazine (and it was a really great magazine) I didn't really read any of the other rags at the end of the 90s either. You're right, as much as EGM kept on top of all the MK news it wasn't the same as getting firsthand info in a matter of days (or hours). I remember a rumor for MK3 that they were going to release versions of the game with different move commands in different parts of the country to stifle the quick dissemination of info through the internet. Heh, I think that my MKII move list was from 2.1 as well. That or 1.4. Trilogy was an outstanding idea on paper, I just hated the way it was executed. That Ultimate MK3 engine that it used was just awful: A few fighters in and you'd be contending with expert AI that would counter every attempt at an attack with inhuman precision. That plus the fact that the game didn't include every version of every character from games 1-3 made it feel like a real missed opportunity to me. There's a hack called something like "Ultimate Mortal Kombat Trilogy" that DOES include every version of the MK 1-3 cast, which is awesome, but it's a hack of a Genesis game so it's not the best quality. Yeah I thought that MK4 was more or less garbage. The 3D felt like nothing more than a gimmick, most of my favorite characters were missing to make room for a bunch of uninspired jobber goons, the endings were unbelievably awful, and the game just didn't have the "magic" that the first 3 MK games had. It's hard to explain - I guess I can just say that the game completely failed to hook me like the original trilogy did. Lol I forget about those MKT load times sometimes. It's 1996 and we haven't developed a system strong enough yet to handle Shang Tsung morphing without stopping to load the character data. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
Oh believe me, I wish that I had the internet back when I was playing MKII. The only reason why I was charging other arcade-goers for copies of my fatality list was to make up for the money that I spent buying it from someone else! Speaking as you were about monthly magazines, if you followed EGM during the height of the MKII craze you may have actually come away with more info than you would have expected. There was a stretch there in the summer of 1994 when literally every issue of the magazine had a little blurb on the bottom of the cover saying stuff like "ALL-NEW MOVES AND FATALITIES FOR MKII REVISION 2.1!!!" It was crazy how much they obsessed over the game like I did. But again, it really kind of summarizes the exciting experience of not just Mortal Kombat but also arcade life and the quest to find the latest game information and moves, whether by watching other players, scouring the magazines or keeping an eye out for fatality lists. I'm not entirely sure if I still have the tattered work-in-progress MKII list that I carted around and copied for others back in 1994. It's pretty awesome that you've still got your own souvenirs from that period. Funny that you never played Armageddon, yet it's the only one from that post-MK4 that I DID play (until MK9). Having not played the others that came before it I can't weigh in on whether it's better or worse, though I can say that the "create-a-fatality" system was a lazy wash. Create-a-character was pretty great though, as was having something like 60 characters to choose from. That reminds me of how excited I was about MK Trilogy, and how disappointed I was that it ran off of the broken Ultimate MK3 engine and did NOT feature every version of every character from the first three games (for example, allowing you to play MKII Liu Kang versus MK1 Sub Zero), which is what I somehow allowed myself to expect. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I actually really did dig Street Fighter, thought it wasn't quite the obsession that MKII was for me. I played the arcade game a lot, got SF2 for the SNES and then a year later the SNES version of SF2 Turbo while living in a Holiday Inn hotel. My dad and I were there for three months because our house had caught fire and half burned down, and my parents split up around that same time. I would wind up having my first kiss at the hotel with a girl named April (whose last name, it tortures me, I'll never remember) and started high school a year early that fall. So SF2 was definitely there for some of the most prominent memories of my young life. Not like MK though. I loved the first game and was (again, quite literally) OBSESSED with the sequel. I could never really explain it either: the gameplay wasn't as deep, but what was there was just so satisfying. I thought that the characters and mythology were fascinating, and of course I loved all the gonzo blood and gore. It wasn't just the surface-level blood that held my interest though. It was the vibrant color, the booming sound, and all those secrets. Man, months and months of secrets. I used to charge the arcade hangers-on fifty cents to make copies of my half-completed fatality lists, lol. I anxiously awaited MK9 and loved it, surprised that we now had a Mortal Kombat game that both looked great AND had depth. As a fan of the original trilogy first and foremost, it was pretty much exactly the fighting game that I wanted. I couldn't get behind some of the weird things about it though, like the fact that changed some of the move inputs for some reason. I also found some of the fatalities awkward - while Sektor's scarecrow is the stuff of legend - straightforward and right to the point - others, like the one where Stryker electrocutes his opponent and then shoots them, just feels....Idunno, uninspired. In Stryker's case I'd say that it's because he got no development attention because everyone hates him, but I've always kicked crazy ass with Stryker so I'm not going to knock my boy. Never did play MKX. I'm kind of a weirdo - the roster is so different that it's off-putting to the point of... I'm not sure... inaccessibility? I have no idea who all the new faces are and I kind of don't care to know, which is kind of a silly reason to not play a game but I guess there it is. I had something of the same problem with MK Armageddon: Because I hadn't played most of the games after MK4 I didn't know who most of the "new" characters were, and that caused me to use them very infrequently. I guess I'm kind of a stodgy old fuddy-duddy who doesn't embrace change the way he used to, lol. ...*Clears throat*. Sorry for the "Mike's History With Mortal Kombat" book reading session, everybody. -
This had the awesome side effect of changing Ryu's dangerous stance on the cover of Ninja Gaiden into Ryu offering up a bro fist. "Don't leave me hangin', reader-san!"
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I'm surprised that there's no love for "Game Over" (unless I missed it). David Sheff's expose of Nintendo is a deep, rich, informative look into both the commitment to quality and the monopolistic tactics that Nintendo exerted in the 80s and 90s. Masters of Doom was also really good. As a fan of the Ultima series, "The Official Book of Ultima" was a great (and similar) read. It's as much a celebration of the series as it is a book-length interview with Richard Garriott about creating it, describing all kinds of interesting beats of game creation as well as some of the philosophical battles that took place in the process (the story of how people reacted to one of his game's perceived "killable children" was particularly fascinating). Porn and Pong was another good one, looking specifically at the sexual history of video games, though it's an extremely short book. For my money the absolute hands-down best book about the American gaming industry is, as mentioned several times previous, "The Ultimate History of Video Games". It's exhaustive, informative, entertaining, thick (something like 600 pages), and loaded with conversations from all manner of leaders in the gaming industry, past and present. I consider it essential reading, the authoritative bible of video game books until something manages to be even bigger and more in-depth. Lol I loved those books as a twelve year-old, even if I knew that they were kind of dumb (it would take my reaching adulthood to fully comprehend that they were REALLY dumb). Still, I get a kick out of them today. I loved Castlevania II the most - while Ninja Gaiden actually hewed pretty close to the source material, Castlevania II was the story of a goofy nerd who did nothing but play video games and eat chocolate who gets sucked into the world of Castlevania, Captain N style. There's a monster named Freddie (there's an actual conversation about how he's a good monster because it's not Freddy with a "y") and the goofy nerd defeats Dracula with bad puns. Seriously, this is the best novella put to paper in all mankind.
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Game Players Issue 076 (October 1995)
miketheratguy commented on E-Day's file in Game Players (1993)
Nice to see a bunch of these Game Players magazines, especially those around the dates of the PS1 and Saturn launch. That was a really interesting time to be a gamer; there were a lot of gaming mags out there and it was interesting to see perspectives from someone other than "the big two" (EGM and Gamepro). Thanks for posting all of these! -
495 issues of Famitsu, anyone?
miketheratguy replied to kitsunebi's topic in Buying, Selling, Trading
Forgive me for being ignorant, but is any of Famitsu even in English? I'd be going crazy over that bundle if I knew whether I'd be able to actually read the magazines. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
Nope, because the second part of the fifth season was pretty much flawless from start to finish. That's funny, SF2 was my own transition into MK. I was flipping through the pages of EGM sometime in the summer of 1993 (don't know how the game eluded me that whole time. I guess it's because I wasn't really reading EGM in '92) when I started noticing how cool the game looked, and my curiosity to play it grew. While preparing for the aforementioned trip to Wisconsin Dells (knowing that its many arcades would guarantee at least one MK machine), I looked through the EGM issue in my possession that had the move list and memorized a few characters. I quickly honed in on Sub-Zero. Not only did he seem like the coolest character to me (no pun intended), his moves were just like Ryu's, my favorite character from Street Fighter. Sub's freeze was executed just like a hadoken, and his spine rip fatality was executed just like the dragon punch. I played my first game of Mortal Kombat pretty much knowing how to handle my favorite character right from the beginning. And sure enough, in my second or third fight, I pulled off my first fatality. Interesting that you and I had such a similar history with Mortal Kombat, and that we were each drawn to the game by its two most iconic characters. I was crazily, intensely, feverishly obsessed with MKII in 1994 and really dug MK3 in 95 and 96. Lots of great late teenage memories of those two games. While I burnt out on the series with 4, and missed the few subsequent games that came afterwards, I got back into things with Armageddon and (of course) the love letter to fans of MK 1-3, Mortal Kombat 9. -
The Nostalgia Thread (aka...I remember that!)
miketheratguy replied to Phillyman's topic in Off Topic
I definitely remember "Sneak King", the ridiculous BK stealth where you have to hide in weeds and treehouses and port-o-potties and other oddball things in order to jump out and surprise hungry citizens with tasty, tasty BK goodness. It was exactly as entertaining and dumb as I wanted it to be. Lol your first MKII experience was much different than mine. I first fell in love with MK in the summer of '93, when I finally got to play the arcade machine at a place called Wisconsin Dells (a huge waterpark city / amusement land). I loved it and played it all the time, but had no idea that a sequel would be coming soon. Because I got into the first game so late, it didn't take long for MKII to show up at the arcade not far from my house. Just boom, there it was, one random Friday I was there with my friends and saw a horde of people crowded around the new machine. By the time I finally waited in line and got a chance to play, I was amazed by the whole experience. The booming sound, the crisp graphics, the legion of new characters. I saw Reptile and chose him immediately. "Awesome!!!" I thought, "it's Reptfile from MK1!!! He has the moves of Sub-Zero AND Scorpion! I can't lose!!!" Needless to say I lost quickly, highly confused as to why none of Sub and Scorp's moves were working like they should, and leaving my opponent equally confused as to why I would have chosen what I would later learn to be the worst character in any fighting game ever. But over the following months I stuck with the game, doing everything from skipping school and spending lunch money on it to getting in with the arcade management and doing odd jobs for free tokens, and soon enough I was something of a local expert. Nigh unbeatable except for that one Hispanic family who all knew how to dominate with Scorpion. Those jerks! But yeah I definitely remember the days of having to peek at move combinations because smug players wouldn't want to share their fatality secrets. I remember the first time that I saw a friendship - it was Liu Kang's - and because I had no idea that such a thing was in the game, I was left highly amused but completely befuddled. I asked the guy if that was somehow Liu's fatality and he said, matter of factly, "it's his friendship!" as if that explained anything. Man, good times. You're right, and I've said it before myself: online gaming just isn't the same. I do NOT remember those official MKII magazines but now I know that I need every one of them. Oh right, it was a helipad. That's what I was trying to explain when I said that I thought it ended with the first snowfield. Man, they sure didn't give you much of a game. But hell, that was enough to convince ME to buy it. Going out on top. That's how I feel about Breaking Bad.