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Maybe in the letters section? If I remember, NG liked to make corrections if someone called 'em out via a letter. The correction would have required lots of page real estate though. They may have issued a correction via their website. In which case, it's likely long gone. Maybe the article was printed - correctly - in Edge sometime? I haven't forgotten about those scans - trying to find my issue #23 so I can post everything together. No luck thus far - I'm sure it'll be in the last place I look - so I'll scan the other issues soon and get back to #23 eventually.
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If you have any additional information regarding this magazine, please chime in so we can eventually begin indexing and preserving this publication! GameGO! was a "hardcore" audience gaming magazine in the same vein as GameFan. Lasting only two issues, the second was only released (officially?) digitally. Name: GameGO! Website: www.gamegomagazine.com (defunct) Country: USA Number of Issues: 2 The following background info is quoted from Wikipedia: While I haven't found 100% confirmation the second issue was officially digitally released by the publisher, I did find an October 2001 GameGoMagazine.com post - via Wayback Machine - stating the following: Here's an issue breakdown, such as it is. (Volume and issue numbers are indicated on cover. The publication date is mentioned internally as "2001" for both issues. Month of publication gleaned from Wikipedia. I'm sure - if July 2001 is correct for v1i2 - it was the intended publication date.) Volume 1 Issue 1 (June? 2001) Volume 1 Issue 2 (July? 2001) (instead released digitally post October 2001?) Issue 1 features dual covers in a flip format - one game focused, the other anime. An issue 1 scan already exists on the net, clearly intended for RetroMags as the cbr includes the RetroMags notice. Gallery: https://community.retromags.com/gallery/category/433-gamego/ Magazine dbase: https://www.retromags.com/magazines/category/usa/gamego/ --- 7/16/16 - added gallery and mag dbase links
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New Release: InterAction Issues 21, 22, 23 and 24
RetroDefense replied to E-Day's topic in New Releases
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If you have any additional information regarding this magazine, please chime in so we can eventually begin indexing and preserving this publication! Computer Play - published monthly by Computer Play Magazine Corp. - is a defunct, short-lived 'zine originally intended to go head-to-head with Computer Gaming World. Name: Computer Play Website: nada Country: USA Number of issues: 12? Archivist Jason Scott provided a detailed description for the Internet Archive, quoted here: Here's an issue breakdown based on Internet Archive issue scans and Jason's description. Cover dates (and some guesstimated cover dates) are listed. Issues are confirmed to exist unless noted otherwise. 01 Aug (internally copyright 1988; premiere issue based on editorial) 02 Sep 1988 03 Oct 1988 04 Nov 1988 05 Dec 1988 06 Jan 1989 07 Feb 1989 08 Mar 1989 09 Apr 1989 10 May 1989? (exist?) 11 Jun 1989? (exist?) 12 Jul 1989? (exist?) A cover gallery already exists here at RetroMags. Magazine dbase: https://www.retromags.com/magazines/category/usa/computer-play/ Definitely a prime candidate for preservation given it's original time frame and obscurity! While several have already been digitally preserved, Internet Archive's Computer Play scans are not the best in terms of quality. New scans are definitely recommended if possible. --- 8/6/16 edit - confirmed October 1988 issue; mag dbase
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Missing Magazine - Dangerous Waters/GameShark Magazine
RetroDefense replied to RetroDefense's topic in Database Discussions
Found some more scans via the Internet Archive. I've updated the OP with links and dates - managed to fill in lots of gaps - but the new info calls into question 1) Wikipedia's assertion the Holiday 2001 issue is the final issue and 2) my theory the IGN/Gameshark team-up issue has dual covers. -
Missing Magazine - Computer Game Forum
RetroDefense replied to RetroDefense's topic in Database Discussions
This is true but in those particular cases, I believe EGM's own numbering is thrown off if the issues are ignored. Which is probably why they're categorized as regular EGM issues. I know the Top Score issue is clearly labeled issue 7 on the cover, actually, despite the title change. It looks as if the CGF issues were numbered distinctly from CGW, as is the case with later Buyer's Guide issues. But you make a good argument. I've considered re-sorting my 90 and 91 BGs into my proper Buyer's Guide collection many times - just haven't done it as I remember buying those issues in monthly sequence back in the day just as you may have done with CGF/CGW. But those BG issues could very well be better categorized (or at least cross-referenced) as part of the EGM BG sub-group. If a researcher, historian, nostalgic reader, etc, were looking for EGM Buyer's Guides, that'd be the place to start. I agree - I would like to see them merged or - at the very least - have the publication info displayed as you described. I think it would lend to the (justified) legitimacy of RetroMags as a research and preservation effort versus simply a repository for nostalgic grey downloads. It could also help diffuse many of the initial questions visitors have (GamePro and Tips & Tricks numbering, etc), along with helpful pointers to renamed magazine titles, reasoning for sub-categories, current incomplete scans, etc. Some of these publication bios are extremely informed (Kevin Gifford was a wiz at this stuff, apparently) but I'm sure many site visitors have overlooked the material, unfortunately. -
Game you wasted the most time on before giving up
RetroDefense replied to kitsunebi's topic in Retro Video Gaming!
So this isn't exactly a "give up" story but I like to tell it anyhow. Back in the day, one of the best games ever made - ever - was released for the Super Nintendo. Titled Super Metroid (aka Metroid 3, aka One Of The Best Games Ever Made), I couldn't afford the game outright so rented it for the weekend from a local supermarket. The rental game had no manual included. It didn't have one of those 3rd party pseudo-manual summaries either, so I was entirely on my own. So I started the game, quickly realizing I was playing something very special - one of the best games ever made, even - and found myself enjoying one of the finest gaming experiences of my life. At this point, I had intentionally attempted to avoid as many Super Metroid spoilers as possible (which was far easier during the Internet's formative years) so was almost always surprised with each new area discovered, each new item upgrade found, each new boss guy battled. Loved it. I eventually found my way to the final section and after one final save point, began to do battle with the [redacted]. And I battled, and battled, and battled. To no avail. No matter my strategy, no matter my tactics, no matter how accurate I was with my weaponry, I couldn't defeat this horrific boss. So I did what I had never done before - I called Nintendo's hotline for assistance. "Thank you for calling Nintendo - how can I help you today?" "Yeah, so I'm playing Super Metroid, and blah blah blah I run out of missiles and super missiles and bombs and I can't seem to hurt [redacted] any further. Any suggestions?" "Using your missiles and bombs is a great strategy [support tip #1: always compliment the caller], but if you run out of those items, you'll want to continue your battle by using your charge beam." "My what?" "Your charge beam." "I don't have a charge beam." "You made it to the [redacted] without the charge beam!?" "Um..., I guess so. How do I get the charge beam? I can't seem to leave this section because I saved after entering the [redacted]." "Oh...." "Hello?" "I'm sorry, but you're going to have to start your game over. You can't retrieve the charge beam after saving in the [redacted]." You'd think - having invested all that time - I'd be a little miffed over the situation. And if were any other game, yeah. But I couldn't have been happier, actually. I knew I was playing one of the best games ever made and honestly didn't want it to end. But I gave up, deleted my save file, and started from scratch. So pro-tip - when playing Super Metroid, be sure to find the Charge Beam BEFORE saving your game in the [redacted]. It's one of the few flaws in what is otherwise one of the best games ever made. -
If you can provide any information about this magazine, please chime in so we can begin indexing and preserving issues here at RetroMags! Dangerous Waters was InterAct's house organ newsletter designed to promote the Gameshark cheat device and related products. It concentrated heavily on Gameshark code listings but became more diversified (game reviews, strategies, interviews, etc) as the page count increased. With issue #24, the newsletter began evolving into GameShark Magazine, fully realized with issue #25. The magazine ended with issue #32. A Holiday 2001 special - with GameShark sampler disc - was produced in conjunction with IGN though there's some uncertainty as to how this issue was marketed and distributed. Name: Dangerous Waters Website: www.gameshark.com (defunct?) Country of Origin: USA Number of issues: 24 (1-24) Gallery | Magazine | Publication | Downloads Name: GameShark Magazine Website: www.gameshark.com (defunct?) Country of Origin: USA Number of issues: 8 (25-32) (plus Holiday issue?) Gallery | Magazine | Publication | Downloads Like similar newsletters, I imagine issues of Dangerous Waters were largely (or only?) distributed to registered users of GameShark/Interact products via mail. With no cover price they were likely provided free of charge although all newsletter installments I've seen offered back issues for $1.00 each. The eventual graduation to magazine status may have also meant a switch to a pay-for business model - the magazine offered subscriptions - but with no cover price, UPC, and retaining the back cover mailer space from its newsletter days, GameShark Magazine probably stayed exclusively mail-order despite this article suggesting the contrary. Every regular issue I've seen thus far - both newsletter and magazine - included an order form for direct purchasing of various Interact products. These forms were usually included at the end of the issue and would sometimes clip content pages if removed. Be warned if purchasing issues online. Here's some additional info (gleaned from Wikipedia's Gameshark entry): While Wikipedia suggests a fairly regular publication schedule of eight and then six issues per year, issue #17 of the newsletter suggests a hiatus between #16 and #17 to accommodate a redesign. The final magazine issue cover dates are somewhat sporadic, a common symptom of dying 'zines. Based on scans I've found, Dangerous Waters didn't print its month of publication anywhere in the issue, much less on the cover. All of the later GameShark Magazine issues I've skimmed include the publication date internally with some also cover dated. Here's a breakdown of issues. The numbering format varied throughout the publication's history (such as Volume 1 Issue 7, #17, Issue 10, etc) so I've listed a simplified sequential numbering here for sake of clarity. The firm print dates shown were either found internally or on the front cover. Issues preserved via the Internet Archive - some clearly intended for RetroMags, by the way - are linked. (???) = unknown (*) = not confirmed via cover scan but listed in back issue list (^) = assumed to exist (&) = assumed date (?) = guesstimate (~) = no issue number present on cover As Dangerous Waters: 01 (1996?)* 02 (???)* 03 (???)* 04 (???)* 05 (???)* 06 (???)* 07 (1997) 08 (1997)&* 09 (1997) 10 (1997) 11 (1997) 12 (???) 13 (1998) 14 (1998)& 15 (1998) 16 (1998) 17 (1999?) 18 (???) 19 (1999) 20 (1999)& 21 (1999) 22 (???) 23 (???)^ 24 (???) (cover captioned "GameShark Magazine") As GameShark Magazine: 25 (June 2000)~ (cover captioned "Formerly Dangerous Waters") 26 (August 2000) (cover captioned "Formerly Dangerous Waters") 27 (October 2000) 28 (January 2001) 29 (April 2001) 30 (June 2001) 31 (November 2001) 32 (March 2002) Holiday 2001~ (aka "GameShark Magazine Holiday 2001/ign.com - The Magazine" Issue 1 Vol. 1 (Fall 2001)?) The Holiday 2001 special - one part GameShark Magazine and one part IGN.COM The Magazine - is a flip double issue sporting two different covers. The magazine is almost entirely an IGN effort - of the 106 total pages (including covers), only 11 are GameShark Magazine related and consist almost entirely of GameShark codes. This issue was sold by IGN via their website and appears to have been freely distributed to GameShark Magazine subscribers as well. It included a PS1/PS2 GameShark sampler disc. A shoutout to RetroMag contributors Bablefish, keving and TheRon for the gallery cover scans! Dangerous Waters/GameShark Magazine is a fairly good candidate for preservation imo. While released post-Internet and filled with lots of code listings, house organ publications like these usually offered corporate insight and content not found elsewhere. Unfortunately, they may be rather rare - I didn't find any issues with a cursory Ebay search. --- 7/19/16 edit - new Holiday 2001 info; revised numbering; GameShark Magazine mag dbase link 8/2/16 edit - added Dangerous Waters mag dbase link; assumed dates
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(Done) Missing Magazine - Indie Games Magazine
RetroDefense replied to RetroDefense's topic in Database Discussions
bump - added cover gallery link to OP -
If you have any further information regarding this magazine, please chime in! Walmart GameCenter (officially Walmart GameCenter Magazine according to the indicia) in an ongoing magazine published by EGM Media LLC. Introduced in late 2011, the magazine grew out of Walmart's "GameCenter" brand - itself introduced in 2010. While other areas of the branding seem to have been downplayed over time, the magazine itself has maintained a schedule of 10 issues per full year with print copies distributed in Walmart stores and digital issues made available online. Name: Walmart GameCenter (aka Walmart GameCenter Magazine) Website: www.egmnow.com/gamecenter (um...?) Country: USA Number of issues 40 (41?; ongoing) I found this announcement press release via Engadget (dated 11/4/11): I haven't checked iTunes but the ScreenPaper issues are "digitally enhanced" with short video clips, audio, etc, and supposedly offer additional content. I'd prefer DRM-free PDFs but these are hard to find and I don't believe offered regularly if at all - I've only managed to track down a few official releases in this format and they're usually presented with little or no fanfare. Perhaps I've overlooked a formal, official PDF outlet entirely but haven't found one yet. Issue 20 Issue 21 Issue 22 Issue 28 Digital issues - via ScreenPaper, at least - feature slightly varied static covers as opposed to their print counterparts. Usually it's only a matter of a "Free Magazine - Take One!" bubble on the cover but in some cases different cover text layouts. Contradicting the press release, all issues thus far - both print and digital - have apparently been made available free of charge. You can typically find the latest print issue available in the electronics section of your local Walmart. The magazine lists subscription info in its indicia but they're probably not available. To date, 40 (perhaps 41?) issues have been published. The following breakdown is based on publish dates listed in ScreenPaper. I'm not sure if the print editions followed suit but issues themselves unfortunately neglect to include the month of publication. 01 - Jan 2012 02 - Feb 2012 03 - May 2012 04 - Jul 2012 05 - Aug 2012 06 - Oct 2012 07 - Nov 2012 08 - Jan 2013 09 - Mar 2013 10 - May 2013 11 - Jul 2013 12 - Aug 2013 13 - Sep 2013 14 - Oct 2013 15 - Nov 2013 16 - Dec 2013 17 - Feb 2014 18 - Mar 2014 19 - Apr 2014 20 - Jun 2014 21 - Jul 2014 22 - Aug 2014 23 - Sep 2014 24 - Oct 2014 25 - Nov 2014 26 - Dec 2014 27 - Feb 2015 28 - Mar 2015 29 - Apr 2015 30 - May 2015 31 - Jun 2015 32 - Aug 2015 33 - Sep 2015 34 - Oct 2015 35 - Nov 2015 36 - Dec 2015 37 - Feb 2016 38 - Mar 2016 39 - Apr 2016 40 - Jun 2016 An additional unnumbered issue - The Ultimate Guide To Battlefield 4 - is listed in ScreenPaper as published in October 2013. A regular issue (#14) was also published in October 2013 so - in print - I'm wondering if this may have been a loose supplement included with the regular issue. I do know a supplement was included with print issue #34 - a supp not available digitally via ScreenPaper - so perhaps the Battlefield guide was released solo. Hopefully someone can confirm this. I created a personal Walmart GameCenter cover gallery a while ago and have uploaded some print cover scans. I hope this can be easily shuffled into the Magazine Covers - USA Magazines category without too much trouble. Gallery: https://community.retromags.com/gallery/category/430-walmart-gamecenter/ Magazine dbase: https://www.retromags.com/magazines/category/usa/walmart-gamecente/ --- 7/16/16 - added gallery link 8/3/16 - added magazine dbase link
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My issue of 23 is around here somewhere - just temporarily lost in a recent move. I misplaced it as I had recently pulled the issue from my boxed collection, checking the misprint when it was brought up in another discussion (UPC codes, I think). Turns out the UPC difference didn't indicate a running correction with page 42 - the misprint is still there - but likely corresponds to the altered page 3 text between the disc and non-disc editions. A third UPC also exists - so there's a chance - but I imagine it would have been easier to print a correction in a later issue instead.
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Games you are currently playing or recently beaten
RetroDefense replied to Phillyman's topic in Off Topic
Finally picked up a PS3 a little while ago. Finished up God of War III. I hope to get to Metal Gear Rising and Puppeteer eventually. Also playing SNES Super Adventure Island and various games included in the PS2 version of Capcom Classics Collection Volume 2. I need to get back to Transformers Devastation at some point. -
Oh, I'm familiar with most of the retro Airwolf games out there today - one reason why I'd love to see a modern-day, quality effort. Thanks for the pro-tip though - always appreciated. The Famicom version is something of an arcade port, btw. Or perhaps better described as heavily influenced by it. The 16-bit game - Super Airwolf - isn't half-bad but was stripped of nearly the entire Airwolf theme (save the helicopter itself) before being released in the states as CrossFire. Some early computer titles exist but I've yet to give 'em a try. I hear you battle an alien invasion in one, so yeah - like season 4 - I'll just pretend it never happened. Imagine 80s Konami and those non-TMNT licenses. Opportunities lost.
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Airwolf. If I could walk into a quality game development studio - tomorrow - and greenlight whatever project I imagined, I'd ask for a modern-tech, fully realized video game based on 80s kick-ass TV series Airwolf. I don't think I'm asking for much. Was always disappointed the Saturn port of Night Striker was never formally released in the states. Not that this is a huge deal as the Saturn is fairly import friendly. Oh, and my younger self always clamored for Gradius II. I remember EGM teasing me with that game years ago.
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So amongst the deluge of E3 2016 news, this happened. One of my favorite games of all time - I played it repeatedly on the Sega Master System back in the day. This remake announcement was a total surprise and is easily my favorite E3 announcement thus far.So what's your fav announcement of E3 2016? And I'm using "announcement" loosely here - maybe you're most excited to have seen more coverage of a game you already knew about (Zelda or Horizon or whatever), a remaster or special edition, etc. Along with the Wonder Boy title, I'm looking forward to eventually learning more about the remastered Crash Bandicoot games, Spider-Man, and The Last Guardian. My son is especially excited for Halo Wars 2 Ultimate Edition (which will include a remastered Halo Wars 1 w/DLC), Sea of Thieves, and Skyrim Special Edition. We're all eager to dive into Zelda eventually. Most disappointed by a lack of Nintendo's NX and Nintendo's software line-up in general. Zelda will likely be amazing but I didn't see much else in the way of favorite Nintendo IP.
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Glad to see those supplements preserved, E-Day - thanks!
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So this one is a little complicated as 1) it's a newsletter and 2) an Atari Age entry already exists in the database. If you have any further information regarding this newsletter, please chime in! Atari Age was a seasonal b&w newsletter published by Atari and distributed by mail to Atari Game Club members. Introduced in 1981, the newsletter lasted only two issues before being replaced by its successor - also titled Atari Age - in 1982, rebooted as a bi-monthly full-color magazine. Name: Atari Age (aka: Atari Age: The Official Newsletter of the Atari Game Club) Website: who whats it now? Country: USA Number of issues: 2 Dates of each issue: Volume 1 Number 1: Spring 1981 Volume 1 Number 2: Summer 1981 With the newsletter same-titled as the magazine, these newsletter issues could probably have been included with the current entry if not for some numbering conflicts introduced by the reboot. If indexed together in one entry, we'll have "duplicates" of v1n1 and v1n2. I'm thinking a new entry should eliminate any confusion. "Atari Age (1981)" for the newsletters along with renaming the current "Atari Age" to "Atari Age (1982)." Atari Age (1981) is similar to the likes of Nintendo Fun Club and Top Score - it's an early newsletter which eventually evolved into a full-fledged magazine. Given we've indexed these kind of newsletters before, Atari Age (1981) should also qualify. Cover gallery: https://community.retromags.com/gallery/category/432-atari-age-1981/ Magazine dbase: https://www.retromags.com/magazines/category/usa/a/ --- 7/16/16 - added gallery and mag dbase links
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If you have any further information regarding this magazine, please chime in! Little Player is an ongoing bi-monthly magazine intended for the 5-12 age demographic and their parents. Helmed by EGM veteran Martin Alessi, the magazine attempted a Kickstarter crowdfunding campaign in 2015 - complete with prototype issue 0 - but failed to reach their intended goal. Shortly after, Martin announced the project would continue. The premiere issue was released in April 2016. Select Barnes & Noble newsstand distribution was announced in July 2016 with issue two. Name: Little Player (aka Little Player: Video Game Magazine For Kids) Website: www.littleplayermag.com Country: USA Number of issues: 3 (ongoing) Dates of each issue: 0: Summer 2015 1: Premiere 2016 (April 2016; issue not formally dated) 2: July/August 2016 Like many modern day 'zines, Little Player offers issues in both digital PDF and print formats although issue #0 looks to be the exception and is currently available digital-only. While digital issues are clearly differentiated from print with "Digital Edition" noted on the cover, I assume print and digital releases are otherwise identical as print purchases via their online storefront include a free digital copy. Subscriptions are available as well as bulk "wholesale" packs intended for retailers. The preview issue created for the Kickstarter campaign - Prototype Issue 0 (Summer 2015) - is currently available as a free download. The magazine reminds me of early EGM in terms of layout. Reviews are also similar to old-school EGM but with a twist - the review panel consists of both parents and children. I've already mentioned this in another Little Player discussion here at RetroMags but I like the premise of the magazine and hope it's successful. My kids are too old to appreciate the effort but I'll be buying Little Player to show my support. Gallery: https://community.retromags.com/gallery/category/429-little-player/ Magazine dbase: https://www.retromags.com/magazines/category/usa/little-player/ --- 7/4/2016 edit - added B&N newsstand note 7/9/2016 edit - clarified B&N distribution, free digital with print; added issue #2 7/16/16 edit - added gallery, mag dbase links
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Missing Magazine - Computer Game Forum
RetroDefense replied to RetroDefense's topic in Database Discussions
It may have been short-lived but - if I were visiting RetroMags for research purposes - having these 'zines sorted by proper title would make my work far easier, I'd expect. I know we bend the rules sometimes - for 'zines with running masthead title changes, for example - but I'd opt for accuracy over convenience myself. We can always use the publication database descriptions to point out relationships, etc. -
If you have any further information regarding this magazine, please chime in so it can be added to the RetroMags database and properly preserved! Gallery: https://community.retromags.com/gallery/category/436-computer-game-forum/ Magazine dbase: https://www.retromags.com/magazines/category/usa/computer-game-forum/ A sister publication of the eventually long-running Computer Gaming World, Computer Game Forum was introduced as a seasonal publication in 1987. It was originally solicited in CGW as Computer Game Quarterly - and via subscription only? - but according to the first issue's editorial was retitled before release. The 1st issue also confirms some free sample issues were distributed. Apparently intended to fill the off-months in CGW's schedule, Computer Game Forum didn't catch on and was folded after only two issues. Shortly or immediately after, CGW picked up its publishing pace with a new monthly schedule while incorporating many of CGF's columns into their content mix. Name: Computer Game Forum Website: Eh? Country of Origin: USA Number of issues: 2 Dates of each issue: 1: Fall 1987 2: Winter 1987 --- 7/16/16 edit - added gallery and mag dbase links
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From the album: RetroDefense's Random Stuff
Issues 1 and 2 -
Live action? Probably Mortal Kombat. It's passable and I dig the techno soundtrack. I've yet to see any of the Resident Evil movies, actually. Some of the anime isn't bad - Fatal Fury: The Motion Picture, Street Fighter II: The Animated Movie, and the 90s Sonic the Hedgehog OVA.
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If you have any further information regarding this magazine, please chime in so it can be added to the RetroMags database and properly preserved! Gameliner was the official house-organ magazine of Gameline, an online subscription service for the Atari VCS/2600 game system. The service delivered temporary game downloads - essentially game rentals - via a proprietary 1200 baud modem. (Quaint now but fairly high tech back in '83.) I'm not entirely sure of the service's pricing structure but aside from the modem package itself, a subscription was required along with per-game download fees. Issues of Gameliner magazine - despite its $2.00 cover price - were provided free to subscribers and - if the 1st issue's editorial is to be believed - exclusively to subscribers. The first issue may have been bundled with the modem. The magazine contained very little in the way of advertising. Along with typical magazine features (interviews, letters page, editorial, etc) Gameliner essentially acted as a means of delivering 1) a "master menu" list of online games a subscriber could reference when selecting something to download and 2) a collection of manual pages so subscribers would understand how to actually play the games they'd downloaded. These pages were intended to be removed from the 'zine and added to a 3-ring binder packaged with the modem. The magazine technically lasted only two issues before succumbing to the Great Crash. A newsletter was published sometime during the holiday '83 time frame, billing itself as a stopgap measure, explaining issue #3 of the magazine had been delayed as a result of "printing complications." Issue #3 would never see the light of day. Name: Gameliner Website: Web... site? What's a web site? Country of Origin: USA Number of issues: 2 (3 counting the "bridge" newsletter) Dates of each issue: 1: September '83 2: October '83 Some interesting trivia. While digital-only downloads are an unfortunate norm today, Gameline may have been responsible for one of the first (perhaps the first?) in the home console realm. A 2600 title named "Save The Whales" was available exclusively via the service. Luckily, a prototype of the game was discovered and preserved by the gaming community in 2002. I don't recall the game receiving any coverage in Gameliner proper but it is mentioned in the newsletter. Gameline was actually a product/service provided by Control Video Corporation. Following its demise, the founder eventually re-purposed the tech into a new company named Quantum Computer Services. QCS eventually begat America Online, the online service we loved to hate. "You've got mail!" Gallery: https://community.retromags.com/gallery/category/457-gameliner/ Magazine: https://www.retromags.com/magazines/category/usa/gameliner/