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RetroDefense

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Everything posted by RetroDefense

  1. So with the E3 conferences behind us, I think I'm more excited for Nintendo games on a competing system (re: Rare Replay) than I am Nintendo's digital event reveals. Can't say that I'm ready to turn in my Nintendo fanboy membership card just yet, but yeah, it felt very underwhelming. E3 isn't over so maybe they have a surprise or two up their sleeve, but they seemed to drop the (blast) ball this year. Any Nintendo fans around, and if so, what was your takeaway?
  2. You're doing far better than I - until digging through my collection the other day, I had forgotten these supplements even existed. RetroMags Above and Beyond achievement unlocked, Areala - thanks again!
  3. I know, right? I never did get into Shenmue myself but I respect it's avid fanbase. Very happy for many of my gaming friends right now - in at least one case, a literal dream come true.
  4. Anyone else hyped for this game? I'm absolutely flabbergasted by the tech behind it. I mean, if we truly are 100 years away from true A.I., and it's ever combined with this... What will we have become? #VideoGamePhilosophy101
  5. I'm a sucker for a good retro compilation - hoping this turns out well!
  6. Sega Visions #19 (June/July '94) - pages 3 & 4 are clipped
  7. That definitely fits the time frame! Man, it was such a mistake, de-bundling all of my supplements from their magazines back in the day. Live and learn.
  8. DONE! Indie Game Magazine has been fully added to the system and is ready for indexing (thanks kitsunebi77)! Gallery: https://community.retromags.com/gallery/category/431-indie-game-magazine/ Magazine: https://www.retromags.com/magazines/category/usa/indie-game-magazine/ Publication: https://www.retromags.com/publications/category/united-states/indie-game-magazine-r317 --- Indie Game Magazine (aka IGM aka The Indie Game Magazine aka Indie Game Mag) was a (perhaps originally?) crowdfunded magazine dedicated to the indie game scene. It was originally aimed at indie game players but later began balancing player and developer content with its relaunch. IGM was primarily a bi-monthly or monthly publication throughout it's lifetime. Like other modern niche gaming mags, it likely wasn't available via traditional news stand distributor. Back issues (both digital and print-on-demand) look to still be available via MagCloud and JooMag (see below for details). The magazine was originally backed by a content-heavy website which is still in operation today (as of 6/6/2016). Whether the 'zine repackaged web content - partially or fully or not at all - I can't say. Haven't spent any time comparing the two at this point. Name: Indie Game Magazine Website: indiegamemag.com Country of Origin: USA? Number of issues: 56 Dates of each issue (masthead changes noted): as Indie Game Mag 1: Winter 2008 2: Winter 2009 3: Mar/Apr 2009 4: May/Jun 2009 5: Jul/Aug 2009 6: Sep/Oct 2009 7: Nov/Dec 2009 becomes IGM Indie Game Mag 8: Jan/Feb 2010 9: Mar/Apr 2010 becomes IGM The Indie Game Magazine 10: May/June 2010 11: Jul/Aug 2010 12: Sep/Oct 2010 13: Nov/Dec 2010 14: Jan/Feb 2011 15: Mar/Apr 2011 16: May/Jun 2011 17: Jul/Aug 2011 18: Sep/Oct 2011 19: Nov/Dec 2011 20: Jan/Feb 2012 21: Apr 2012 22: Jun 2012 23: Jul 2012 24: Aug 2012 25: Sep 2012 26: Oct 2012 27: Nov 2012 28: Dec 2012 29: Jan 2013 30: Feb 2013 31: Mar 2013 32: Apr 2013 33: May/Jun 2013 34: Jul/Aug 2013 35: Sep/Oct 2013 becomes The Indie Game Magazine 36: Apr 2014 37: May 2014 38: Jun 2014 39: Jul 2014 40: Aug 2014 41: Sep 2014 42: Oct 2014 43: Nov 2014 44: Dec 2014 45: Jan 2015 46: Feb 2015 47: Mar 2015 48: Apr 2015 49: May 2015 becomes Indie Game Magazine 50: Jun 2015 51: Jul 2015 52: Aug 2015 53: Sep 2015 54: Oct 2015 55: Nov 2015 56: Dec 2015 Notice the extended hiatus between issues 35 and 36 when "new management" eventually relaunched the magazine. I also stumbled across this Destructoid article, calling out new management's decision to accept payment in exchange for game reviews (!?!). Whether IGM ever addressed this or not - be it defending their policy or announcing changes or denying claims - I don't know. If you'd like to sample the magazine, the first 35 issues are available via MagCloud. Print issues are roughly $4-11 each and include a digital copy. Complete, digital-only issues are currently free of charge - nice! Issue #36 on, digital issues appear to be five bucks each via JooMag. Print copies are also available - I've seen prices between $11 and $22. You can sample a good number of pages per issue - and/or place an order - via their online reader. And now that this is sounding more and more like a sales pitch - disclaimer: I'm not affiliated with IGM in any way. I created an IGM cover gallery a while back - I hope this can be transplanted into Magazine Covers/USA Magazines eventually. --- 11/1/2015 - updated OP with the latest issues (51-55) 6/6/2016 - updated OP with latest issue (56), cancellation, pulled dead links 6/18/2016 - added cover gallery link 7/16/16 - added gallery and mag dbase links 7/17/16 - DONE!
  9. © RETRO Media Network

  10. As did I. I really appreciated Lee's character having an opportunity to shine in a positive light. Such a prolific career. I'm thankful he was able to contribute so much fantastic work over his lifetime. That my kids will remember him from their own favorite films speaks volumes.
  11. Here's a cover thumbnail gallery I put together a while back. If you can help with the unsightly question marks, that'd be grand.
  12. I've already discussed most of this material elsewhere but thought I'd post it to the proper forum. If you have any information about Pocket Games magazine, please chime in so we can fill in the details and eventually create a database entry for this publication! Published by Ziff Davis, Pocket Games was a loosely tri-annual magazine focusing on portable gaming, with a close - if not synonymous - relationship with the staff of Electronic Gaming Monthly. In fact, according to former writer Frank Provo, issues included re-purposed EGM content with "mostly original content" after issue #3. Issues of Pocket Games I've found carry a time stamp on the cover listing the publication date, publication season, or both. Name: Pocket Games Country of Origin: USA Number of issues: 20? Dates of each issue: ??? / Summer/Fall 1999 May-01-2000 / Spring 2000 Sep 2000 / Summer 2000 Nov-27-2000 / Fall 2000 Mar-31-2001 / Winter Sep-24-2001 / Summer Feb-1-2002 / Winter May-1-2002 / Spring ??? / Summer 2002? Jan-1-2003 / Winter May-26-2003 / Spring Aug-25-2003 / Summer Dec-8-2003 / Fall Jun-15 / Spring Sep-13 / Summer Feb-21 / Winter Jun-27-2005 ??? Mar-6-2006 Aug-9-2006 The last issue I've tracked down is issue 20 - I don't know if this is the final issue. A DVD with cardboard sleeve was included with issue 17. I don't know if the disc was included with all copies, or if standard/disc editions were printed. Some reference links: Frank Provo's Pocket Games portfolio page - includes lots of readable excerpts. RFGeneration.com - a blog discussing issue #1. The Strong's National Museum of Play - short magazine bio and image of issue #17 DVD in sleeve. Cover scans in RetroMags' Unsorted Covers Gallery: http://community.retromags.com/gallery/image/1698-pocketgames20/ http://community.retromags.com/gallery/image/1544-pg-2004fa/ http://community.retromags.com/gallery/image/1656-pg-2004su/ http://community.retromags.com/gallery/image/1561-pg-2004sp/
  13. That certainly makes sense - releasing both supplements in the same month. But looking at the supplement's back cover - an EGM2 house ad - it mentions the "hottest video game mag in the world hits twice a month beginning in July." According to the RetroMags dbase, EGM2 launched in July '94. So I'm thinking this supplement was released sometime in '94? June '94 at the latest? The other house ads seem to fall in this time frame, what with displaying Feb-Apr '94 covers. Perhaps the sup was released alongside a MK II code revision or something, instead of initial release? That's the one. The copy I have is clearly labeled "Supplement To Electronic Games" but I wouldn't be surprised if Sendai included it with other 'zines. Or maybe it was a last minute decision and they decided to bundle it with EGM2 instead without revising the cover. I've seen stranger. Thanks, Areala - you're one of the reasons RetroMags rocks when it comes to this stuff!
  14. Oh yeah. http://finance.yahoo.com/news/popular-drink-90s-might-making-205907602.html
  15. Hello all, I've been working on indexing RetroMag's Electronic Games LC2 run and have finished everything except for a couple of mystery supplements. Unfortunately, I don't know which supplement supplemented what issue. I'm hoping the RetroMags community can help - my memory isn't what it used to be, sadly. The first is the 3DO Holiday Buyer's Guide. It's labeled "Supplement to Electronic Games" but unfortunately doesn't provide the EG issue number. Advertisements within the supplement carry a 1994 copyright date. The other is EG's Complete Guide To Mortal Kombat II. Also labeled "Supplement To Electronic Games" with no issue number given. In-house ads spotlight EGM & EG issues with Feb-Apr 1994 cover dates. (This supplement actually isn't as complete as it sounds - a companion supplement was included with an issue of EGM back in the day. It's similar in layout design but features different characters.) Any tips or help is appreciated - thanks! note: edits in bold
  16. Glad to hear that GamePro #4 issue worked out, E-Day. And I'm really looking forward to those Game Player's issues - thanks for all of your time and effort!
  17. Absolutely amazed by the amount of scan work you've been putting in, marktrade - thank you!
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