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RetroDefense

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  1. © Imagine Publishing Ltd.

  2. © Imagine Publishing Ltd.

  3. © Imagine Publishing Ltd.

  4. © Imagine Publishing Ltd.

  5. © Imagine Publishing Ltd.

  6. © Imagine Publishing Ltd.

  7. © Imagine Publishing Ltd.

  8. Hi, retrogamer3390 - welcome to the site!
  9. I was thinking the same thing, but - and someone correct me if I'm wrong - gleaning content from other sites/scans seems to be frowned upon here at RetroMags? Personally, I'm of the mindset that - with the collaborative goal of archiving these magazines for the sake of the (eventual) public domain - resources and progress, net wide, should be shared when necessary. So while I can understand the technical reasons regarding "spec" and quality issues, these should be the only reasons not to update the scan, imo. Wave Race 64 is a featured game in NP #90, so this is a pretty safe bet. Thanks, TheRedEye!
  10. Hi phriq - welcome to RetroMags! I'm relatively new here myself so Phillyman or E-Day could probably describe this in better detail, but yes, the cut off does move to the right as time passes. Also, any magazines which do not qualify for preservation via the site currently - for reasons of cut off or exclusion request or what-have-you - are still very important, as a synopsis of the magazine can be helpful to researchers, hobbyists, and collectors who are curious as to the contents of the magazine.
  11. Videogaming Illustrated Issue 6 (June 1983) - missing back cover/inner back cover Nintendo Power Issue 90 (Nov 1996) - missing poster
  12. Thought I'd share this here. Pretty much reflects my opinion of gaming mags - and their importance - to an exact degree.
  13. I agree RetroMags should catalog pro newsletters, especially considering they're more obscure than the traditional magazine, so archiving them digitally is very important. It's probably a matter of nailing down the publication schedules & histories first though. How many issues, etc. Again, a task made difficult because of their obscurity. I would like to see fanzine newsletters eventually cataloged as well, but I don't know if the current database convention could be applied - fanzine publication schedules were often very sporadic and numbering/volumization was often inconsistent. Jokingly so, in many cases. For that matter, I'd like to see general, misc. ephemera cataloged. Pamphlets, catalogs, etc. But I can understand why this would probably be considered scope creep.
  14. This site is very lucky to have TheRedEye and E-Day contributing their skills and time - kudos to you both, guys! Sorry about missing page 69 of GP 11 - that was my bad. I must've only had content pages on my mind when I pointed out the incomplete scan originally. I'll take better care in the future. Looking forward to downloading the revised scans! I like this idea. I hope the same is applied to other scans as well, as I've always had an interest in video game magazine variant covers. Especially those that were never announced or promoted as such. And yes, this is both as niche as geeky as it sounds.
  15. Yeah, the Atari Age situation is similar to Electronic Games, imo. If indexed, it'd probably involve differentiating between the two, such as "Atari Age" and "Atari Age LC2." This does bring up a question I've been meaning to ask, though. Does RetroMags intend to index all corp/professionally published newsletters (meaning, newsletters published by mag publishers, game developers & publishers, etc), or just newsletters that eventually "evolve" into magazines, like Nintendo Fun Club News?
  16. © The Future Network USA

  17. Thanks, TheRedEye, for scanning the missing material, and to you too, E-Day, for putting it together! I've noticed a couple of variant covers with early issues of GP. I'm guessing market testing. But like the numbering, I suppose this is a discussion for another topic.
  18. As I understand it, Phillyman is planning a new browse option for the database that'll display thumbnails of the covers. This'll probably do the trick, as it'll make it so much easier to browse and see what covers are missing. Also, dibs on those Sega Challenge newsletters!
  19. I wish. But VG&CE issues are scan-friendly as far as their spines are concerned - all the issues I have (except two) are saddle-stitched instead of perfect bound.
  20. Yeah, early Game Players - before the reboot - were really dull, actually. Drab, uninspired layouts with blurry screenshots and boring game commentary. They were rarely critical of anything. But they did cover lots of games equally, and were cheap, so I'd usually read them after reading everything else I could get hold of. Lots of nostalgia there.
  21. Sounds morbid. Don't get me wrong - I thought Lieberman was obviously uneducated in terms of video games, games violence, and shouldn't have been making policy - but such a cover probably did nothing but fan the flames, so to speak. Have you checked the cover galleries? They're not complete, but you might have some luck there.
  22. Some of my favorites are late Video Games & Computer Entertainment, late Tips & Tricks, early EGM, Next Generation, early and late Nintendo Power, and (yep) even early Game Players.
  23. Many reasons. Nostalgia Having lived through video gaming's rise in popularity, there's something about video game magazines that really take me back. The gaming press was my Internet back then. Curiosity There are so many magazines I've never heard of - especially those from other countries. It's great being able to try out stuff I've never read before. Convenience It's far easier to pull up a digital file on a PC or tablet than digging a physical copy out of my magazine collection. Preservation Let's face it, physical magazines won't last forever. Digitizing and disseminating mag scans helps preserve them for future generations, in the same way digitizing other forms of media allows for greater permanence. Cost and Availability Some magazines are difficult to find, and when they are found, they're often very expensive. Many magazine publishers are out of business or don't offer back issues for sale. History Video game magazines ARE video game history. Modern magazines may offer retro coverage, but always with the bias of hindsight. The gaming mags of the day reflected the attitudes and mindset of the day. They're essentially time capsules. Assistance I'll still reference an issue of Tips & Tricks when working on a particular game.
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