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Everything posted by Sean697
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New Release: Electronic Gaming Monthly Issue 101 (December 1997)
Sean697 replied to E-Day's topic in New Releases
Great scan. Two posters in this issue. -
Man I rue the person that applied scotch tape to the center of pages of this EGM I'm scanning. Really slowing down my editing taking it out. Especially because over the years the adesive deteriorated and and formed these black stains that bleeds trough the the 10 pages before and after the tape. Especially bad trying to edit around the center page thread where it goes right through the text. Spent over an hour on that one page.
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I just purchased it on eBay. Just to scan the cover. Now if someone can get the Gex 3 scan. I, waiting for an issue cheaper than 15.00.
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New Release: Electronic Gaming Monthly Issue 101 (December 1997)
Sean697 replied to E-Day's topic in New Releases
He never does . (Shakes head) Lol. -
Just finished the episode. I'm actually editing the Sonic cover EGM as I listen to this. I could write paragraphs about Sonic the Hedgehog. I'll keep it short. I absolutely agree what you say about revisionist history. There are a lot of Nintendo dominated retro gaming people out there, and younger ones particularly that love to shot on the games and they are frankly idiots. I'll go further and say that I give the edge to Sonic 1 over SMW. But will say I absolutely love SMW as well. I'm not gonna waste my breath listing derailed reasons. But I recently did a game club 2 months ago where the topic was SMW vs Sonic. I played through both in their entirety. And I truly think Sonic is the better game. And I absolutely agree that people who feel Somic is only about speed are wrong. The huge levels where meant for exploration. Yes you can speed run the game, but to play it for completion you need to meticulously explore and find secrets. 16-bit Somic has always been about that and that's is what people miss. And the game really is nothing like SMW. A good Sonic game first and foremost is a physics games. Each level explores different ways you can use the well crafted physics engine to make Sonic do different things. Or how the physics of a level affect gameplay. The 3D games don't really do this and are generally failures because of it.
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Listening to your newest episode. (The real 12?) Talking about the review crew blurbs. After downloading the famitsus recent;y posted to the site. That is entirely ripped from them. They have a little cartoon picture of the review with some information about them. Steve Harris has said in the past that Famitsu was a direct influence on EGM and they wanted to make the American version of Famitsu. Also I really like when you talk about the sports games so count at least one listener. And Battletaods definetly was a big thing at the time. I mean really it is a really good game. It is just really hard. Like a lot of NES games were back then. I think your co host is a little young to remember that. But it was a big deal back then and not a joke of a game. I had a friend who had and loved it. As far as the demographic survey. It's not really surprising the ONLY 70 percent NES numbers. While I never had a NES (I did get one in 92 secondhand) I imagine most gamers who where into games enough to buy games magazines, probrably did upgrade to the newer 16-bit systems. And likely even sold their NES to do so. While not exactly me, I did have a Sega Master System and sold it to buy a Genesis, largely because of the 1st two issues of EGM and the VG & CE magazines with the Genesis on the cover. So this history of Sonic in Japan is that it was actually released 3 weeks later than in the United States. They used the extra time to tweek the game a little more. The Japanese version actually has parralax cloud scrolling and other added effects that we didnt get. The best way to check it out is to get the 3DS 3D classics release. It has both versions and is easy to compare. Another thing I am curious about, I remember you saying how you were a little later to the Genesis. The main game that had me buy a Genesis at launch in August 89, was preview coverage of Ghouls and Ghosts. Did you ever go back and play that on your Genesis. To me that was the showcase launch game. And you talk about going back to try and obtain Revenge of Shinobi. Which of course was fantastic, but never mentioned if you went back and played Ghouls and Ghosts.
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New Release: Famitsu Issue 0158 (December 27 1991)
Sean697 replied to kitsunebi's topic in New Releases
The download direct;y link doesn't work from the link above. Need to place this in the link on your new release post. https://community.retromags.com/files/file/3704-famitsu-issue-0158-december-27-1991/#.VszFdPBpZCk -
New Release: Famitsu Issue 0455 (September 5 1997)
Sean697 replied to marktrade's topic in New Releases
This issue is pretty amazing.mive never really browsed a Famitsu before. Obviously at this point in time the Saturn was still winning in Japan. Lots of Saturn coverage. Man the review style really is just like EGM. Lots of odd stuff I noticed on the issue. Like the guy with the Fuck Me shirt on I think page 172. And ads for a mask to make your face thinner. Love the ads for the games in this. Even though I can't read Japanese , this is pretty fantastic. -
But I have spent maybe a little over 4000 hours into Team Fortress 2 on PC.
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You need to upload it to the site. Then post here and someone will make a new release post for you. You can upload it to our download section right? If not then one of us will take care of that as well.
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Maybe 6 to 8 hours. And only online stuff. Those days are long gone, lucky to get 45 minutes in sometimes.
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Known issue. Aquired to scan the whole thing. Will be scanning on the next few months.
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In before Marktrade. But I believe he uses a tool to automate it? I do not. But the real problem I think, for me anyway, is a lot of these magazines are not printed perfectly straight. Or the cut is sometimes crooked, or the alignment of different elements on the page is off. This happens more with older mags but you see it with newer ones as well. So sometimes you have to decide what element makes sense to align the page to. Especially with pages that are primarily artwork. Another consideration, is when the pages were printed crooked or cut crooked, is how much you are willing to crop. Because sometimes achieving a straight image might require you to crop part of the image art and make the page have some artwork cropped away or something. It gets really infuriating sometimes for me making a decision. Especially when there are multiple elements on a page with different alignments, a page cut at the presses at s slant, and artwork reaching the borders. For me I just try and make consistent choices on what part of the page I'm going to align, either text or graphical elements. And I usually err on including as much of a full page art spread as possible rather than making perfectly straight and cropping out the image. My guess is the automated program sometimes doesn't pick the best element to align too. Or the page was cut crooked.
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I also stumbled on an alternate cover for EGM 89. http://pages.ebay.com/link/?nav=item.view&alt=web&id=131708509641&globalID=EBAY-US
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So I was digging a little, I want to document this so we can get the cover added to our scan. And there is at least one more alternate cover for this issue. http://pages.ebay.com/link/?nav=item.view&alt=web&id=321988652857&globalID=EBAY-US I'm willing to bet there are more. I'm going to add this to my EGM audit thread to we can be sure to get all the covers in the future.
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New Query Pages Being Created For Databases
Sean697 replied to Phillyman's topic in Database Discussions
Interesting I think the query is not quite correct on some of them. I queried missing checksum. The list that came up, every EGM on the list has a checksum on the file already. As well as the game buyer issue 4 I did. -
Omg. The amount of work you put into Frogger is amazing. That can't be sustainable for every game unless you are working full time. That is like the ultimate resource for the game. Videos, articles, versions, ads screenshots. I am kind of speechless. It's just pretty amazing. Hey feel free to use any of my EGM scans on your site if you like. I can get you true 300 dpi version if you want. I have them all saved at 600 dpi. https://community.retromags.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=18969&userMode=all&sid=e776f4442dce0cada4e6b6cc29f0ae58#.VseK3vBpZCk
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I would just go to Home Depot or something and get the lowest wattage one they have that would be more than adequate. Plus heat guns are useful for lots of other things as well. I supose a hair dryer could work but they generally don't put out enough heat, and it would take forever to loosen the glue. I got zero tears. I'm definitely using it when I get to my next bound magazine.
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My god. Your site is incredible. The sheer work you put into each issue integrating it with the web page is simply amazing. This is professional quality work. I think on a small scale this is very sustainable, but I couldn't imagine doing that kind of work for large scale preservation. It's like the perfect version of what we try to do here. I tip my hat. In other news you alpha web page has some spelling mistakes.
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I very much hope you finish this up. What a monster of a magazine. I'm almost positive it is the biggest EGM ever made.
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Honestly your preaching to the choir here. It's just that I've found that this scene is not an organized preservation effort. It is very much a hodgepodge of sites doing this with different motivations. At least at Retromags we are open to sharing. Other places are not. A few years ago I came here with a similar ranting post about what is going on in this community. And I have to say Phillyman has made changes and I started policies to make this site better for it, probrably the best this site has ever been. You have to realize though that if you have a site and are trying to attract visitors, other people taking that content drives people away from your site. It's just the nature of this scene at the moment. There are also very much people doing the same thing who are collecting physical magazines for preservation but are totally opposed to scanning. And think the museum/physical collection route is the best method. Our splash page is more an effort to drive awareness of the site, so people know where to get more scans and help with the effort. You'll notice no individual credit is given on scans themselves. Even know we know full well other sites take our scans and remove the page and post them as their own. We do not engage in that. if you scan stuff and you like our site, you should consider uploading here.
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New Release: Electronic Gaming Monthly Issue 96 (July 1997)
Sean697 replied to E-Day's topic in New Releases
I was thinking the same thing. This cover is devoted to bad 32 bit games. -
Mostly to have a killer launch library. Dreamcast had one of the strongest launch lineups of any console I think. They hit with a lot of games. But since the Saturn was effectively dead, probrably wouldn't have hurt them any more to launch sooner.
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I believe that was their off for their seganet isp subscription service. You basically subscribed to like a two year contract and got the system free. I always somehow blamed Sony for the death of the Dreamcast. But I think there were a lot of reasons. One big one is games started showing up on the Internet and piracy started becoming rampant as it turned out the GD ROM wasn't as secure as they thought. Coupled with dirt cheap CD'rs, it kind of killed new software sales I've read.
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Ah I remember that pop up hercs adventure as well. I see how you did that. Did you have to you to somehow take it apart to flatten it like that? I noticed they didn't even bother including those 4 pages as part of the page numbers. Once again nice Starfox poster.