Jump to content

Sean697

Team Member
  • Posts

    840
  • Joined

  • Last visited

  • Days Won

    39

Everything posted by Sean697

  1. Of note should be no more than 1200 pixel height. Also refer to the how to guides for scanning and editing to get your cover nice looking. Needs cropping , straitening, resizing, and maybe some image editing depending on how nice you want to make it look. the number in the url for the image, or if you click share link url, is the gallery number. This number can go into the database entry to show the cover for the database picture.
  2. Someone needs to make a tutorial for gallery images. I had a hard time my first one as well.
  3. I'll look at it when I get home.
  4. No. Although if you googled my handle or name , you'd find enough posts around the Internet to constitute a blog I supose.
  5. Yes you are right. It's so confusing I confused it after looking it up.
  6. Just browse through the database and there are numerous missing Game informer covers. https://www.retromags.com/magazines/category/usa/game-informer/?sort_col=field_20&sort_order=asc&per_page=24&st=0#.VrSjmPBpZCk
  7. https://en.m.wikipedia.org/wiki/PlayStation:_The_Official_Magazine DPsx7 is right. PlayStation: The official magazine is a US publication. OPM turned into it in 2007 becoming the "official" PlayStation magazine. Published until 2012.
  8. Just go through the magazine database and see what covers are missing. Then scan. I think 1280 height is the default. So resize then go to the section in the cover gasket and upload it. Then look at the number in the link for that cover galley image you just uploaded and add it to the database and it will import that cover.
  9. This just sounds .... Ridiculous lol. Ya it's in the trash. Besides I cut the covers off the spine anyway.
  10. Thanks Emol for making this available. Good to expand our international coverage. Magazine looks good. I went ahead and made a front page post for you.
  11. Retromags Presents! Next Level Issues 1 & 2 (Argentina) November 1998 Database Entry! Download Directly! January 1999 Database Entry! Download Directly! Thanks to Emol for scanning these magazines!
  12. Hey also, I have all these debound pages now. Should I just throw them away?? What do you guys do with them? I really have no use for them.
  13. Game Buyer Issue 4 is complete. That was the worst of the magazines I had to scan. I wanted to use it as a test for debinding. It came out rather well. But the last 20 pages are so so. Next up is EGM Issue 22. Going a little out of order, but I wanted to do the Sonic cover for awile so I'll knock this out first before going back to issues 18,19,20. Actually if I do this issue, then 19, then 27, I can do all of the 3 16-bit mascot covers back to back to back! (Sonic, Bonk, SMW)
  14. So this is the the last issue of Game Buyer. Which was what Ultra Game Player changed its name too. Which was what Game Players changed its name to. Which was a spiritual successor to Game Player's. So basically this is the last issue of Game Player's, Game Players, Ultra Game Player, Game Buyer! The last 20 pages or so of this mag had some water damage. I cleaned them up to make them presentable. But they are not perfect. But I think youll find they are are far better than what I had to work with if you could see the real pages.
  15. Retromags Presents! Game Buyer Issue 4 October 1998 Database Entry! Download Directly! Thanks to MajorLag for donating this magazine!
  16. 395 downloads

    Scanned 600 dpi, resized 300 dpi, constant 2200 pixel height. 600 dpi version available upon request from user Sean697.
  17. Listening, your experience really mirrors mine in a lot of ways, except of course I was in High school. In a way it was kind of better because I had even more time to play games in that time period. And I had a part time job but no bills. So I had a lot of games. I'm up to episode 6 so far and enjoying it. I really appreciate you defense of Altered Beast. I think the real problem was that it was an arcade game. You got you 5-10 hours out of it and that was it, I played the crap out of the arcade game and it was pretty much the same thing. But when it released, there had been absolutely nothing like it on the home console. I'd give it a B. You learned the game, maybe played some multiplayer,mans where done with it. Also I was a huge sports game back in the day, so I apreciate the talk about them. I particularly enjoyed Pat Riley. Once Lakers Vs. the Celtics came out though, well. I'll say Imoccasioaly went back and played it still with friends. But Lakers vs Celtics was the sports game at that point for basketball. I like you reasoning about sports games how there is a game until another supplants it. Still enjoying the TG-16 talk. I really have to go play Military Madness one of these days.
  18. In regards to Revenge of Shinobi. (Episode 5) 100 percent it was October 1989. I was calling everyday for the game. I got some money for my birthday in early October and went out and bought the game. IT was out before Forgotten Worlds which was like a Nov/Dec release. I think some game publications didn't get their early copys of this. But EGM did play it in their 1990 buyers guide issue that came out before the end of the year. Now it may have went more widespread or been pulled. My Revenge of Shinobi was the Rev 0 or original release version. It has all the Rambo, and Spiderman and Batman Bosses etc. Its possible that it had that Oct release, was maybe pulled and put out again in 1990. But Revenge of Shinobi was one of the first post release games I got for my Genesis that Fall.(After Ghouls and Ghosts, which was early Sept, and I also got Mystic Defender around that timeframe as well.) Not only did I have the game before Christmas but before the games I got for Christmas. I think it just came out in small numbers prior.
  19. Also I went back and checked and sure enough on Sega-16.com I remembered the discussion for the release dates for Genesis launch titles, like back 2012 and I'm assuming that was you.
  20. On episode 3. Sega started listecensing sports stars in the SMS days. With games like Walter Payton Football and Refgie Jackson Baseball. So I don't think Katz had much to do with Arnold Palmer and Tommy Lasorda. Notice SOA was in San Francisco and they really got a lot of California sports stars. I wouldn't be surprised if the Joe Montana talks were started before Michael Katz either.
  21. So for anyone else here, this podcast is pretty interesting so far. More of a solo callback to the beggining of the 16 bit age. Very nostalgic and very listenable. Very different than most retro podcasts. It's great listening while I'm editing magazine scans. While the Anthony 1 is older than me, I think I was already a Harcore gamer by the time he started this. I had a paper route and was buying games and mags left and right. I got the Genesis at launch in August. After saving all summer. Can't wait to get to the episode on that. Interesting hearing a firsthand perspective I. The TG-16 stuff I missed. One thing I'll agree on is release dates are horrible on the Internet. I have spent countless hours of searching for correct release dates for game. (In fact one of the reason I go to this site.) Stuff like Wikipedia and Moby games are horribly wrong. Game magazines generally are pretty close from my experience. As well as old store catalogs. There actually were release dates somewhat back in those days to a certain extent. But to most people would have no access to them. Toys R Us had a printout of expected dates they would get certain games.mi would call them ask them all the time and they would pull it out. There also was an independent games store in the mall near my house in Northen California that had a binder on the counter and a chalkboard on the wall. It would list release dates of upcoming games for the NES and SMS and later TG-16 and Genesis. They knew months this in advance when the games were coming in. Unfortunately nobody thought to save these release lists for prosperity. And they were really for the retail stores. Obviously they were not national, but being in CA you generally got games first due to its location to the industry. I've always wondered if in some Toys R Us file cabinet they had old shipping invoices when games came out. Anyway I'll post thoughts as I work my way through episodes.
  22. Ok so enjoying this so far. As far as Tommy Lasorda baseball. Its one of my favorite baseball games ever. I love that game. I'll probrably agree that color wise it wouldn't add up to TG-16 color. And music was nothing special. But the gameplay is just so solid. I also felt each player was so disctint in this game. Each player had their own stats as well and was unigue. Playing through the season or with friends you knew which guys where your power hitter. Your pitchers, and you ace relief pitchers. And the stats were pretty accurate to the real teams. For instants Oakland had an insane power hitter that was a replacement for Canseco. They had a Mark McGuire like player, a Rickey Henderson type player. They had maybe the best relief pitcher in the game that was more or less just like Dennis Eckersly. Plus it just played so well without being too complicated. It was the best baseball game to date for sure. There are basically no faults with the gameplay. Pitching was solid. Hitting was solid. Your pitchers wore down and lost their ability control their pitches well as they played more, making pitcher management essential. Also I am pretty much 100 percent sure this game had NOTHING to do with Power League Baseball. It was programmed and developed by Sega Japan. All the credits list Sega of Japan programmers,or more correctly their psudonyms. BIg Island is Naoto Oshima who invented Sonic the Hedgehog. Also this game was based on Sega's own Super League arcade game. In relation to to Power League, my guess is it is trying to imitate it and is a copycat game. But the developers are not the same. I posted the ending to Tommy Lasorda on youtube a few years back as part of a forum challenge on Sega-16.com to beat every Genesis game collectively in one year. Notable is the ending credits show digital photgraphs of the programmers, one of if not the first use of digital photography in a game that I know of.
  23. I actually might be interested I this. I'll check it out. Incidentally, I'll be scanning that issue within the next month or two.
×
×
  • Create New...
Affiliate Disclaimer: Retromags may earn a commission on purchases made through our affiliate links on Retromags.com and social media channels. As an Amazon & Ebay Associate, Retromags earns from qualifying purchases. Thank you for your continued support!