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Adrian77

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  1. Your Sinclair mag issue 63 Publisher U.S. Gold published ports for home computers. Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Gear, Master System, ZX Spectrum The original concept for Super Monaco GP came from Hisao Oguchi, who was at the time a game planner with Sega. The arcade game contained parodies of actual brands that were sponsors in Formula One, which led to a lawsuit from Philip Morris over advertising of tobacco products. Shortly after the arcade game launch, Super Monaco GP was ported to Sega's video game consoles, the Genesis, Game Gear, and Master System. British developer U.S. Gold published ports for home computers. The arcade game was a major worldwide hit; in Japan, it was the third highest-grossing arcade game of 1989 and then the highest-grossing dedicated arcade game of 1990. The arcade and Genesis versions received positive reviews from critics, focused on the game's graphics and playability. Ports for 8-bit systems ranged from mixed to generally favorable depending on the platforms, with the conversions less well received for their difficulty and differences in gameplay. Loading screen ZX Spectrum Running screen ZX Spectrum
  2. Your Sinclair mag issue 63 Publisher Image Works Arena Entertainment Back to the Future Part III (or Back to the Future III) is a video game based on the film of the same name. The game is different from LJN's Back to the Future Part II & III video game released for the NES. The game was released in 1991 for the Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and the ZX Spectrum. Each version of the game is more or less identical and all are loosely based on the popular film of the same name. The game was developed by Probe Software and published by Image Works and Arena Entertainment (for Sega). Loading screen Running screen
  3. Adrian77

    Robocop 2 (March 1991) (UK)

    Your Sinclair mag issue 63 full magazine download here Publisher(s) Ocean Software Data East (Arcade) RoboCop 2 is a platform shooter video game based on the 1990 film of the same name. The game was released for several platforms, including Amiga, Amstrad GX4000, Atari ST, Commodore 64, Game Boy, Nintendo Entertainment System, and ZX Spectrum. Ocean Software developed and published several versions, and Data East manufactured an arcade version. Here somes of ROBOCOP 2 games talkthrough characters Amiga ZX Spectrum Atari ST Amstrad CPC C 64 NES Game boy Loading screen Running screen
  4. Adrian77

    Shadow, The (UK)

    It was planned for release in 1994 on the super NES, alongside other systems, but was canceled. Releases console 1994 SNES 1994 Genesis 1994 Atari Jaguar CD Developer Ocean Software The Shadow was developed by British studio Ocean Software, which was famous for acquiring licenses for games based on major motion pictures during this period. Ocean's vice president of development, Gary Bracey, considered The Shadow as the next big movie license after the company's Batman. Though not particularly impressed with the script for The Shadow, Bracey was able to meet with the film's director Russell Mulcahy and star Alec Baldwin while optioning the game tie-in. Production on the game was led by Brian Flanagan, who described it as a "messy project". Flanagan was its designer and lead artist, having created its sprites and a large portion of its backgrounds. Versions were developed for the SNES and Sega Genesis. The SNES version was completed and review copies were even sent to gaming magazines prior to its scheduled release. However, it was ultimately cancelled due to the film's low box-office gross. The Shadow battles various enemies in the game. Preliminary North American SNES cover art
  5. From the album: Adrian77's created box art

    Released 1993 on SNES but it was Canceled? This is a PAL version that custom made by @Adrian77 I don't know what the PAL version going to be look like, but this is the one I made. What do you guys think? Let me know in the comment. Tonight is the night of the thousand years full moon! At this moment, four brave warriors are rushing up a steep, narrow mountain pass to an ancient ruined shrine. There, they will battle the Dark Lords of Castomira, and ultimately confront the Dark Sorceress. These warriors have pledged their lives to the troubled king of Arcus to recapture the mighty Sword of Light, which Castomira has stolen - the weapon used by Princess Leaty to defeat Castomira a thousand years before this night. They are Jedda the swordsman, Erin the warrior-maiden, Diana the archer, and Bead the magic stick-fighter. To defeat the enemy, the warriors will call upon their individual magic powers: Jedda will wield his fire magic; Erin will harness the power of the wind; Diana will use her healing rays of light; and Bead will mimic the magic of the dark lords. They must not falter in their quest, or the diabolical Castomira will assume absolute power, and darkness will reign... forever.
  6. Killer Instinct 2 was developed and completed, but never released? This is a PAL version that custom made by @Adrian77 I don't know what the PAL version going to be look like, but this is the one I made. What do you guys think? Let me know in the comment.
  7. It was planned for release in 1994 on the super NES, alongside other systems, but was canceled. This is a PAL version that custom made by @Adrian77 I don't know what the PAL version going to be look like, but this is the one I made. What do you guys think? Let me know in the comment. The gameplay is similar to other Beat 'em up games such as Final Fight or Double Dragon, where the player controls The Shadow through several levels (including streets, museums, carnivals and laboratories) fighting against various enemies, like hoodlums, Mongol Warriors, scientists, security guards and sailors. The player has two bars; one is the life bar and the other is a bar which allows the player to perform special moves (invisibility, a lunging dash and a dome force field that knocks down everyone who is caught in its radius). The regular beat 'em up levels also include a section for gunplay, where the player is able to shoot enemies. It also contains a driving stage where The Shadow battles the Mongols on motorbikes (Maritech Labs).
  8. Released? Never been released This is a PAL version that custom made by @Adrian77 I don't know what the PAL version going to be look like, but this is the one I made. What do you guys think? Let me know in the comment. Promotion at Winter CES Star Fox 2 was playable on the show floor at the Winter Consumer Electronics Show (Winter CES) in Las Vegas in January 1995. The version demonstrated was significantly different from the final version. GamePro enjoyed the free-roaming gameplay, the craft morphing ability, and strategy elements. Electronic Gaming Monthly also liked the shift to free-roaming and felt the non-linear gameplay and ship morphing abilities were major improvements. Nintendo Power dubbed it their top SNES game of the show. All three magazines thought Star Fox 2 was better than the original. Edge was more critical, writing that Star Fox 2 was Nintendo's attempt to keep the SNES relevant. They wrote that the Super FX polygons were not particularly impressive, and the gameplay lacked "the immediate appeal of its predecessor". A man was arrested and charged with felony grand larceny for attempting to steal a demo cart from the show floor. Cancellation By mid-1995, Star Fox 2 was nearing completion, and was planned for release in August. However, 3D technology was advancing quickly and the 3D game market was expanding, with competition from the Sony PlayStation and Sega Saturn. The consoles ran impressive 3D graphics that captured the public's attention. Nintendo was concerned that the 16-bit Star Fox 2 3D visuals would be compared to the superior 3D capabilities of competing consoles. Cuthbert said that Star Fox 2 would be "compared directly against games such as Ridge Racer, which felt like you finally had an arcade machine's power in your home". Nintendo decided to prioritize its upcoming Nintendo 64 console, including a new Star Fox game, Star Fox 64. According to Cuthbert, Miyamoto wanted a clear break between 3D games on the SNES and Nintendo 64. The Super FX 2 chip also raised the cost of production, which would have made Star Fox 2 an expensive release. Star Fox 2 was canceled in mid-1995, when it was about 95% complete. Nintendo still wanted the game finished after cancellation, so they took it through full localization and QA testing. Cuthbert said there may have been no official announcement of cancellation, and there was confusion about the game's status in the media. The August issue of GamePro printed that it had been delayed to 1996, while Electronic Gaming Monthly wrote that it had been canceled in their September issue. Nintendo Power wrote in their September issue that "rumors of the demise of Star Fox 2 have been greatly exaggerated", and that the release was most likely coming in the first half of 1996.
  9. Released 1993 on SNES At one day, Plok awakes to find out that his flag has been stolen. He spots it on a neighboring island and travels there to get it back. However, as he returns to his home, he realizes that all flags on his island have been replaced with flea-flags. This is only the beginning of his problems though, and he has to face many more challenges before the end of the game. Plok has to jump and fight his way through numerous levels, trying to find the exit or fulfilling certain missions such as killing a set number of fleas. Plok can perform two different jumps, a normal jump and a higher spinning jump. He can attack his enemies by throwing his limbs at them. Collecting presents will temporarily equip him with different weapons, or transform him into all sorts of vehicles such as a helicopter or a U.F.O.
  10. Released 1994 on SNES Releases by Date (by platform) 1994 SNES 1994 Genesis 1994 Megadrive The Adventures of Mighty Max is based on the TV cartoon Mighty Max which in turn is based on a series of toys. Max is a kid who possesses a magic cap that allows you to travel across different world and to save people who get in trouble in other dimensions. But his archenemy, the demonic Skull Master, has recently locked all the portals Max was using for inter-dimensional travel. However, the Skull Master has kept some of the portals for himself, keeping there some of his destructive weapons. It's time to destroy those weapons and to stop Skull Master! This is a platform game in which you control Max himself or one of his two side-kicks (that doesn't influence the gameplay). You travel through several different worlds. Your goal is to find Skull Master's weapons, which are scattered around the level, and to destroy them. The levels are timed, and there are also plenty of enemies who will disturb you on your way to the goal.
  11. Released 1993 on SNES Lt. Ellen Ripley is sleeping in the cryogenic chamber aboard the spaceship Sulaco. A fire breaks out in the chamber, causing Ripley to be placed in an E.E.V. (Emergency Escape Vehicle) which is jettisoned into space. It crash lands on the planet Florina "Fury" 161, a planet that houses a maximum security prison. She finds out that the prison is overrun by aliens. Alien³ for the Super Nintendo is very different from the Alien³ adaptions for other systems. The game consists of six stages, and in each, you are given a series of missions to complete that include rescuing prisoners; repairing pipes, fuses, and junction boxes; welding doors shut; and destroying alien eggs, as well as the mother alien. Once you have accomplished all missions in a stage, you move on to the next stage where you will receive new mission objectives. Missions are outlined via a terminal, and a series of blueprints help you navigate your way through the complex. Making your job difficult are several types of aliens, which can be killed by using pulse rifles, grenade launchers, and flamethrowers (which comes in three flavors). Med-kits can be picked up that will increase your health.
  12. Released 1995 on SNES The third bomberman game in the SNES series. This game was an overhaul of the entire system of bombermans from before. Again there are new levels and a new story but there are also a lot of new features. Super Bomberman 3 adds in 5 player support using a multitap and the extra controller slot. The "revenge" or "miso bomber" feature was introduced in this game. That is when a player dies they can still throw bombs in from the sidelines in an attempt to swap places with a player that is still alive. Many new powerups were added in this game including the Kangaroo which in addition to giving a player and extra hit allowed them to have some extra ablity including jumping, laying rows of bombs, and high speed running. Players are also not limited to the traditional Bomberman. There is a wide selection of different characters that the player can choose from.
  13. Released 1994 on SNES This is the second game in the Bomberman series for the Super Nintendo. This game is much like the first in gameplay but has new levels and a new story to play though. The graphics are slightly different from the first game but in general the game holds most of the same style as the first. There are a few new features such as colour coded bomb blasts and a few different powerups but other than that the second game is the same as the first.
  14. Released 1993 on SNES Super Bomberman is the first Bomberman game on the Super NES. Like most games in the Bomberman series, Super Bomberman features a normal game as well as the famous battle mode. In the normal game, Mr. Karat and Dr. Mukk have been terrorizing Diamond City. You must go from board to board, defeating the bad guys and solving puzzles to move to the next board. In battle mode, up to four players go head to head in a battle to the death. Players can be computer controlled or human controlled via the Super MultiTap.
  15. Released 1994 on SNES Based on the movie by the same name, An American Tail: Fievel Goes West is a platform game featuring the young mouse Fievel Mousekewitz. After immigrating to overseas to America in the beginning of the 20th century, the Mousekewitz family has moved out onto the open frontier of the wild west. With dreams of being a cowboy, Fievel soon makes friends and plays on the dusty streets imagining himself a great gunslinger. But all is not well as the villainous Cat R. Waul and his gang of cats (as well as other creatures) has plans to turn this place into an all-you-can-eat mouse buffet. It's up to Fievel to get in the way of Cat's plans with the help of the canine sheriff, Wylie Burp and his non-mouse eating cat pal, Tiger. The game is a traditional action platformer. Fievel can jump and fire a pop-gun as he ventures through each level, collecting coins. The pop-gun can be powered-up to fire more powerful projectiles.
  16. Release 1994 on SNES Animaniacs is a platform game where you control the three Animaniacs, Yakko, Wakko and Dot. Players can cycle between their current Animaniac by using R Button, and in addition to jumping, the player can stack the Animaniacs on top of each other to reach places they couldn't on their own. The Animaniacs can pick up and throw small objects to attack, as well as dash to break objects and dodge enemies. Larger objects can be pushed, to access higher areas, or sometimes to reveal secrets. If a Warner is captured by Ralph, Warner Bros.' security guard (which is equivalent to "death"), the player has a chance to rescue all the Warners lost by entering the Water Tower stage from the map. After negotiating this small stage and reaching the top of the tower, it opens and all the Warners are rescued. Script scenes are key to finishing the game completely. A few are given to players for finishing the level, but others are hidden in secret places and players must perform special tasks to locate them all. The other collectable aside from script scenes are coins. These coins are used to start a slot machine that is at the bottom of the screen. Depending on the way the reels land, players may get an extra continue, invincibility, all of the Warners returned, more coins, or lose some of their coins.
  17. Released 1993 on SNES Releases by Date (by platform) 1992 Arcade 1992 Neo Geo 1993 SNES 1994 Genesis 1994 TurboGrafx CD 1994 Neo Geo CD 2007 Wii 2010 PSP 2010 PlayStation 3 2012 PS Vita 2017 Xbox One 2017 PlayStation 4 2017 Nintendo Switch Yuri Sakazaki has been kidnapped! Her big brother Ryo Sakazaki and Robert Garcia, his best friend, go search for her on the streets of South Town. As they go deeper and deeper they will find clues as to who ordered the kidnapping, the Sakazaki family's relation to the mob, and a person from their past. The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. The arcade version doesn't allow you to play as Mr. Big and the elusive Mr. Karate.
  18. Released 1995 on SNES Releases by Date (by platform) 1994 Genesis 1995 SNES 1995 Game Gear 1996 Game Boy Urban Strike is the third in EA's long running series of helicopter action games. An evil genius named H. R. Malone has started a cult and managed to gather millions of followers. Malone is using his influence and wealth to build a super weapon with which he will overthrow the government. You will once again suit up and take control of various types of helicopters to stop Malone's evil scheme. Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat. In some levels you will leave your helicopter and proceed on foot.
  19. Released 1993 on SNES UK Different names in different regions 1993 SNES PAL Desert Fighter 1994 SNES NTSC A.S.P.: Air Strike Patrol Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have recently invaded a smaller neighbouring country. The Zarak army has many ground units, including tanks, stinger-missile launchers, SCUD missiles and armored vehicles. To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions (called "sorties") that have varied and specific objectives. Typically, various installations such as radar sites, air bases or ground units are the target. Other missions include disabling an oil-pipeline and destroying SCUD launchers before they fire. Pre-mission screens ask the player to select from the two planes. Then, the player can specify the armament to carry into the sortie. Air-to-ground and air-to-air missiles are available for each of the planes. Here, a strategic choice between countering either air units or ground units has to be made, as each area (of which there are eight) is patrolled by opposing enemy F-15 jets. The game is played through the isometric-perspective, and the plane's speed and direction can be be adjusted in real-time. Altitude however, is fixed. A missile/bomb-target is constantly shown on the ground before the plane, allowing players to aim at units, or, with the F-15, a lock-on targeting system is available. The game also makes use of a briefing before each mission, and also a further briefing by an animated colonel on the tarmac just before take-off. Various debriefing screens are shown also, and, if the player attains a certain strike rate, a "GNN" news story may play out. For each mission, a time-limit and minimum destruction-rate must be met. You can take-off as often as need be to attain this.
  20. Released 1993 on SNES The year is 50 BC. Gaul is entirely occupied by the Romans. Well, almost entirely... One small Gaulish village continues to defy the occupying forces, the villagers protected by a magic potion which makes them invincible. But now Obelix has vanished! The Romans have confirmed his capture and taken him to an unknown destination. Astérix is a platform game based on the eponymous comic books, where the short and mustached Gaul has to progress through levels located all across Europe, fighting Romans and various aggressive animals along the way, to rescue his friend Obelix before Caesar throws him to the lions....
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