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StrykerOfEnyo

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Everything posted by StrykerOfEnyo

  1. Thank you very much for the description. Its great finding out about how things were from the perspective of someone there. I love finding out about their culture and how the Japanese see and market things to both themselves and other countries. I find it fascinating.
  2. Thanks for these recent donations @SSBSaiyanelite. You had some nice issues that you were willing to share with us. Its great seeing some of these again.
  3. This is a great time for this. Thank you so much for all the extras -- I remember having the poster and cards, but I can't find them anymore. It's nice to see these again.
  4. I've been a registered user at Retromags for only the last 6 months or so, but I've been looking for digital copies since 2005. I will answer your question @kitsunebi, but I will do it based on why I visited BEFORE I registered. I found my way here because of an ad page at the end of a magazine I found on the Internet Archive. I started downloading the Torrent Packs around #3 or #5 because I was looking for a place I could download more than one mag at a time, and this place was great. I kept coming back to find more torrent packs. I did look at the New Release page every so often, but I didnt bother downloading any because I didn't mind waiting for a new torrent pack that just had everything. I liked the quality of the scans way better than most other sites, and this was one of the only places that had a good number of Nintendo Power, EGM, GamePro and a few others. The Archive did have some good quality scans, but you could have four versions of the same mag, so you had to look at all of them to find the best version. I loved that there was just one entry here. This site seemed to embrace the .cbr and .cbz format rather early compared to others, and once I got more familiar with them, I totally preferred them. I grabbed all the mags I could back then. I never checked the forums, I never looked at the comments on different mags from other users, and I never read the info/description listing for issues. To be fair, most other videogame magazine sites didn't have a comment section for each issue, or a place for users to interact with the people that scanned or published a new issue. So, I didn't really expect it on other sites, nor did I really care to interact with others. I got the magazines I wanted and left. I was around 25 years old back then, I was going to college, and I didn't spend time in other forums or registering on other videogame sites. Now, I'm over 40, and I decided to thank those names I've been seeing for all these years. Since taking the time to talk to members, I've found a lot of passionate people that love magazines even more than I did, and now I'm always signed in (aside from my tab "sleeping"), always check new releases, talking to other members, thanking everybody for their hard work. And I love every minute of it. It feels better to share these memories with others. I like the look of this site and the way its organized more than others. Some mag sites still use frames on their pages, and they haven't been updated in 10 years. But its probably run by one person. I just wasn't as social when I was younger, but it also wasn't easy or very practical to send messages to other users on the Internet Archive in order to thank them for an upload. I hope this insight helps.
  5. Thanks for these, @kitsunebi. I saw you mentioned getting covid again. Sorry to hear that. Hope you are doing well. Take it easy.
  6. I also appreciate all the GamePros, along with P.S.X., MegaFan, and everything else. And I also will need to come back in 24 hours with more "likes" [unless I get distracted in another post]
  7. I second the "beer review blogging."
  8. Thanks for working and releasing this, Argus. I have this dream where I'm replay older games like Donkey Kong Country 2 using a great high-quality strategy guide scan, like the ones found on Retromags. But then I wake up from that dream because I'm usually working on other stuff, but maybe one day when I retire, I'll get a chance to play a bunch of games from my childhood again. At least I got the guide now. I appreciate your hard work.
  9. Thanks TheRedEye and dablais for donating, scanning, and making these available for this site. Its great seeing this collection getting close. We've seen about 30+ issues get released here in just the last 20 days or so, right? That's a lot of work -- thanks again to all those working on these.
  10. Awesome work, MkMoveList. The Tips & Tricks mags were never one I went looking for on newsstands -- but I'm happy for those of you who really want them are getting darn close to a complete set. I love seeing ANY games mags getting a complete set.
  11. OMG! It happened. The greatest day of my life. Sorry wife and kids -- you just got bumped down a few notches.
  12. That sounds fine. I've waited this long... a few more years can't hurt. But is it possible for such glorious occasions like those, that we can have a "confetti" effect on the site for a day? (similar to the snow). Well, maybe that's a bit overboard. I've said too much. I have to go now. [gets pulled out of frame]
  13. Damn it. I was going to go back and try to teach you how to "dougie," but then I realized I've only heard that line in a Bruno Mars song, so I don't know how to do it myself. Well, played. You are the master. Oh, and thanks for these, Game Players is one of my favorite mags but most of that comes from the later years with Frank O'Connor, Francesca Reyes, Roger Burchill, Mike Salmon and others. There wackiness was fun, and I had many issues of Ultra Game Players and the included CD-ROMs. [not anymore, though] But I did enjoy these very early ones since they were some of the earliest dedicated vg mags on newsstands in the late 1980's.
  14. I believe I might have found this site because some magazine I came across had a Retromags Thank You Page, even though I found it elsewhere.
  15. Thank you for the donation CIVICMINDED, I have seen your name for a number of issues, and I appreciate every one that I have seen of yours so far. I don't know if you are still around, but thanks just the same. And thanks for editing this Melki, I don't know if you worked on the original AND the rescan, but thanks for your work and devotion. This must take a long time to work on, and I appreciate the time you put into these.
  16. I had the physical guide to Oblivion, a massive book that split things up into areas. I got so familiar with it, I just KNEW about where to open up to find what I needed fast. I might have had a few bookmarks too. But I can't imagine trying to switch from the walkthrough, back to the overall map to find the right quadrant, then switching to that new quadrant, seeing a new weapon or armor mentioned, THEN going to a weapon table to find out more info -- all while using a digital file. In the guide it was just easier to flip through a bunch of pages, scanning for the info I wanted. I think the last few strategy guides I ever bought were Witcher III and Fallout 4, because I figure they would benefit the most by being physically there while I play. good times
  17. I guess this is just an update? But thanks for doing so, since I didnt see this one before in the guides. I loved Rogue Squadron III back then, it looked great. These types of guides flooded the market back then -- but now there are hard to find. So, it's always good to see one preserved. Thanks again to NintendoPower91 and dablais for putting the work into it.
  18. Thank you, NintendoPower91 for the donation. I always wanted to try and get into this game, but having the strategy guide will help a lot.
  19. Damn. Nearly 400MB, you don't skimp on the quality, do ya? You would think a 157-page mag wouldn't be such a large size, but the color and resolution really does look GOOD. Nice job.
  20. Are we really only 1 issue away from a full collection? This is very cool. I never realized EGM went to bimonthly and then quarterly in the end. I was happy to hear they came back, but apparently it only lasted few more years. I'm glad I can finally catch up on them here.
  21. Oh. My. Gosh. I didn't know there was double-sided feeders. Those really are the cool people. I hope you get there one day. No more flipping for you then -- what a glorious day.
  22. wow, really? I forget just how many issues they made, I know they eventually would stop, but I never realized it was so close. I have looked a few times at the magazine racks at a Walmart lately, and there weren't ANY videogame mags on them that I could see. It makes sense, but I remember a time when you could find 8-10 different vg magazines on shelves (console and pc) and then you had the standalone tip and code books that showed up around holidays. It was awesome, so its fun reliving those times through all the work you curators and team members put into releasing these to us. Its more than a hobby to many of us. It was pure joy and excitement delivered every month from any mags we could afford. Even though I never had the money to buy everything I wanted, looking through these issues was like having a window into seeing them in person for myself. Later I would have a job and earn money for some of these games and consoles, but it was these magazines that started my interest as a kid. Thank you all for that. And thank you E-Day, for your hard work on so many of these issues that I have enjoyed over the last 10+ years or so. I can't send a donation right now, but I've been trying to respond with a "thanks" on every issue I've downloaded throughout the years. And I've tried to say thanks to each one of you that makes this site possible. I don't have much, but this is the least I can do. Thanks for your time.
  23. Thanks for the added information, that's cool you used to make maps in the Build engine. I'm sure none of the content is new, but its still nice to have this handbook available. Thanks for taking the time to scan and put this huge book together. It must take several hours or even all day to edit something of this size into a small enough file to distribute.
  24. This is an amazing find to put on the site for all gamers. I was ALWAYS baffled when other reviews would talk about how this game would actually transport you any time you would use a spiral stairs or on an elevator, I never understood how they knew this stuff, but clearly, they either spent time designing their own levels or they had this book (the chances of them doing both is impossible, so let's not talk about it:) I don't know if the way you design maps is done the same way today or if newer tools exist -- but this still has a TON of great info. You even have 17 tips from Richard "Levelord" Gray himself. Along with ideas from Alen H. Blum III, the two men that have used the Build engine more than anyone else (at the time of this publication). Even if some things have changed, you get step-by-step instructions in this massive 348-page tome. You are taught how to create sectors. How to embellish walls, ceilings and floors. Not to mention panning and scaling it all. You will be shown how to place sprites and manipulate them, and they go over all the special types of sprites. Aside from the programing language, there is a number of instructions on how to create good levels and deathmatch maps. The included CD-ROM file is a nice extra, not having to track it down separately makes it more enticing. Thank you for preserving this Areala, and making it available to all of us.
  25. It seems that other people have put more thought into issue order than what the publisher themselves probably did back then. Great work finding out some of these details, I enjoyed that article. It's clear this company was new to publishing game magazines, and I don't think they knew themselves how to approach the industry back then. I imagine one person saying, "this is how we are going to number them," but then a higher-up says "no, we are going to release them like this," but then maybe not everything gets relabeled properly as they go to print. I agree with publisher error being very plausible, especially with multiple mags involved. I had a few of these issues years ago, they were some of the only vg-related items you could find on newsstands until GamePro launched content. I never liked the volume/number style of labeling magazines. I understand it's how things were done for decades, but it's not friendly to the consumer who usually just wants to know what month it came out so they can organize them at home. I prefer the standard issue numbers. Plus, some mags had a new volume at the start of a new year, while "number" would coincide with the month (January was number 1 and December was number 12). But some magazines would start whenever their first issue would launch, so sometimes Oct or Nov was number 12, and the new volume started with Nov or Dec. This drove me crazy, especially since some issues would not contain which MONTH they released anywhere in the issue (not even on the inside publishing info page).
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