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Everything posted by StrykerOfEnyo
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Yes! God bless Best Buy retail stores having their very own gamming magazine to tell me what to buy... until they stop carrying physical games (haha). Thanks matrixman for the donation, I dont know if these were ever on regular newsstands, so finding them is hard. Plus, another great scanning and editing job by dablais. I said in my comment on Issue #1 that this team seems to love games and they worked hard on this magazine. Sure, Best Buy produced the mag for their stores, and their logo shows up several times in each issue, but it never feels like they mandated the team in what to say -- you see plenty on low review scores. You can see an example of the in-magazine coupons you would find in each issue between pages 32 and 33 on the magazine (page 35/36 in the document). These were exclusive to each mag.
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This 24-page EGM supplement is from around early 1999 (it seems) and has several different pages of content that match the look to the layouts in EGM itself. It looks good. You get 10 different features here – how motion-capture works, an interview with Antoine Walker, a look at the 1999 sports lineup, the History of Madden Football, the cyber athlete, the 1999 game previews, hosting your own tournament, EA Sports moments, tricks and codes, and your own Wish List. Some features are only a page long, but you do get a lot of content to read on the toilet (which is where I imagine people would read these supplements, while taking care of business), but that kinda only works with a physical copy of it, otherwise using a tablet wouldn’t be so bad. You get previews of 10 upcoming games for 1999, like Madden 99, FIFA 99, Knockout Kings, Tiger Woods 99, Live 99, NHL 99, NASCAR 99, Triple Play 99, and two college games. I love the last page, the Holiday Wish List which just has a picture of all 10 games with empty boxes for each platform so you can put your own check in it.
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This 16-page guide covers World 1, with all 17 Areas mapped out entirely and labeled. This was one of my personel favorite games back in the day. It covers all the enemies (tho they don’t have names), and the look at each Area is very detailed and useful. You get tips on killing certain enemies, where the keycards are, and what you need to do in order to progress. Some of the text is hard to read, but the resolution of the scan is so good that you can zoom in very close without artifacting. This works well. I want to play it again just because of this guide. On the cover this is labeled as “Unofficial, Uncensored, Unbiased,” but there is a general lack of swearing or nudity, so it's not really as “uncensored” as it may imply:)
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Black Dawn is a helicopter-combat simulation where the player pilots the agile AH-69 Mohawk (nice). This 16-page guide covers all seven campaigns with each having a number of different missions. In addition to search-and-destroy objectives, there are also hostages that require saving. The first five have a big map showing the terrain, then several objectives are covered for each campaign, with tips for each one. The last two campaigns share one page, and they still get a map, it's just smaller. You even get a code for the hidden Two-Player VS mode. Given the limited space for these guides, they usually try to cover the first half or two-thirds of the game in more detail, while they need to condense the rest of the game in the last few pages. This is a solid guide for this game, very useful if you decide to emulate the game and bring along this guide. But you might need a second monitor to put this guide on unless you want to keep tabbing-out of the game. Or use a tablet if you got the money. I get mine on AliExpress, but my girlfriend keeps dropping them in the toilet (but that might be on purpose, not sure yet).
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When you start getting into the 1996 supplements for EGM, the quality is really good. This is a 16-page guide for Super Mario 64, providing you with 3D illustrated maps of the 15 courses and the castle. This guide is based on the Japanese version of the game, which should be the same game except the names of certain moves might be different, and all the enemies have their Japanese names. Its not a full walkthrough, but the 3D maps are really cool and have multiple things labeled. You get a number of tips as well. Bring this with you the next time you play and see how helpful it is. Written by Mike Vallas and Ron Marciniak.
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Official Xbox Magazine Issue 144 (January 2013)
StrykerOfEnyo commented on dablais's file in Official Xbox Magazine
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Official Xbox Magazine Issue 144 (January 2013)
StrykerOfEnyo commented on dablais's file in Official Xbox Magazine
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EGM Strategy Guide - Steel Harbinger
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is a fun third-person shooter with FMV cutscenes with real actors that are quite funny. It's not a very good game, but I remember having some fun back then with it. This is a perfect guide to use because it goes through all the weapons and explains how they’re best used, and gives brief info on all the enemies. The game gives you a sizable map for each stage but you need to complete objectives in order to proceed, where you end up needing to activate a switch, but you need the keycard to use it. The guide gives you general tips along with a few maps and where some keycards are located. It doesn’t tell you everything, but it shows you enough to keep you from getting stuck. It covers the first six levels in more detail, while the last five levels it just gives you some tips. Not a bad guide to get you started on the game. -
EGM Strategy Guide - Return Fire
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is a nice little 16-page guide showing you all the basics and giving you some good tips. It can't show you all the maps, but it explains that there are 18 tiers, each containing a certain number of levels. The guide only shows the hardest level in each tier, because you only need to beat one map in order to get the password. It has all the passwords for single and two-player, but this is focused on the single-player strategies. It has some good info, like using helicopters to remove mines, or taking your flag out to sea and dropping it – and watching the water slowly drift it back to land. Great idea for two-player. It mentions making another guide for two-player strategies, but I don’t think it was made for a supplement book. Decent guide, though I wish a few maps were zoomed in a bit more. -
Whoo! 6 month badge and a new rank, Explorer. I did it, mama.
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EGM 1995 Video Game Preview Guide
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is a 16-page look at around 70 games across the SNES, Genesis, Sega CD, 32X, Jaguar, 3DO, and the handhelds, including some Virtual Boy. We start with gaming news from the Winter CES Show, with some info on each console that was represented there. This year we have a format that looks a little closer to what you would see in the magazine. Much more professional and clean. No more text boxes with borders around everything, and those short 35-word descriptions and only one screenshot are now gone! Now you have four columns filled with text and several screenshots. Everything is organized by company name, so you’ll see everything from Acclaim first, but they will use nearly 200 words to explain all the games and throw in 13 screenshots of games. The screenshots look very poor in quality, but they probably weren't allowed to capture them properly. It can be a little confusing the way they have text wrap around the page and link to the next, but it's fine. A nice preview guide to have... well, if it was 1995 again. You'll see games like Weapon Lord, Commanche, Panic Bomber, Earthbound, Killing Time, Jaguar games that never made it to retail, Stargate, Mr Nuts 2, Rayman, and Kirby's Avalanche. -
EGM 1994 Video Game Preview Guide
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is a 32-page look at around 100 games and accessories across the NES, SNES, Genesis, Sega CD, and TurboGrafx Duo. This contains short 35-word descriptions for most games, and one screenshot. By 1994 many videogame magazines had updated their publishing software, allowing more diverse layouts, better colors and patterns, and a much-improved look. The writing is way better then the basic descriptions we would get in content from 1992, with more personality from the writers. This comes from the editors of EGM, but we don’t find the names of who wrote this specifically. Much better than previous years. -
Duke Nukem: Time to Kill
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
A little 16-page walkthrough for Duke Nukem: Time to Kill, a third-person shooter for PlayStation at the time. It covers all 6 of the Challenge Stages, and walks you through all the stages and mentions all secret areas – except the final confrontation. Its missing the final stage, but if you were following along then you now have all your weapons upgraded, and you should be in good shape. We don’t know who wrote this, no name is given, but it’s a decent job considering there’s only so much room to cover everything. I haven't tried to use it, but this seems like a good way to start playing this game without needing to look up a more complete guide. -
This is a 24-page look at sports games around 1994, from two EGM editors known as Iceman and his sidekick, the Rookie. We have the same improved page layouts from around 1994, with many screenshots and easy-to-read text. Some of the games covered are Barkley Shut Up and Jam, F1 ROC II, Jammit, Bill Walsh’s College Football ‘95, Tony Larussa Baseball ‘95, Combat Cars, Pele 2, Hard Baseball ‘94, and NBA Action. Many games have a full page of content, giving you a good amount of info. Reviews were planned in the next segment, but this was probably found in a proper EGM issue.
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EGM's Guide to Role-Playing Adventure Games
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This 24-page guide covers over 35 games from late 1993 (or about). There are many role-playing and action-adventure titles across NES, SNES, Genesis, Sega CD, and even the CD-i and 3DO. The layouts are colorful and have numerous screenshots and images of characters from the games are dotted around the pages. This is a great look at a number of games, its well-written, and most games get a half-page write-up. You might find some stuff you didn’t know about, like Fireteam Rouge (genesis) or First Queen (snes). You’ll find games like Might & Magic III, Runes of Virtue, Illusion of Gaia, Breath of Fire, Heimdall, Shadowrun, The Horde (3do), Vay (sega cd), and way more! Even Zelda’s Adventure on CD-i, and Dungeon Depths on Jaguar. Some games might have got a name change, or cancelled -- like that Jaguar game. I didn't have time to check them all, but there’s some good content here. This comes from the editors of EGM, but no one is named specifically. -
EGM's Video Game Accessory Guide
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is a 24-page guide to accessories across the SNES, Genesis, and the handhelds of the day (GameBoy, Lynx, GameGear) and there might be something for the TurboGrafx-16 in there. Every item gets one screenshot, and a short 30–40-word description for most accessories. Each has one sentence on its features, and then some additional comments. This seems to be from 1993, so the page layouts are full of standard text boxes that are kinda small and have odd patterns in the background. It's plain looking, but this is standard in the industry at the time. By 1994 you will see better compositions and better use on page space. The whole thing is written by Sushi-X, an EGM editor. You’ll see controllers like the Genesis ASCII Pro, some arcade sticks like the SNES Advantage and Angler Joystick (snes). Plus accessories like the Auto Cigarette Lighter Adapter for Lynx and lights or lenses for the GameBoy. This is a good summery of each item’s features, if it feels cheap or gives you an idea of the general quality. It’s a shame there's no prices listed. -
1994 Video Game Preview Guide
StrykerOfEnyo commented on jonphilmitch's file in Electronic Gaming Monthly Supplements
This is a 32-page look at around 100 games and a few accessories across the NES, SNES, Genesis, Sega CD, and TurboGrafx Duo. This contains short 35-word descriptions for most games, and one screenshot. By 1994 many videogame magazines had updated their publishing software, allowing more diverse layouts, better colors and patterns, and a much-improved look. The writing is way better than the basic descriptions we would get in content from 1992, with more personality from the writers. This comes from the editor of EGM, but with don’t find the names of who wrote this specifically. Much better than previous years. -
EGM 1993 Video Game Preview Guide
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is a very basic 32-page look at around 100 games and accessories across the NES, SNES, Genesis, and TurboGrafx-16. This contains very short 25-word descriptions for most games, but a few are slightly bigger text boxes that have around 35-60 words. Most games have at least two screenshots, and some accessories are covered like the SNES Advantage, and Game Boy Game Genie. Each system has a full column of text that covers the latest news in the last year. This has some info from the 1992 Summer Consumer Electronics Show, and it mentions the Aladden Deck Enhancer, but mostly this is a very plain looking supplement that gives you very basic info on a number of games, usually only two sentences long (which is about 25 words). It’s a nice little thing to look through and possibly find a game you might be interested in. -
EGM Trickman's Best Tricks and Tips of 1993!
StrykerOfEnyo commented on E-Day's file in Electronic Gaming Monthly Supplements
This is made by the editors of EGM, specifically one named Trickman Terry (if I remember right). Its just a very short 8-page list of tricks and cheats for SNES and Genesis games back in 1993. With a little from Sega CD, the Duo, NES, GameBoy, and Lynx. You have Batman Returns (snes), Cybernator (snes) Hook (snes), Bubsy (snes), Chuck Rock (gen), Predator 2 (gen), and way more. Nowadays you would just look these up on GameFAQs.com. Half this thing is ads – no joke. It's 4 pages of advertisements, and 4 pages of codes. -
EGM's 1997 Show Guide to E3
StrykerOfEnyo commented on MigJmz's file in Electronic Gaming Monthly Supplements
This is made by the editors of EGM, so it has an honest look at a bunch of games from E3 1997, and it's not just an ad. There is a great map of the exhibition floor showing were the top 10 companies are, like Sony, Sega, Nintendo, Konami, Acclaim, EA, and a few more. They show you a pie graph with a breakdown of what percentage of games were shown for each system. A lot of this is written by Dan Hsu, with other parts from Ed Semrad, Shawn Smith, and Crispin Boyer. There’s even a small interview with Bruce Willis. This is a nicely written 15-page look at lots of new games at E3 that probably just didn’t fit in the proper EGM issue. Many games only have one sentence about them (like 10-12 words) but the point was looking at every little screenshot square to see if it might be a game that you were interested in. This is a great guide to the show.