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triverse

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Everything posted by triverse

  1. Team Xbox has the second part of this series up. It is behind an age gate so head over and check it out. http://news.teamxbox.com/xbox/20222/Wolfen...ear-of-Destiny/
  2. They did all that and took the time to take out the Thank You page we put in there. Really nice people out there.
  3. Well, it didn't take long for the people that mod games to hit the PC version of Street Fighter IV and make some "unique" modifications. Kotaku dropped this one first.
  4. Areala, have you tried Battlespyre? I believe that is the name of it, it is the game they released after Daggerfall but way before Morrowind (which I have-my fiance got it for me for our first Christmas, I got her shoes). They also released a game called Redguard something. Both under rated games and worth playing if your a fan of how Bethesda does things.
  5. Play Robo Warrior and fairly early on your without any energy refills and few bombs and your facing a stretch of area that will require at least 100+ bombs to get through and you can't find an enemy to shoot (that is the most plentiful way to get bombs). That is survival horror right there. Did I mention that your energy is constantly going down because your a cyborg? Of course my introduction to mainstream Survival Horror came with Resident Evil but I had roots in this genre that go back a little farther. I played Friday the 13th on NES (while not exactly SH in it's essence, it is quite similar and has scary moments) and I tried out Silent Debuggers on TG-16 too (again, not exactly SH but still scary). And who didn't try out Alone in the Dark? I played it for the first time on 3DO and loved it (long before I got a Playstation). The nots? Hmmm, can't think of any at the moment, I am sure there will be plenty of help in this area soon with other posts.
  6. Wow. Simply wow. I was at my old high school about 2 months ago doing a pep rally type talk to the 11th and 12th graders and I was talking with some of my old teachers about their teaching practices and they still do it like they did when I was there. You don't put any effort into it, you get a zero. Plain and simple. This "no zero" crap is just that crap. If you are in school and don't do your work and whine about getting a failing grade-shut up. Spend that time your whining actually doing your work and OMG, you might actually pass. It is rediculous, really.
  7. Duffman is here! ***Pelvic Thrusts*** Welcome to RM Duffman, I am sure we can use some of your mags, do you have a scanner or are you looking to lend them out to someone?
  8. 8-Bit: Um, not sure, I am going to go with Robo Warrior by Jaleco (in the US). 16-Bit: I bought a Genesis for Strider (and discovered Quackshot for free since the store had it in a bin of free games). Loved both games, still play them too. Then I got Phantasy Star IV years later that is simply awesome (toss up between those three). 32-Bit: I really got hooked on the 3D action adventures with games like Tomb Raider and Spyro here. All time game for this genre would have to be Guardian Heroes on Saturn though (ended up getting divorced over that game-do I regret it? Nope, regret selling the Saturn more than the divorce). 64-Bit: Pretty much just Dreamcast here and that goes to Record of Lodoss War.
  9. It is great to have you come over and visit us. We are always happy to have great new members join up.
  10. First of all, for those that don't know who Ralph Baer is, he is The Father of Video Games. Check out his website and see what he has done in his life. Mr. Baer is an accomplished inventor, author and even a diplomat of sorts (had he not pioneered gaming like he did do you really think that Alexey Pajitnov would have created Tetris?). It truly is an honor to have been given an audience with a man of Mr. Baer's respected position in history. He was born in 1922 in south-western Germany, came to the US in 1938 with his parents and sister through Holland and in 1940 graduated from National Radio Institute (NRI) with a diploma for radio service technician. Just to warm you up for some of the stuff he has done, he created Simon (remember that? It is still selling going on 30 years after it was first released), created the precursor to the Philips CD-I technology, way back in 1978 (a good 10 years before Philips ran with it and fell in the marketplace with it) and in 2005, he donated all of his original videogame systems and some 500+ a few pages to the Smithsonian Institution. On February 13th, 2006 George W. Bush presented Mr. Baer with the National Medal of Technology at the White House (it was for groundbreaking and pioneering creation, development and commercialization of video games). On with the interview: Retromags: How do you find inspiration for some of your ideas? Simon, I couldn't even begin to brainstorm something like that yet you do it with quite regularity. Mr Baer: Creativity is handed down to us genetically from some progenitor (thank you very much, whoever you are). Add education and experience and you can a lot of creative stuff. If you don't have the gene set that makes you a natural for playing the violin, try something that suits your natural capabilities. I am an engineer by degree and experience so it is only natural that I have been able to come up with a large number of novel and neat things Retromags: You have had quite an extensive and amazing career in all facets of entertainment, even creating the foundation for video games as we know it today. What is your favorite invention so far? Mr. Baer: Obviously, that has to be videogames and related technology. Retromags: You have created so much and even rebuilt many pieces of it and then donated that to the Museum of the Moving Image in Astoria, NY, then the amazing donation to the Smithsonian Institution, what motivated such an unselfish act as that? Mr. Baer: The original game hardware and the documentation that covers the invention and development has historical significance and belongs into a museum and that's all there is to it. Besides, doing that is not altogether "unselfish" because it certainly goes to my legacy. Retromags: How did it feel to receive the National Medal of Technology from then President Bush in 2006? Mr. Baer: It doesn't get much better than that in the U.S. since it's the closest thing to a Nobel prize in technology that we have in this country. Retromags: Are you still inventing things? Mr. Baer: Yes, I still sit at the bench in the lab and do hardware and some software toy and game design...keeps the old noggin in good shape. Retromags: If you could offer some advice to young inventors what would it be? Mr. Baer: Try to figure out early in life what you might be really good at and then study hard and work in that field, whatever it is. Retromags: Having been there for the beginning of video games to today, did you ever think video games would develop like they have? Mr. Baer: Nobody can read the crystal ball. The improvements in videogame hardware and software run parallel to (and are entirely dependent upon) the advances in semiconductor technology. Those have been utterly fantastic over the past thirty years. Retromags: What ways do you see them evolving in the future? Mr. Baer: Another level or two of realism in the graphics to where the images are practically photo-realistic, greater use of 3-D and continued development of many different genres of games Retromags: What if any are your personal favorite games magazines Mr. Baer: I rarely read game magazines, just as I don't play games unless my grandkids bring one along and insist that I play with them. I am just too busy. At age 87 I have other priorities. Retromags: Who has been the most influential on your life? Mr. Baer: I have been fortunate to have worked for and with a lot of really bright and talented people without whom I would not have been able to do nearly as many things as I have done. Everybody stands on the shoulders of others. Retromags: Do you still play classic games? If so, what are your favorites? Mr. Baer: I still occasionally play Scrabble, Tetris, card games but mostly when I have visitors who are game people and insist that we play something. I much prefer working on a new electronic toy or game than playing it once it's done. Retromags: What is your opinion about the younger generations perhaps not being able to see how truly magnificent 8-bit games for instance can be, or even about kids today discovering games from 20-30 years ago and falling in love with them like we did when they first came out. Mr. Baer: I think some of the low-priced plug-and-play products that are out there for less then twenty dollars do a great job of replicating many of the old Atari VCS games and others; they really make games of that era affordable to all. They also sell well so I don't see where there is a problem with denying youngsters the pleasure of playing classics. Most of these plug-and-play games have hand controllers that are close to the original so that they are even superior to computer simulations in that respect. Retromags: What do you think of companies like Nintendo digging into their past and putting such a high emphasis on their Virtual Console service? Do you see this as a good thing or a bad thing for video games in general? Mr. Baer: Frankly, I don't know a thing about that subject. What I do know is that all of the physical interaction games (like tennis, bowling, etc.) offered by Nintendo's Wii is great ( I showed most of this to outfits like Konami in 1989 and 1990 but nobody was ready to do it then). Retromags: What is your personal opinion of Retromags.com (http://www.retromags.com)? Mr. Baer: Clearly, I applaud every effort to collect archival material related to the gaming industry, just as I placed all of my game development documents with the Smithsonian and the Strong Museum. If guys like us don't do that, the real story of what happened will be irretrievably lost. Keep up the good work. On behalf of the Retromags Project, I would like to present you a special member button. I have included a link it for you. .....You are welcome, call again (but please, not too soon). Cheers! Ralph ===================End of Interview=================== For a fairly complete history of what Mr. Baer has been up to, and has done in his career, you can check out his website. Available on Rolentapress.com is Mr. Baer's book Videogames: In the Beginning, there are several pages available for those that would like to check it out before buying. You won't be disappointed as it is definitely a book that could only be told by one man. Some informational portions of the content provided here was taken from Ralph Baer.com and Rolenta Press.com.
  11. Retromags Weekly Update Week Ending 07/11/2009 This week marks the release of yet another #1 issue for Retromags.com, it also makes available, the first 5 issues of Game Informer Magazine here at Retromags. We are proud to welcome another new member to the project with his first five releases, Tony_32. Why not check out his Mario Paint and Golden Eye guides and let him know you appreciate these special releases. Nickerous has done as Nickerous does and filled a much needed filled hole in the collection available here with his release of EGM #12, thank you so much and we can't wait to see more releases like this one. EGM Issue 012 July 1990 Game Informer Issue 001 Fall 1991 Game Informer Issue 003 Jan/Feb 1992 Game Informer Issue 005 Summer 1992 Game Informer Issue 008 Jan/Feb 1993 Goldeneye 007 Official Player's Guide Official Mario Paint Players Guide Contributors this Week: nickerous Phillyman Tony_32 Please feel free to thank our contributors by using the comment system in the Download Manager! Retromags does not condone requests of material past our December 31st 1999 cut off date. New Member Introductions Retromags FAQ Scanning and Editing Guide **************************************** These files are in .CBR/.CBZ Format You will need Comic Book Reader installed on your computer to read this file. ****************************************
  12. Thor, there have been many reports that the game is choppy for a lot of people, probably a large number of people accessing it and overloading the servers.
  13. When you release it, just make a note in the info box that it is missing the poster, that way if someone has that issue and the poster, they can just scan the poster, unless they really want to scan the whole magazine.
  14. If you have a controller you can get a keyboard mapping program to map the keys to a controller. I have read that this version is keyboard only.
  15. Capcom and Gametap have teamed up and are now offering Street Fighter II Championship Edition for free to play in a web browser. Thanks to shacknews for the info.
  16. Interesting there Tony. It would be great to have the first 5 of Game Informer available (I am still waiting for #4 of Gamefan to be scanned, that will give us the first 6 or 7 of that one too). As far as the download section getting purged, sure, it does here and there, when it needs it (we recently removed close to 100 issues that were of extreme low quality and didn't represent the magazines in question in a good light). We are not trying to impose unreasonable restrictions on any of the members making donations here, just that if the mag in question looks like it should be thrown away due to damage and such, then maybe something else would be better scanned.
  17. Your welcome. I look forward to reading more on your blog. Keep up the good work.
  18. You are pretty much limited to stuff like Mega Play and Sega Visions. Sega never really had a version of Nintendo Power (a mag that covered everything from the early days up to the newer systems). For some reason they kept dropping mags and starting new ones instead (really showed a lack of support in my opinion in the face of Nintendo backing Nintendo Power through thick and thin).
  19. Popcap games have teamed up with Blizzard to release Peggle World of Warcraft Edition for free on PC's. http://www5.popcap.com/promos/pegglewow/
  20. I think the reason that magazines are published in the style they are, the articles at least, is because that is what is accepted and taught and drilled in your head throughout journalism classes. Makes it easier to read, or at least seem that way when you have 3 or 4 columns of short sentences rather than one big page wide column.
  21. That is why your posts are still up, you actually talked about things rather than just posting to get posts. Makes a difference in how your received around here (for the most part people like that WOW Gold poster person are banned fairly quickly). Don't be afraid to jump in and create some topics too though, if there is something you want to discuss and there is no topic for it, make one. No one will get mad at you, the worst that can happen is no one will post in it (look at my history, I have a bunch of topics with no replies, that is life).
  22. I played Bad Dudes in the arcades and while it was cool and all, it was no Double Dragon killer (the arcade was smart enough to place them as far apart as possible). I got that bug. We won't be seeing him around much anymore.
  23. Don't worry, spamming for posts is stuff like bumping 2 month old topics with a smiley or one word responses. Actually taking the time to discuss something relevant to the topic your posting in is fine, and preferred, although it doesn't happen all of the time. As far as the cut-off, it is currently December 1999. No idea if we will move it or not, we had a couple of members get their panties in a wad over changing it from 5 years old and older, they whined till they were banned after attempting some unfriendly tactics here. Will it ever be moved again? Probably. I mean, as things change and systems are accepted as retro, the magazines covering them may come to be included in the scope of the Retromags Project. It will be on the front page and an e-mail will probably go out to all registered members announcing it if it happens so make sure your e-mail account is correct.
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