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Game Informer

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Game Informer is a monthly magazine devoted to console video games. Although it began as a house magazine and did not seriously compete with other mags until 2000, today it has the largest circulation of any game magazine in the U.S. and arguably the world.


History

Game Informer began life as the house magazine of Funco Inc., a mail-order game store that advertised in most game magazines of the day. It was originally only sent to Funco customers, and in fact did not have any newsstand distribution until 1993. It slowly began to mature and build an audience through the 1990s with a design that resembled a more refined version of Game Fan, but even as Funcoland franchises popped up across America, the magazine was always thinner and less noticeable than its competition.

This began to change in the late 1990s as FuncoLand stores began to proliferate across the US. As part of their expansion strategy, Funco instituted the FuncoLand Fun Club, a program that offered used-game discounts to the chain's customers. Joining the club (which cost $10) gave members a free six-month subscription to Game Informer, which was expanded to ten months when Funco was bought by Barnes & Noble in 2000.

The Fun Club, along with B&N's aggressive retail expansion of Funco's stores, caused GI's circulation to skyrocket. The magazine was quick to take advantage, redesigning with a new, larger page size in 2001. The magazine's ballooning readership gave it more clout with advertisers and game developers alike, and GI quickly made it a habit to unveil brand-new games with exclusive cover features, beginning with Sony's Ratchet & Clank in 2002 and extending almost uninterrupted ever since. This proved to be a shot in the arm for a largely dormant game-magazine marketplace that had just survived a harrowing shakeout, and soon every magazine was competing for similar exclusives.

Game Informer is unique among game magazines in that they are truly free to put whatever they want on the cover -- since the vast majority of its circulation is subscription-based (only about 14,000 copies are sold off the newsstand each month, a very low figure among game mags), they are not as dependent on the cover subject to drive sales, meaning they are much freer in their selection of cover topics. This is why their cover subjects vary so widely, from (at the time) previously unheard-of titles like Jade Empire to highly-anticipated sequels like Tony Hawk's Underground and The Elder Scrolls: Oblivion.

The magazine's circulation is still rising five years later, and its most recent redesign (dating from 2004) reflects this air of authority, featuring more industry news, developer/executive interviews, and a wider range of game coverage.


Circulation

Game Informer's ABC-audited average circulation for the six-month period ending June 2006 was 1,994,488, making it the 31st-highest circulation magazine in the U.S. and putting it ahead of such publications as Martha Stewart Living, U.S. News & World Report, and Entertainment Weekly.

This has made the magazine the subject of controversy, mostly among other members of the game media. Since Game Informer is sold nationwide by GameStop employees who are expected to sell one subscription for every five or so customers they serve, some accuse GI of not having a loyal fanbase, pointing at their low newsstand sales as evidence. (Funco employees also received commissions for subscription sales before the B&N takeover, a further incentive for them to sell the magazine aggressively.)

While audience loyalty may difficult to quantify, the practice of pushing low-cost subscriptions was hardly invented by GI -- it's done by nearly every large magazine to some extent in the U.S. While it may undoubtedly be true that GI's unique distribution method has greatly helped increase its circulation, it is also true that GI has striven to leverage the situation to improve its coverage of the industry.

Numbers are taken from the United States Postal Services's Statement of Ownership, Management, and Circulation (PS Form 3526), unless otherwise noted. Figures otherwise noted are from either the Audit Bureau of Circulation or BPA International (now BPA Worldwide). Figures are for Total Distribution with paid subscriptions in brackets Electronic subscriptions (where applicable) are represented by the number following "E:". Click on the links to see the full Statement of Ownership table.

2015: 4,056,941 (4,001,937); E: 2,036,876 (Total Paid Distribution of Print and Electronic Copies: 6,093,817)


Game Informer Index

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
1991 1 2
1992 3 4 5 6 7
1993 8 9 10 11 12 13
1994 14 15 16 17 18 19 20
1995 21 22 23 24 25 26 27 28 29 30 31 32
1996 33 34 35 36 37 38 39 40 41 42 43 44
1997 45 46 47 48 49 50 51 52 53 54 55 56
1998 57 58 59 60 61 62 63 64 65 66 67 68
1999 69 70 71 72 73 74 75 76 77 78 79 80
2000 81 82 83 84 85 86 87 88 89 90 91 92
2001 93 94 95 96 97 98 99 100 101 102 103 104
2002 105 106 107 108 109 110 111 112 113 114 115 116
2003 117 118 119 120 121 122 123 124 125 126 127 128
2004 129 130 131 132 133 134 135 136 137 138 139 140
2005 141 142 143 144 145 146 147 148 149 150 151 152
2006 153 154 155 156 157 158 159 160 161 162 163 164
2007 165 166 167 168 169 170 171 172 173 174 175 176
2008 177 178 179 180 181 182 183 184 185 186 187 188
2009 189 190 191 192 193 194 195 196 197 198 199 200
2010 201 202 203 204 205 206 207 208 209 210 211 212
2011 213 214 215 216 217 218 219 220 221 222 223 224
2012 225 226 227 228 229 230 231 232 233 234 235 236
2013 237 238 239 240 241 242 243 244 245 246 247 248
2014 249 250 251 252 253 254 255 256 257 258 259 260
2015 261 262 263 264 265 266 267 268 269 270 271 272
2016 273 274 275 276 277 278 279 280 281 282 283 284
2017 285 286 287 288 289 290 291 292 293 294 295 296
2018 297 298 299 300 301 302 303 304 305 306 307 308
2019 309 310 311 312 313 314 315 316 317 318 319 320
2020 321 322 323 324 325 326 327 328 329 330 331
2021 332 333 334 335 336 337 338 339 340 341
2022 342 343 344 345 346 347 348 349 350 351
2023 352 353 354 355 356 357 358 359 360 361
2024 362 363 364 365 366 367 368 369 370 371


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Information

    Title:Game Informer
    Editor: Elizabeth Olson, Andrew McNamara
    Categories: Console video games
    Frequency: Bimonthly (1991-94), monthly (1994- )
    First Issue: Fall 1991
    Publisher: Funco Inc. (1991-1992), Sunrise Publications (1992- )
    Country: United States

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